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Goochman

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Everything posted by Goochman

  1. Ok, What the hell can I do with my Mega ST2 slot? Anything worthwhile come out for that? Graphics cardperhaps to hooku my ST up to my PC monitor?
  2. Im closer to Tut's tomb than the disk your looking for I will try to break out the disks soon.....
  3. Hey Brien, I do have this somewhere, but I know its buried in my mound of 8bit, 2600, Inty, Coleovision, PC and ST stuff..... If no one else has it I will dig around but that wont happen for a few weeks.
  4. I wont be mute on this subject but it is a moot point A never said the C64 had better graphics, just that it was easier to produce nicer looking sprites vs the Atari and hence alot of games looked 'prettier', IMHO.
  5. Not to revert back into the Donkey Kong issue, but here's my $0.02: I actually had an emal conversation with the programmer, he mentioned that there was a version with the top girder but things got too squashed (Though the 2600 version had the correct setup, I wonder why the 8bit never did) - Other than that it is almost a perfect conversion. The entry sequence is included in the cart though it only plays as a teaser if the cart is started and the user doesnt play the game. The 'How High Can You Get' is in there along with all levels. The animation is the best of any console version, IMHO. As for the C64, it turned out that making pretty graphics was easy on that machine with its Sprites therefore most people felt the games were better in the day. The Atari was better at any 'action' type games due to its speed (Pole Position is a good example), but no one took the time to exploit the excellent graphics the Atari could produce (esp in the color department). Oh well, we cant rewrite history and the C64 took the user base size wars so everything else is mute I presume
  6. What info are you looking for? .atr? I could prob help with that.
  7. Steve, No way of renaming to project to Dark Cooridors and releasing it Anyway to get a screen shot just for the heck of it? Also, Curious what Atari 8bit stuff you've done, Im a big 8bit fan!
  8. A Colecovision version of Dark Tower....Please have your friend share it with the Coleco community! I'd love to present it on the Twin Galaxies Colecovision site!
  9. You also want to make sur ethe 'turbo' mode is off in SIO2PC, I've sometimes had issues with that. I never needed the '-p' command when using SIO2PC and have copied maby disks. Just 'L' disk image and I think that will work.
  10. The list was taken off one of the many Jag sites that were available during its hayday. I prob have it somewhere and can email it to anyone who wants it for free , oh plus a $.50 48K transfer fee from my ISP
  11. Well, heres my $0.02. The case looks to be the right color (not exactly the same ST grey), the keyboard doesnt look the right color (confused now), and the GEM desktop is ok since the Falcon could display all the regular ST modes (and prob would default to that screen is no disk was present during bootup like an ST). So, The Keyboard is the only strange thing in the picture to me.....
  12. Glad to help, thanks for the MSA update, I got the new version for the next disk conversion I do
  13. 5200->Atari 400 with slightly remapped memory locations, different cart sizes to make imcomp with 800 series and crappy joysticks. 800XL provides a small footprint, excellent games(most of 5200 games are ported from 800) and a better joystick interface! I only play my 5200 during Twin Galaxies compeitions, otherwise it collects dust!
  14. Your biggest problem is rewriting the game to work via cartridge vs tape. All 3 load mechanisms on the 8bit required different routines (cart, cassette, disk). Turning one into another was difficult though some tape games would covert correctly to disk via some utilities . I know Video 61 has converted a few games to cart but it required some effort to do so.
  15. t.skid - give me your email address. I found the utility called makedisk that can move .st disks to floppies and vice versa (ie, take your real ST disk and make an image usable for PaCIFIST) I also have a utility for msa->st I can send also.
  16. I bought Brataccas and didnt like it. Control was weird and the game very frustrating, IMHO . Time Bandit I found to be awesome though!
  17. I used Pacifist when I was convverting a few old games I never got to play on my 1040 You dont need the best, just one that supports floppy disks. Come to think of it, I believe there is a msa->disk converter utility out there? If I can find mine I'll let you know.
  18. With some older 1040/520 ST's you had to lift the machine up from the front (under the space bar) and let it drop to reset the chips. Usually didnt have to do it more than once.
  19. Its easy but you need a 720K formatted floppy (I dont believe you can use a 1.44 floppy formatted for 720K). Just Load up your favorite ST emulator and copy the .msa disk to your 720K floppy on your IBM. You can then take it to your ST and play away. Prob a few minor details Im missing but I did this a few years back.
  20. Goochman

    Pitfall! Map

    When you finish the game it gives you a map to the secret landfill where Atari dumped their carts in teh 80's It just stops..... As for Ben, Im in your league - never a perfect game. I know 2 folks who have done it though - Alan Hewston and Robert Mruzcek during a 2600 Decathalon sponsered by Twin Galaxies a few years back.
  21. CGE is at the Plaza hotel in Las Vegas off Fremont street (neat light show). Most folks arrive Friday and depart Sunday. I attened thhis year as a Twin Galaxies representative and it was fun. If you're looking to buy stuff or get your hands on some rare stuff that is the place to be. Don Bluth and a few other folk heros were there talking and the 'auction' was pretty fun also.
  22. Hmmmmmmmm, I was under the impression the ST series parallel port doesnt work bi-directional since Atari didnt activate all the pins (Falcon may be different) Are you sure Ghostlink would work on an ST??? I have a Laplink cable from my PC days, is that the one required for Ghostlink? I'll def give it a try!
  23. Goochman

    Pitfall! Map

    One more thing Ben. With regard to your 'go left' theory, if you've completed a perfect game losing 2 men what was your 'time left'? Alan Hewston used the 'right' pattern and I believe had over 30 seconds left on the clock (checkout the Twin Galaxies record). We had a few people play this thing to death and it seemed going right losing no men is the fastest way to win (a few secrets with the tunnels used to gain time).
  24. Goochman

    Pitfall! Map

    The instructions I posted came from an email over 2 years ago. I knew there were 2 minor mistakes but couldnt remember them . I also left out some big secrets with regard to getting the perfect score (hints on log placement and other goodies). These instructions help my beat the 100K mark which is what I wanted. Perfect game can take weeks of play to get!
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