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Osmeroid

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Posts posted by Osmeroid


  1. I guess this one is directed more at the musically inclined but has anyone considered adding the arcade soundtrack (a Jean-Michelle Jarre track as I recall) to Pengo?

     

    Admittedly I know very little about sound generation, so the complexities of doing this would be lost on me! :)

     

    Just wondered if this was a possibility on the 2600.


  2. Does anyone remember this game? I never did get to play the coin-op of Digger but I did (many moons ago) own the hand-held version of this game. The HH did not support the maze wall-eating feature of the monsters. As this would be (I guess) part of the playfield, would this cause any serious issues? I was thinking that this might be in a similar vein as Lost Monkey's thread concerning asymmetrical static playfields.

     

    http://www.atariage.com/forums/viewtopic.p...ight=playfields

     

    I'd be very interested to read the opinions of any of the resident experts about the viability of producing a 2600 port of Digger. The game play is quite simple and the graphics/fx are very basic. I was thinking that would leave plenty of programming space to generate a large variety of mazes & keep the game play sharp without generating an enormous file.

     

    The link below is to a flyer for Digger, giving a bit more info & background, there is a manual (pdf) on the site too.

     

    http://www.arcadeflyers.com/index.php?page...=thumbs&id=1702

     

     

    Thanks in advance, Os.


  3. Any of the 'classics' (Checkers, Bridge, Video Chess, Backgammon etc.) are tough games to beat & very enjoyable to play. I would also include some of the homebrew titles here too, such as Mental Kombat, Qb & Jammed. 8)

     

    Star Raiders has a relatively high degree of player involvement, looking after your ship, keeping tabs on your enemies & shoot 'em up stuff.

     

    Some of the sports titles are also good for this; Summer & Winter Games, Track & Field etc. IMO Super Football deserves a mention too, as there are more tactical demands made on gamers as compared with Football.


  4. Sort of an amendment

     

     

    The CTR2 car has terrible handling, here's how to make the car 'Rally' spec (you must buy the fully adjustable suspension, gearbox & AVC control for this)

     

    Suspension

    Increase the ride height to the highest value

    Soften the springs, front to about 5.0 & rear to 4.0

    The anti-roll set to 4, front & rear

     

    Gearbox

    Select the bar at the bottom which alters all of the gear ratios, it has a number (initially set at 36 I think at the far right-hand side of the bar) & set it to a value of 29. The car now has a max speed of about 290km/h but enormous acceleration and helps steer the car by using the accelerator

     

    4WD

    Decrease the front power ratio from 40% down to 30%, the car responds more like a RW drive auto & is MUCH easier to steer.

     

    Best beginning car - the Mazda MX5 (this might have a different name depending on the country your in, Euno or Eunos? It costs about 17K to buy. At the first opportunity buy racing tyres (medium), the car's handling ability increases dramatically with good tyres, power out of corners without sliding much. Also drop the ride height of the car to minimum, car corners a little better & slight speed increase.

     

    Cheap rally car, buy the Mitsubishi 3000 & buy all upgrades. Alter the suspension etc. as above. You will now have a rally car with over 1000bhp! Total cost is 200K (rally cars are normally 350K to buy)


  5. Oz, that's a very generous offer.  Unfortunately I don't own a single television with a vertical hold control; and for me collecting the game is always about playing as much as having. :(

     

     

    No worries MMF, rolling screens are a real pain

     

    Real shame as I can get boxed copies of Subterranea in the UK for as little as £2/$3US

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