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ibogost

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About ibogost

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    Chopper Commander

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    Atlanta
  1. Hi everyone. I wanted to let you know that I have listed my copy of Jack LaLanne's Physical Conditioning for Intellivision on Ebay: https://www.ebay.com/itm/223844848901 Since this is a rare item I wanted to let this community know. I only have the cassette, unfortunately!
  2. Hi everyone. I wanted to let you know that I have listed my copy of Jack LaLanne's Physical Conditioning for Intellivision on Ebay: https://www.ebay.com/itm/223844848901 Since this is a rare item I wanted to let this community know. I only have the cassette, unfortunately!
  3. Yeah, I had to rebuild the Mac binaries too for 64-bit. Would be great to get new versions up!
  4. Nice, thanks! It is funny that the domain seems to expire exactly when I have my students use it LOL. Thanks!
  5. Anybody know where Fred is? BatariBasic.com expired yesterday and the site vanished.
  6. Forgive me if you already know about this, but I didn't. Atari 2600 Learning Environment (ALE) is a "simple object-oriented framework that allows researchers and hobbyists to develop AI agents for Atari 2600 games." It runs atop Stella, and the programmer can write external scripts or programs in C++ or other languages (via a FIFO Pipes interface) to manipulate an Atari game running in the emulator. In other words, the AI is not in the game, for the gameplay's sake, but outside the game, scripting the players. I suspect the Atari was chosen because (a) its games are quite simple, yet still real, and thereby easy to script and (b) Stella is open source and well documented. This may only be of interest in the machine learning world, but it's at least hypothetically possible that Atari programmers might want to use such a system to automate testing of their own games. No matter the case, crazy weird!
  7. OMG Joe I think this worked! I didn't download your binary yet (I will), but I tried the 32 bit compile and it seems to assemble properly. Need to do a few more tests to confirm.
  8. I asked around and it seems that the Macro and Repeat code in DASM has been buggy for some time now. Everyone's been using old binaries so they haven't noticed. Does anyone have source from earlier versions? I've tried compiling all the versions in the Sourceforge SVN and they all have the same problem... I don't have the time or patience to go dig in the code; would rather just find a build that runs.
  9. I managed to get dasm compiled for Intel, but I'm having some sort of problem related to macros. I get illegal character errors reported from the assembler for some, but not all instructions defined inside MAC/ENDM. Sometimes these lead to Segmentation fault: 11 errors. Assembling without Macro definitions works fine. I thought maybe this was a text encoding issue, but experimentation with both the input and the compilation seems to suggest that it's not. Has anyone run into this before with dasm?
  10. Every time Apple upgrades Xcode, they change a bunch of stuff. The recent Xcode 4 update was a complete rewrite, including totally new project template and language syntax formats. Worse yet, Apple hasn't yet documented any of it. Effectively, they're turning Xcode into a Cocoa-only IDE, even if it technically still offers external build support. Anyway, I've given up on Xcode entirely for anything but Mac/iOS programming, and moved over to TextMate, which is a great text editor that's a bit like emacs for the OS X gui. It's very customizable, so I spent some time this weekend building an Atari bundle and packaging that in with some VCS-specific build tools. The result is much easier, leaner, and more automated than it ever was in Xcode. You can read more and download the installer here. Hope it'll be useful to some of you. Let me know if you have any problems, suggestions, etc.
  11. Yup, figured this out, and adjusted my build tool to add the argument for build-and-run. Off to the races.
  12. Oh good lord I feel stupid. Thank you.
  13. All right, I've tried all the code linked in this thread, and all the assembled binaries therewith, and none of them work with the paddle in Stella. That is to say, none respond to the paddle at all. Games like Video Olympics and Kaboom! are working fine with my paddles via Stelladaptor. What am I doing wrong?
  14. It's the same CD that comes with the "standard" version, just for convenience.
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