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Fighter17

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  1. I love the shmup line-up for the DC, but the controller for me were terrible. The D-Pad was way too loose for my taste. Good job with getting Zero Gunner 2, one of my favorites on the Dreamcast. The last shmup Psikyo did before X-Nauts purchase them out (and thus Psikyo went to the shitters ever since). Zero Gunner 2 should cost $70 tops (mint copy with Spine Card). Like jboypacman said before me, Gunbird 2 is also good on the Dreamcast (another Psikyo developed shmup). You also need to get Ikruaga for the Dreamcast, because it's better than the Gamecube version. One copy should cost around $30-$40. Mars Matrix is good, but demand for the titles makes it go between $20-$40. It's a good Takumi-developed shooter (Takumi also did Giga Wing 1 and 2 which were also release on the Dreamcast).
  2. If you know how to program, you can make the PS1 do better 2D games than the Saturn. Fighters needs RAM so the PS1 wasn't the best system for fighters. But when it comes to shmups is when the PSX is great with 2D games. Philosoma for the PS1 wasn't the greatest shmup on earth, but it shows tons of 2D techniques which was impressive. Raiden Project with has Raiden I and II were perfectly ported onto the PSX (Raiden II hads tons of sprites on screen in the later stages, and the PSX didn't slowdown one bit). Gradius Gaiden (import) had tons of sprites 2D effects going crazy without slowdown one bit. The best example of 2D programming on the PSX were from DonPachi and DoDonPachi (both were release in Japan only). Both arcade games were orginally developed by Cave (founded by former Toaplan members, the people behind Fire Shark, Zero Wing, Tiger Heli, and more) and were published in the arcades by Atlus. Atlus desides to port the games onto the Saturn, and the results were crap. For the system which had done great 2D conversions, DonPachi on the Saturn was pure shit (it was just about unplayable). DoDonPachi did better on the Saturn but the explosions were pixilnated, the sound quality was crap, and it has a little extra slowdown than the arcade port. In order to understand both Pachi's shooters, they're bullet-hell shooters which later in the game you can have 400 bullets on screen at once, and they are all going really fast! Still with me, good. A company called S.P.S. decides to port both Pachi's shooters onto the PSX. People laughed at the company because if Atlus can't port both games correctly on the Saturn, then they can't do it either. Well when DonPachi came out on the PSX it blew everyone away. Why, because it was just about close to the arcade version (with lower sound quality). No pixilnation, no extra slowdown, hell the port looks like the arcade version. Even when DonPachi shows 400 bullets on screen the PSX doesn't slowdown at all. S.P.S. done it again when they ported DoDonPachi onto the PSX. It might have lower sound quality, but no pixilnation, and no slowdown. Hell there's even a button which you can press to slowdown the whole game for you! If you know how to program, then you can do just about anything. If you look at ebay you can find plently of copies of DonPachi and DoDonPachi for the Saturn. But the PSX copies of both games are hard to find (well not DonPachi because the game was reprinted) because they were much better ports than the Saturn version. If you have MAME, download both games and play them a lot. The PSX version is just about the same, not lying at all.
  3. I can never understand why people are buying this fuck-up port of the arcade classic. I would get the Dreamcast version all the way. Why: DC -Better sound quality. -Sharper image. -Slowdown = There is slowdown in TATE mode, and I do not view this as a bad thing since it is identicle to the NAOMI (arcade) version. I do not view the GC versions "No slowdown" as a good thing, and it will make areas of the game HARDER compared to the NAOMI. Examples are TAGERI (HARD mode would be a nightmare) and the Chapter 3 boss once he starts shooting lasers. -TATE mode. GC -A decrease in sharpness is clearly seen from Chapter 2 on. This bothered the hell out of me. -Conquest mode - This is useless, there is a dump truck of better videos out there than these. Choosing sections of the level to start at is also flawed because you can't select if you want to start with full homing. -Music is out of sync. (In Stage 1) -Sound and Music glitches. (Sometimes they would be no sound effects). -Graphical glitches. (Missing textures time to time in certain areas). -No TATE Mode. If you have a Dreamcast that plays imports, get the import version of Ikaruga please!
  4. Game: Elevator Action Returns/Elevator Action II Developer/Publisher: Taito Year: 1994 Hardware: Taito F3 Note: Part of the Taito Legends II pack (which were just release in the US) for various platforms (PS2 and PC, others might be included). It took Taito over ten years to make a sequel to one of the most popular arcade titles of the 80s. Elevator Action Returns is pretty much the first game but with more action, better graphics (of course since this game was made in 1994), and a wonderful soundtrack from Taito sound team Zuntata. The mission is still mostly similar from the first game: Go inside the red doors and escape from the level alive. While in the first game the red doors was the only thing you have to do, the sequel adds more things to the mix. Not only you go inside the red doors, you must kill a lot of enemies in order to complete the stage, or escape from an area alive. People are still paying about $40-$60 for this title on the Sega Saturn while you can download the game and play it perfectly in about five minutes (well the Saturn port has the original Elevator Action as a bonus). While the game is bit on the short side (it should take you at least 30 minutes to beat it), this game should be played by fans of the original game or action fans in general. This game runs on the F3 arcade board so you’ll need a good system to run it (2.0 GHz AMD processor should do the trick). Screenshots: Arcade Flyer:
  5. Game: G.I. Joe Developer/Publisher: Konami Year: 1992 Hardware: Xexex Based Note: Based of the cartoon/action figure/comic series. I never read, watch, or purchase anything from G.I. Joe, but I do have to admit this game from Konami was very good. A rail shooter which you control one of four members of G.I. Joe, your mission is to destroy Cobra and his evil forces. When shooting at the enemies try to destroy everything as possible for more points and for more powerups. Enemies will appear from everywhere so be careful not to get hit. Your shot button is not auto-fire but there’s a powerup for auto-fire shots (but you’ll lose it when you get hit). If the enemy is being a pain in the ass, you have missiles to blow them up to pieces. Graphics were great for its time (wonderful use of sprite scaling), and it’s still good after 15 years of release. So if you’re a fan of the series or just want to blow shit up, G.I. Joe is for you. After all: Knowing is half the battle!!!! Screenshots: Arcade Flyer:
  6. This will be the start of this type of blog. I prefer bogging about arcade titles which you can play on MAME that you'll most likely never herd of before. Also I prefer not to talk too much about it as possible. I just want you to give it an try. And of course my English skills are not so great. Game: Rad Mobile Developer/Publisher: Sega Year: 1991 Hardware: System 32 (Sega Saturn was based of this hardware for the 2D department) Note: First Sega 32-bit arcade game You can’t decline when Sega were the king of 2D sprite-scaling racers. Classics like Outrun had stood the test of time of pure fun and scaling excitement. Anyway back on-topic, the first game featured on this blog will be Rad Mobile. Race across the U.S. from the West Coast to the East Coast without the time running out is your goal. While trying to have enough time to finish crossing the U.S., you must also get to first place by passing your rivals. OK the game is very simple, but it does show some impressive scaling which rivals the early 3D racers like Ridge Racer. OK, the sound is average, but the gameplay is what makes this game worth it. So if you’re into racers, please give this game a try on MAME. Be warned that you will need a good computer to run this game. On an AMD Athlon 64 3200+ 2.0 GHz with 512 MB RAM the game runs perfect 60 FPS. Screenshot: Arcade Flyer:
  7. Gives me the tears just seeing those photos man. Wish I grew up in the Golden Age of Arcades.
  8. You got to share us photos of inside the car, and engine man. You got lucky on this. 92k miles and it's the orginal engine!? I'm suprise it still works.
  9. did you trade all this stuff, ( and cash ) for a car? I want pics didnt see this earlier yes, i traded the above for the car, Well from looking at the photos it needs some outside work (the Firebird logo on the back looks rusted). Just invest some money on the car and it looks good as new. This is the first time in my life someone traded electronics for a car.
  10. Give Dio's T2K emulator a try (http://www.medwaypvb.com/llamadloads2.html). It emulates Tempest 2000 almost perfectly. Try out the program. Very well emulated. I just wished the author of the program can expand it to include many other Jaguar games. Is there an working Jaguar emulator? Last time I check all the emulators didn't really work too tell (well you can blame on the hardware issues of the Jaguar).
  11. This is completely incorrect. I have it, it's a great game, very fun and challenging, decent moves, and it doesn't take anywhere near 3 minutes to load a round or fight, there is no load time at all between rounds and I've noticed only 10-15 seconds to get to the first fight and 5-10 seconds after that. It did take about 45-55 seconds to load up the game though, after first powering up. So, I don't know what all this long load time for Primal Rage is about. That's not bad at all. Some games on the Neo-Geo CD are a lot worse than that. Thanks for the info guys. Dude, the loading times on the PSX games are noting at all. I consider them quick (when compair to the Neo-Geo CD).
  12. Sorry to BUMP this old thread but the reason is I perfer to get the system modded is I don't know jack-shit about installing parts. And besides the S-Video mod was an pain in the ass to install. The modder didn't buy 8-bit domain board, he did everything the hard way. And I might say he did it good.
  13. If you had the money you should get an modded PC Enigne Duo-R with S-Video installed. Sure it might cost around $200-$300 but it's worth it. Get Blazing Lasers and Soldier Blade.
  14. I think we should make a whole thread of people who went to MGC and share their finds. But how much did you paid for the boxed TG-16?
  15. Can anyone explain more on the loading times like where does it load and how long does it load? I don't think the game will be Neo-Geo CD bad when it comes to loading times so I'm curious to find out. Is the Jaguar CD an 1x CD speed drive? They should be an new rule when it comes to gaming forums: The only people who can bitch about the loading times are owners (or former owners) of the Neo-Geo CD. It'll take you about FOUR minutes to get to Round One on The Last Blade.
  16. I always wanted to try MC3D. I don't own an Jaguar so the only way I'm going to try out Tempest 2000 is with Tempest X3 on the PSX.
  17. Over the last week: Flea Market last Saturday: Vanark US PSX complete. Shooter: Starfighter Sanvien US PSX Complete. Trap Gunner US PSX Complete. No One Can Stop Mr. Domino US PSX Complete. Battlecorps US Sega CD complete. Wipeout 3 US PSX Complete. $46.85 total. Did good on everything except Wipeout 3 which I paid $16. Well at least it was a good game. Sanvien was really good and No One Can Stop Mr. Domino was sweet! Flea Market today: The Ooze Sega Genesis Cart only. RC De Go US PSX Complete. R-Types US PSX Complete. Sentinel Returns US PSX Complete. Nerima Daikon Brothers Vol 1 DVD. Total Recall DVD. Blade Runner Directors Cut. And from an new Anime shop around the area: Legend of the Mystical Ninja Complete Set DVDs. $100 total. The only game which I paid too much was for R-Types at $16. It was behind the glass as part of the "uncommon and high demand games" like many RPGs, and reprints like Pocket Fighter and Super Puzzle Fighter II Turbo (which was sealed at $30). I don't even think R-Types is uncommon, because in certain places you can get it for beans cheap. Out of the four games Sentinel Returns was the best. It was hard at first to understand the game, but once you did it was just crazy. It's like a puzzle game but with limited movement. Total Recall and Blade Runner were class. I herd that Nerima Daikon Brothers was an homeage to the Blues Brothers (which is one of my favorite movies of all time). Legend of the Mystical Ninja DVDs, well I got it because I loved the orginal game. I never saw the anime series so I don't even know if it's good or not. Had to paid $50 for it at the anime shop. Funny because they were selling Vol 1 of the Nerima Daikon Brothers for $29.99 and I got the same thing at the flea market for $9. The shop sells their stuff at regular prices so don't expect any good deals as of right now.
  18. Not too long ago I had an Neo-Geo CD. No wonder it wasn't popular at all, it loads too much.
  19. Saves space by using the X'Eye. So what happens if the CD drives stop working? If my Sega CD stops working I can always replace it. Then again the X'Eye is cool to have around. Yuck! Get Final Fight CD on that MotherF***er.
  20. I always liked the fact that Tetris was created by an scientist.
  21. I love the music in 3D/G. They were plently of burry treasures for the PSOne.
  22. My god most of those controller add-ons suck. Good luck with the U-Force kids, it makes you look retarted. Like him: Poor Guy, can't even pass round one of Punch-Out.
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