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Kurt_Woloch

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About Kurt_Woloch

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  1. Here are my times for this past week (October 14th through 20th)... Arcade: Jr. Pac-Man - 88 min. in 8 sessions Ms. Pac-Man - 10 min. Channel F: Pac-Man - 25 min. in 2 sessions Nothing fancy, nothing new... I only played some variations of Pac-Man this week. Still, that I'm playing games at all is a good sign telling I'm slowly returning to normal operation after some "exception" weeks caused by my father's stay in the hospital. I only played one game of Ms. Pac-Man since I've been playing it excessively in the last weeks already, but I threw in some Jr. Pac-Man which I haven't played for a while, and for a comparison also the Channel F version of Pac-Man. This was actually spurred by some thoughts about an algorithm which might play this game using some kind of gravity formula in order to determine the player's movements where the ghosts would repel the player, and the dots and fruits would attract it. You could do a similar thing for determining the movements of a juicer or charger putting out freshly charged scooters for a scooter sharing business like Lime and Bird... in this case the points where the scooters need to be put would attract the juicer, and when collecting the scooters the scooters to collect would attract the juicer. To this extent, I also thought out a concept how to create a service area by calculating a "gravity strength" for each point by adding up the square of all distances from scooters and designating all points above a given strength as the service area. Turns out that if you do this in a way that gives a service area of 1 square mile for one scooter, the resulting combined service area should be exactly as many square miles large as there are scooters.
  2. Here are my times for this past week (Oktober 7th through 13th) on classic systems... oops, seems like I actually didn't play anything this week, be it classic or modern. Rather I played around with visualizations of demand for shared e-scooters in different parts of Vienna, taken from position data from a company which has its API pretty much out in the open... looks like this (actually this picture is combined from the data of one company with the business area of another...):
  3. Here are my times for this past week (September 30th through October 6th)... Arcade: Ms. Pac-Man - 48 min. in 3 sessions Commodore 64: Ms. Pac-Man - 69 min. in 2 sessions This week I continued to play Ms. Pac-Man on the C-64, but eventually I noticed I didn't get any further, so I selected a higher level until I got to the 3rd intermission ("Junior") which is actually quite short. I did the same thing on the original arcade version by doing the rack test (F1 in MAME) to see more screens, including all intermissions. But with 5 lives, I reached over 50,000 points even without the rack test. I think the arcade version is actually a bit easier than the C-64 one, plus the C-64 one runs at a slightly inconsistent frame rate (it slows down when dots are eaten).
  4. Here are my times for this past week (September 23rd through 29th)... Commodore 64: Ms. Pac-Man - 70 min. in 3 sessions This week I again played the same game as last week, but for a considerably longer time. I didn't get considerably farther in the game, though...
  5. Here are my times for the past week (September 16th through 22nd)... Commodore 64: Ms. Pac-Man - 24 min. in 2 sessions I played the same game as last week, but not for quite as long... I still hope the times will be counted this time. Today I reached the 5th level (the apple) on it.
  6. Hmmm... could it be that my Ms. Pac-Man entry from last week was overlooked? Or is the C-64 not being considered a pre-NES system? I believe it should be because it has first been released earlier than the Famicom / NES in every market (I think it's 1982 / 1983 in the first market, and 1983 / 1987 in Europe). And I consider Ms. Pac-Man a "classic" game anyway, which screams "pre-crash" in any way, especially since it's been released for the C-64 on a 16K cartridge, which became highly unusual after the crash.
  7. Here are my times for this week (September 9th through 15th)... Commodore 64: Ms. Pac-Man - 32 min. in 4 sessions This week I only replayed Ms. Pac-Man on the C-64 for a bit. The highest score I got was, I think, 32000 points, and that game took a bit over 5 minutes.
  8. Here are my times for this past week (September 2nd through 8th)... Atari 2600: Chaotic Grill - 21 min. This week I played some more Chaotic Grill since the weather gets colder and we don't go swimming anymore. In the 2nd game I managed to beat all 6 rounds while the first game didn't last that long.
  9. Here are my times for this past week (August 26th through September 1st) on modern systems... Android phone: McDonalds treasure hunt - 2 min. I played one game of that while on the toilet. Other than that, I didn't play anything this week. I visited my father in the hospital twice, fetching and bringing him things he needed, both from his flat where I also cleaned up the mess he left a bit, and from his car. And I went swimming also because it might be the last hot week for this year, so in September there should be more time for gaming again. But I did manage to sneak in some rides on rented scooters with Lime now letting you ride scooters placed outside of the service area in Vienna.
  10. Here are my times for this past week (August 26th through September 1st) on classic systems... sorry, I didn't play anything this week. I visited my father in the hospital twice, fetching and bringing him things he needed, both from his flat where I also cleaned up the mess he left a bit, and from his car. And I went swimming also because it might be the last hot week for this year, so in September there should be more time for gaming again. But I did manage to sneak in some rides on rented scooters with Lime now letting you ride scooters placed outside of the service area in Vienna.
  11. Here are my times for this past week (August 19th through 25th)... Atari 2600: Chaotic Grill - 18 min. in 2 sessions Colony 7 - 5 min. I tried the new version of Chaotic Grill which was released last week. The improvements are noticeable, but I still see room at the top especially for the music. While at it, I also briefly replayed Colony 7 on the Atari 2600, but only for one game.
  12. Here are my times for this past week (August 13th through 19th) on modern systens... sorry, I didn't play any modern games this wee.
  13. Arcade: Jr. Pac-Man - 24 min. in 2 sessions Commodore 64: Marble (Homebrew) - 7 min. Ms. Pac-Man - 38 min. in 2 sessions This week I replayed Jr. Pac-Man (original version) and Ms. Pac-Man (Commore 64 version). That C-64 version seems to be harder than the arcade one. I didn't manage to surpass about 30,000 points on it. In Jr. Pac-Man, I reached about an average result One game I played, I think, for the first time since many years is "Marble" a homebrew version of Marble Madness converted from isometric to 2D graphics which I wrote back in early 1985 in BASIC and then compiled it using the Austro-Comp compiler. As is customary for games I did myself which appear on the tracker, I've attached the program file to this thread. It's supposed to be run on a C-64 emulator (i.e. VICE). c_marble 2.PRGc_marble 2.PRG
  14. Here are my times for this week (August 5th through 11th) on classic systems... sorry, due to the hot weather I didn't play any classic games this week, but for a change, I did play a modern game (see the modern tracker).
  15. Here are my times for this week (August 5th through 11th) on modern systems: Android: McDonalds treasure hunt - 6 min. Due to the hot weather, I only played a single game this week, and only for 6 minutes. It's McDonalds treasure hunt which you can play through their app... the playfield keeps on scrolling down and you have to tap on islands in order to have your avatar jump from island to island and collect pieces of the treasure map. Actually I don't know if the exact English title is correct because I'm playing the German version.
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