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About Kurt_Woloch

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  1. Here are my times for this past week (October 19th through 25th)... Android phone: BadGame - 25 min. Browser Based: Online Sudoku - 22 min. (not sure if eligible) This week I didn't continue playing Shapez.io because that took far too long last week. I also only played modern games, no classic ones. I continued playing BadGame on my phone, and by now I've collected all the extras except for a single one which costs about $2 million. While watching a Youtube video about different variants of Sudoku puzzles, I also solved a Sudoku myself on a website offering that. I'm not sure if this is eligible though... but on the other hand, a few years ago I played Nanograms, which is a similar style of game (also released for the TI-99), and I did list that as well. Solving that puzzle took me 22 minutes, after which the video was over as well.
  2. Here are my times for this past week (October 12th through 18th) on modern systems... Android phone: BadGame... 40 minutes (estimated) in several sessions Browser based: Shapez.io - 349 minutes in 2 sessions THis week I played some more short sessions of BadGame on my Android phone. The main game, though, was Shapez.io which I played as a browser based game though there's also a "full version" you can buy on Steam (which then would be PC instead of Browser based). I actually played this for far too long, having planned only about 30 minutes per sessions... but somehow you always find something you can tweak quickly... so this game is hard to put down.
  3. Here are my times for this past week (October 12th through 18th) on classic systems... Arcade: Jr. Pac-Man - 71 min. (in 4 sessions) Atari 2600: Mr. Postman - 7 min. (in 2 sessions) This week, I've played two games on classic systems, Jr. Pac-Man (like last week) and Mr. Postman, which is an Atari 2600 game by Bit Corp. whose topic sounds interesting, but it's actually not very bright. Back in the day, it was available in Germany as an EPROM cart which you could then erase and program with another game. Though the cart had 8K of capacity, the game is only 4K. Actually, I wonder how the cart was able to support different bank switching schemes... Jr. Pac-Man... well, nothing new there. I chased a score of 60,000 points, but didn't reach it, though I managed to get over 50,000.
  4. Here are my times for this past week (October 5th through 11th) on modern systems: Android phone: BadGame:) - 20 min. This week I also played a bit on my phone. The game is BadGame, which has been originally programmed in 30 minutes while shooting a Youtube video (here: https://www.youtube.com/watch?v=vrrR_8USmns), after that it was ported to several systems. Contrary to other games, it works quite well as a mobile game... the basic premise of the game is to hang on to red squares and gain momentum while swinging so that if the hook to the red squares is released, you fly as far as possible while crashing through other red squares for points. After you die, your points get accumulated, and then you get money for buying upgrades in a shop, and you also advance in a level system. For a 30 minute game, despite it's name this game is actually not bad at all, and I can see myself playing it again. I think this could work well on old consoles such as the Atari 2600, although it's questionable how to create a good control scheme on a joystick for this game.
  5. Here are my times for this past week (October 5th through 11th) on classic systems: Arcade: Jr. Pac-Man - 131 min. in 8 sessions The only classic game I played this week was, again, Jr. Pac-Man. I still try to keep my sessions short, throwing in a session here and there, and they often consist of only one game. I've head great success with the strategy of leading the ghosts around in circles, which works well on several maze-like games.
  6. Sorry for reviving such an old thread, but I've recently been playing Private Eye too, and I was looking for maps of the game. Sadly, the Electricfrankfurter site is down by now. Are the maps still available somewhere?
  7. Here are my times for this past week on modern systems... Android phone: McDonalds app games... 2 min. Yeah, McDonalds has got games in its app again, and this time it's not the standard rabbit or other character which has to jump from hole to hole collecting things... they actually offer multiple different games, but only one per day. In a screenshot I saw a sliding puzzle, but when I first played it, I got a memory game. You have to remember 5 items in, I think, 15 or 20 seconds in the correct order, and you only get one chance to do it. If you do it, you earn a ticket for a price-reduced food item. If not, you have to wait until the next day to play a different game, which in my case was a maze which you have to find the correct exit for during a time limit, and you have to do two successive mazes to win the prize. However, the third time I tried to play, the app froze completely on startup, and it has done so ever since, still there isn't a new version of it to upgrade to, so I'm currently stuck with a frozen McDonalds app. That's why I only accumulated 2 minutes of playing time on this... and it's also been my only game on modern systems this week.
  8. Here are my times for this past week (September 28th through October 4th) for classic systems: Arcade: Jr. Pac-Man - 85 min. in 7 sessions Mario Bros. - 19 min. I got to play a bit this week, though I try to keep my sessions short with only 1 or 2 games each. I played Jr. Pac-Man a few times and Mario Bros. once (which was a single game). I also looked into more modern games, especially Factorio, but I think this would use up too much of my time for now.
  9. Here are my times for this past week (September 21st through 27th) on classic systems: Arcade: Jr. Pac-Man - 9 min. Atari 2600: Private Eye - 97 min. in 2 sessions This week I mainly played Private Eye on the Atari 2600 where I mapped out cases 2 and 3 though I didn't manage to complete them because from Case 2 on the time limit is very tight, and I didn't manage to meet it... in Case 2 you have to cross 48 screens in 120 seconds, and in Case 3 you have 240 seconds to cross 106 screens, so that's less than 3 seconds per screen in both cases! Then I threw in a game of Jr. Pac-Man, but only one.
  10. Here are my times for this past week (September 14th through 20th) on classic systems... Atari 2600: Private Eye - 42 min. The only game I played this week was "Private Eye" on the Atari 2600 where I basically mapped out and completed the 1st case. That's all I had time for, though the other cases don't seem to be much different in gameplay, they just add a few other elements which aren't there in the 1st case.
  11. Wow, what an honor to see Baby Pac-Man at the top of last week's list! Seems like Wongojack really likes my pinball logic there. Actually, a baby always has two parents... in this case this would be Bob and me. And I admit that I still like coding very much, so this probably won't be the last retro game I've participated in... but at the moment I've got other things to do. Anyway, here are my times for this past week (September 7th through 13th) on classic systems... Atari 2600: Balloon trip - 3 min. Well, I promised you I wouldn't have much time for gaming this week and next week, but I did manage to sneak in one game of "Balloon trip", a homebrew game a bit similar to Flappy Bird or Joust, but pretty simple... you've got mines and the occasional balloon coming at you at increasing speeds, and you have to avoid the mines and catch the balloons. After a number of balloons you get bonus time where there's only balloons on screen before the game reverts to normal. And that's pretty much it... one game was enough to see it all.
  12. Here are my times for this week (August 31st through September 6th) on classic systems... sorry, again no gaming this week, and I think it will stay this way for at least the next two weeks. Instead my actual current "game" is refactoring code, which is actually nearly as challenging as playing computer and video games. In two weeks I'll have one of my rare gigs as a keyboarder which will pretty much occupy a whole day, and until then I should record some Karaoke playbacks for someone, so I'm pretty busy at this time.
  13. Here are my times for this week (August 24th through 30th) on classic systems... sorry, still no gaming, as last week.. I was busy collecting coordinates of Bird scooters, trying to figure out where they could enhance their service area in Vienna.
  14. Here are my times for this past week (August 17th through 23rd) on classic systems... sorry, no gaming at all this week. It's still summer, and my weeks off work are over, so between a bit of swimming and helping my father handle his new smart phone, there wasn't much time left for gaming.
  15. Here are my times for this past week (August 10th through 16th)... Arcade: Millipede - 63 min. Atari 2600: Joust - 4 min. After having played the Atari 2600 version of Millipede lately, this week I played the Arcade version. I played until I surpassed 300,000 points, which is the highest score you can start at, and I managed to reach that bar pretty quickly. It definitely helps if you're able to cope with the many spiders that come at you in the first round after the game continue starts. Shooting them all down will often give you enough points to reach the next extra life, at which point you can't go down with the starting score of the next game anymore. And it's actually easier than on the Atari 2600 where the spiders move a bit more erratic and are harder to hit. Then I played another small bit of Joust on the Atari 2600 (and then continued analyzing its sounds). Apart from that, It's been my first working week after a 3-week break, so there were some things to catch up at work. Also I had a 1-day training, and I did an excursion looking for shared scooters (or bikes) of a new type (Wheels), and I tried to read the coordinates of Bird scooters, but failed at that because at the endpoint I have you get about 10 times as many scooters as there really are, and each time you query the same point on the map, the set of scooters you get varies drastically. Apart from that, I'm also refactoring the code of my private databases. This all didn't leave much time for gaming
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