Jump to content

[email protected] Gamer

Members
  • Content Count

    94
  • Joined

  • Last visited

Everything posted by [email protected] Gamer

  1. Any idea where I can get a PSU for an Atari Lynx? I've been using one which is 3.7 volts but it now doesn't seem to be working properly (the screen lights up but no game comes on). I'm paying 40 pounds for this lynx, but am wondering if this is a good price if I need an expensive PSU on top.
  2. So I've just got hold of an Atari Lynx with Robotron: 2084 Hard Drivin California Games Robosquash Xenomorph Checkered Flag Super Skweek Rampage Ninja Gaiden and Steel Talons What classics am I missing?
  3. Atari Product Line Something, albeit on a smaller scale, to this would be what we would be looking for, 800XL computer in background, games in foreground, maybe the odd peripheral, arranged in an attractive manner. The most important factors are the machine and the (boxed) games however!
  4. It's basically a 'splash screen' picture over two pages and preferably needs to be the machine, possibly a few peripherals such as joystick, casette or disk drive, and games in original packaging (casette cases/floppies in original packaging) so we can see the lovely artwork Really just something nice, attractive and eye-catching that might stir up a few memories!
  5. Sure, do you want a picture of the box as well? is 6.0 mega pixels good enough quality? Which games do you want pictures of? How about 1010, 1050, joysticks? a 600XL and a 1200XL for comparison? Games-wise stuff like the Lucasarts titles, Epyx, Datasoft and Synapse stuff would be great, things like Fractalus, Ballblazer, Fort Apocalypse, Bruce Lee, Encounter, Dropzone, Boulderdash, Blue Max, Zaxxon, Eastern Front, Bounty Bob, Star Raiders, basically any classics 6mpixels would be great, if you want to also arrange peripherals in the pics that would be nice, if its not too hard to arrange. As the feature's mainly on the 800XL we wont need any other machines in the main pic (as they'll be looked at in smaller box-outs) If you can't post the images here you can send them via the email adress under my name at http://www.imagine-publishing.co.uk/RetroGamer/index.html It would be greatly appreciated!
  6. I would think you'll get many replies to this request! Many including myself have restored 800xl's the their full glory. I can certainly take take some high quality shots tomorrow and post them here. What preferable res would you like them in? ideally as high as possible, as they'll need to go across a double spread in the mag. If they're taken on a white sheet they'll be easier to cut out.
  7. Hi guys, I'm hoping someone might be able to help me out. We're running an article on the Atari 800XL but the machine we were hoping to use for a photoshoot has failed to turn up. Does anyone have (or is able to take) some high quality shots of a machine and some games that we could use for the article? Kindest regards, Darran
  8. Top 25 Atari 2600 Games Starting up an atari 2600 collection? Want to know what the best games are? All the answers are here Retroinspection Commodore VIC-20 It may have sported a low-resolution display, but Commodore's little VIC-20 still had plenty of great games. The Making of… Rick Dangerous Forget Lara Croft, it was Rick Dangerous who was Core Designs's first real action hero. Box of Delights 2-Hot-2-Handle Some compilations are born for greatness, others have the misfortune to feature 8-bit rubbish like Golden Axe… Developer Lookback In the first of a brand new three-part series we take a look back at the publishing behemoth Electronic Arts and find out how its evolved over the past 25 years. The Making of… Robocop It is arguably one of the greatest 8-bit movie conversion of all time, but just how difficult was it for Ocean to turn Robocop into a hit videogame? Gary Bracey has the answers. The Making of… California Games In an effort to shake off the winter cold, Retro Gamer interviews the team behind the excellent California Games The Big Interview The Arks of Atari Some of the 2600's biggest developers chat to Retro Gamer about what life was like at Atari. The Making of… Loom 'Professor' Brian Moriarty discusses the creation of Loom and why it stands apart from other adventure games. Plus much more including Collector's Corner, Express Raider, Superman, Jackal, Rampage, Chase HQ II, Desert Island Disks, Contra 4, Bulderdash Rocks, Konami Arcade Classics
  9. Hi guys, was wondering if you could help me. We're doing an article on the Atari 600XL, and I was wondering if you know of any good sites that have screenshots of games for it.
  10. The Making of NiGHTS: Into Dreams We go behind the scenes and discover the fascinating creation of one of the Sega Saturn's greatest games. The Making of Raiders of the Lost Ark It's arguably one of gaming's earliest film licences, but what made this Atari 2600 hit so special? Arcade Inspection - Taito F-Board Series Mike bevan takes an in-depth look at the boards that powered some of Taito's greatest arcade games. The Big Feature - Pinball Spinoffs In a break from his definitives, Stuart Campbell uncovers the arcade classics that were converted into pinball tables. Christmas Special With Christmas just around the corner there's never been a better time to see how the holiday season has affected the world of videogames. The Making of Treasure Island Dizzy With Dizzy proving to be a slow-burning hit, the Oliver twins soon found themselves working on a sequel. The twins reveal the difficulties on making the anticipated follow-up. Retroinspection - Sinclair ZX81 It may have shipped with a paltry 1K, but there was still plenty to shout about if you owned Sir Clive's machine. The Making of the Strike Franchise Part blaster, part strategy title, EA's Strike games had something for everyone. The Big Interview - Rings of Saturn Single format mags weren’t always bad. So join us as we meet the crew of the official Sega Saturn Magazine. And much more including. Skate or Die Battle Garegga Dark Castle Zoo Keeper Buggy Boy Road Rash The Hitchhiker's Guide to the Galaxy
  11. Gotcha, so the levels will always look the same but the cpu/processor/whatever is creating it all on the fly.
  12. So I'm playing through River Raid and the layout of craft, fuel and passageways seems identical. I thought it was randomnly generated for each game (or am I thinking about the sequel?)
  13. Yes it's cliched but Retro Gamer is going to do a top 25 atari games in order to celebrate this fine machine. In order to get as wide as range of classic games as possible, would people be so kind as to list their ten favourites The issue will be appearing in the new year.
  14. Complete History DOOM Prepare to get scared senseless as Retro Gamer looks back at one of gaming's most terrifying franchises Classic Game Spy Hunter Move over James Bond, because we've found a spy theme tune that's even better than yours The Making of… Rescue on Fractalus Find out how a failed Star Wars pitch turned into a monstrous hit and helped launch LucasArts Conversion Capers Green Beret It's a well known arcade hit from the Eighties, but how was it converted to the Speccy? Retro Gamer investigates Run N Gun Special There's an insane number of classic run n gun titles available, but which ones are worth your actual time? Retro Gamer has the answers The Making of… Populous It's one of Bullfrog's most popular games and helped launch a brand new genre: the god sim. Retro Gamer talks to its creators and finds out how it all began Retroinspection Master System Nintendo's NES may have dominated the 8-bit market, but Sega wasn't willing to go down without a fight. The Making of… James Pond trilogy Prepare for plenty of bad puns as Retro Gamer investigates the puntastic James Pond trilogy Desert Island Disks Rob Fulop From creating Atari coin-op conversions for the Atari 2600 to creating desktop cats and dogs. Meet Rob Fulop The Making of… Fort Apocalypse And much much more including Collector's Corner Scuba Dive Chiki Chiki Boys Yume Penguin Monogatari Lucky & Wild A Nightmare on Elm Street ET Magic Mushrooms Please note, I have had permission to post this here
  15. I know there's a few people who read the mag here, so I thoughbt I'd give you an insight into the latest issue. There is also a very BIG Atari feature on the way. Hopefully for two issues time... Retroinspection - BBC Micro An In-Depth Look at Acorn's entry into the overcrowded 8-bit market The Definitive - Space Invaders Part II Will the evil alien invaders take over planet earth? Not if Stuart Campbell has anything to do with it. Developer Lookback - SSI Part 1 In the first of a two-part series, we look back at the colourful history of Strategic Simulations Inc The Making of Tetris Creator, Alexey Pajitnov talks to us about pentominos, tetrominoes and coding on ancient computers Complete Guide - Shoot-em-ups Darran Jones takes to the skies and looks back at the convoluted history of the shoot-em-up - once one of gaming's most popular genres The Making of Crazy Taxi Hey, hey, hey! It's time to make some crazy money. Retro Gamer jumps into a cab, turns off the meter and interviews the mind behind Sega's brilliant Crazy Taxi Company Profile - Big Red Software friends of Dizzy and fans of Seymour rejoice as you discover the history of Big Red Software Arcade Inspection - CPS-2 We take a detailed look at one of Capcom's most successful arcade boards - the mighty CPS-2 The Making of Sheep in Space Find out what happens when a four-legged hairy quadropod gets flung into outer space. and much much more including CGE, California Games, Micro Machines, Starbike, Skweek, Cybernator, Silhouette Mirage, Raid over Moscow[/img]
  16. As mentioned previously, the current issue features a making of Pitfall! The Making of… Castlevania: Symphony of the Night It's been hailed as the greatest Castlevania game of all time, so we were delighted when assistant director Koji Igarashi revealed to us the secrets behind Symphony of the Night The Making of… Banjo Kazooie In an exclusive new interview, Retro Gamer talks to Rare about one of its greatest platformers Company Profile Sega Technical Institute It's been behind some of Sega's biggest 16-bit titles, but hardly anyone knew... until now... The Re-Making of Streets of Rage More Sega love, as we go behind the scenes of the best home-brew remake we've ever played Developer Lookback Melbourne House In the first part of a brand new feature, Retro Gamer meets the amazing wizards of Oz at Melbourne House The Spirit of the Mad Gamer C+VG Discover how a small group of talented individuals were able to turn around the fate of gaming's oldest videogame publication The making of… Pitfall! Pitfall Harry is a platform hero, so imagine our delight when his creator Daviud Crane swung by for a chat Retroinspection WonderSwan It may not have been released in the UK, but that doesn't mean you should ignore Bandai's cute handheld. The Making of… Turbo Esprit Mike Richardson once again gets behind the wheel of a lotus and recals the creation of his classic 8-bit hit. Punch-Out!! Hover Bover Armalyte Crystal Castles Xbox Live Arcade round-up and much, much more
  17. We've a few Atari 2600 pieces on the way, so I though it would be a good idea to let you know the mag's still going Excuse the dodgy image, I'll correct it monday The Definitive Contra - Stuart Campbell is back with another definitive. This time it's Konami's classic Run N Gun franchise Retroinspection - Vectrex JoinRetro Gamer as it pays homage to one of the coolest consoles ever created - the awesome Vectrex Company Profile - Zenobi Software The Balrog talks to Retro Gamer about the rise and eventual fall of text adventure specialist Zenobi Software The Making of Cauldron 1 & 2 The creators of the 8-bit Cauldron games reveal the magic behind the popular platformers Gaming Illuminati Part 2 In the final part of his undercover journey, John Szczepaniak looks back at the games you may never play The Making of Smash TV How do you go about creating a follow-up to Robotron 2084, one of the greatest arcade blasters ever made? Eugene Jarvis has two words for you: Smash TV The History of The King of Fighters If you thought that 2D beat-em-ups began and ended with Street Fighter then prepare for a new challenger The Making of Wipeout In an exclusive new interview, Sony Liverpool talks to Retro Gamer about its influential futuristic racer The Classic Game - Feud Feud: A complete load of rubbish or misunderstood genius? Retro Gamer investigates... Plus Cannon Fodder Mickey's Magical Quest Hudson's Lost Mario Trilogy Forgotten Worlds Desert Island Disks Before They Were Famous and much, much more
  18. Did Mike and Josh make anything else after Ms Pac-Man?> I've looked around but can't find anything...
  19. sorry about the rubbish first post. I can't find the info anywhere also, does anyone know how much the 2600 was when it was first released in the UK? Cheers guys
×
×
  • Create New...