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CrazyBoss

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About CrazyBoss

  • Rank
    Moonsweeper
  • Birthday 08/14/1973

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Profile Information

  • Gender
    Male
  • Location
    Skåne, Sweden
  • Interests
    Converting games, Memotech MTX, ColecoVision, MSX, SEGA SG-1000 and SORD M5. Programming new games for Intellivision.

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  1. I totally forgot about that, and I am sorry to the one who will get the last place in the contest (cause I did not enter)
  2. Hello. I stated to dig a bit into how C64 graphics works. As I understand there are 8 sprites. And they are 24x21 pixels. Right ? I have programmed on the TMS99X8 VDP (Memotech, ColecoVision, MSX) and a bit on Intellivision. I think its a bit confusing why its 24x21 pixels ? So I can display 8 sprites at the time each is 24x21 pixels ? - I wonder why its not 24x24 pixels. By anyway, look forword to learn more about the C64 and its graphics
  3. You can now download the rom for $1 - so if you want to support my work go ahead http://www.mtxworld.dk/romstore
  4. yes you are right but, not sure its worthy. The game play dont last for long, so I rather want to use time on other projects.
  5. PC fonts might not be so easy - I the original game in archive.org browser, but the pc version didn have a "explosion", but i think some random sounds when the Donkey is hit. But the Donkey and the Car fall apart. I took and modified it a bit, so basicly I took the explosion sound from SuperMinefield, and changed it a bit
  6. Yes sure, but I wanted to be "true to the original" so actually i wanted to make it as close to the original as possible, not really a "polished" game
  7. Hi there. I spend a day or so to code this game. The Donkey is almost pixel-perfect to the original dos game. I found the source and used mspaint to zoom in the pixels so I could draw the sprites in a Sprite Editor. The Donkey Is made up of 3 sprites (8x16 sprites). The Car is made of 2 sprites, x-fliped. Donkey.Bas - an Intellivsion version of the old DOS basic game made by Bill Gates & Neil Konzen. The Intellivision version is coded in IntyBasic, and was programmed by CrazyBoss 7th-8th feb. 2021 almost 40 years after Bill & Neils DOS Basic version. The goal of the game is to avoid the Donkey, by pressing any key or disc position at the controller. You can press CLEAR at the controller to reset the game - When you pass a DONKEY, your car moves closer to the top, when you past 10 Donkeys, you will earn a point and the game starts over again. If you crash into a Donkey the Donkey (or maybe another Donkey) will earn a point. The Intellivision rom file is around 7kb - I dont think you will ever see a cartrigde release of this version.
  8. Hi. Any point function in intybasic. I read in the manual for intybasic: COL7 Returns the collision status between sprites for the current frame. It is best to use these after WAIT. Don't forget to set the interaction bit in sprites (bit 8 of X-coordinate) bit 0-7 means collision against sprite number. bit 8 means collision against background pixel (pixel set) bit 9 means collision against borders If the sprite touch a background pixel ?
  9. I dont want to work :( I want to code retro games......

     

    1. BydoEmpire

      BydoEmpire

      Hah, that's my plan for MLK day.

    2. x=usr(1536)

      x=usr(1536)

      I just want to bang on the drum all day.

  10. I use notepad++ and homecreated batch files to convert the basic files to roms. Even homemade tools to check if i need to place a ORG somewhere If the ROM is sucessfull created it will fire up jzintv
  11. Maybe I should try this I still use homecreated batch files, that will do all the tasks and fire up jzintv if it didn fail, It even check for overflow of the dataareas, and suggest where to put the "org" statement in the code
  12. Thanks dZ. And thanks again for a great show Saturday. I would like to know abit more in detail about the ai for the ghost. I know you explained it before, but maybe could supply a bit of pseudocode.
  13. Hi. Thanks for a great Expo yesterday, I was the almost the whole time even it was quite late for us in Europe. I failed to catch the contract info for the Argon guys, I downloaded the emualtor it looks promising Any have there email or atari age profile.
  14. Solved after download the right package: "The Microsoft Visual C++ 2008 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++ on a computer that does not have Visual C++ 2008 installed."
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