-
Content Count
444 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by CrazyBoss
-
What language are Colecovision games written in?
CrazyBoss replied to Rudy's topic in ColecoVision Programming
I guess C waste more memory than Assembler, and might be harder to control the stack? -
What language are Colecovision games written in?
CrazyBoss replied to Rudy's topic in ColecoVision Programming
I Think most homebrews (If coded from Scratch) are C. But back then I think they used Assembler. Some people said they even used Pascal. -
ColecoVision Game Cartridge Circuit Boards
CrazyBoss replied to jblenkle's topic in ColecoVision / Adam
I recommend this product, both Game Shells and PCB's are good quality it seems like the "fingers" of the PCB is a bit thicker than the original and made of good leading materials, so it works on a well used Colecovision, that might have problems with older original games. -
strange vram problem if Colecovision screen is skipped?
CrazyBoss replied to CrazyBoss's topic in ColecoVision Programming
actually I mostly avoid using the bios calls so was have setup the screenmode, by writing directly to the 7 vdp registers. Anyway problem is solved after ***NOT*** bypass the ColecoVision screen. -
Actually I started to code my own tool, not finished yet, found out most of the tools available, ether crash when using windows 7 64bit, or can't do what I want. I dont remember which one, but I tried out a char designer, which could not handle if I use different colors in each line in a char. Also A tool, agan dont remember the name, will force to export data as compressed data.
-
Anybody want to chat every week on Google Hangout ?
CrazyBoss replied to retroillucid's topic in CollectorVision
By the way, any videos from the Adamcon ? - I really enjoyed watch some of the older videos from previous Adamcon(s). -
strange vram problem if Colecovision screen is skipped?
CrazyBoss replied to CrazyBoss's topic in ColecoVision Programming
Actually the game do full the 16k vram with zeros already. I did try to do it one more time, same result, but it does not madder, since the game will use the Colecovision screen, when finished, just annoying when testing on real hardware... -
Hello I have experienced some weird problem. If I skip the Colecovision "boot" screen, sometimes the vdp act strange compared to if I dont skip the "Boot" Screen. Its kind of weird, since the VDP is set up the same way inside the game. In one of the game the screen stays black and in another game some vdp read is not right. If I use the reset button at the Colecovision, it seems to running all right. Ofcause everything work perfect in Bluemsx and MEKA (no madder if the "BOOT" screen is skipped or not).
-
Sometimes you run into problems, or bugs you didn know, until last minute so its better to do more test and wait a bit - or you rather want a buggy version of the games
-
yes its one of many good MSX games Konami did in the 80's - They always made good games, there are som Konami labled games which was not so great, they seems to be programmed by others. Like Green Beret and PooYan. But else Konami was Quality. Hight detail graphics with the limited VDP and Nice Sound.
-
Telebunny finished

-
which i/o ports are used for sound?
CrazyBoss replied to nitrofurano's topic in ColecoVision Programming
I just use FF. But the MSX chip is not compatible with the Colecovision one. So you cant just change the port number you need to do som conversion. -
Hello. I cant seem to find a menu to configure # and * at the CV joypad. Numbers 0-9 works fine and both firekeys too. Joypads are show as a Sega Master System joypad, not like a CV joypad, but maybe its normal ? Quite good emulator after all
-
Sometimes its not enough to just clean it I guess, mine wend apart, and it seems like at the ColecoVision, its a common failure. Even your CV powers up sometimes if the powerswitch is not 100% ok, it can make weird things - equal to vram errors, games freezing etc.
-
i think you need to modify the case, I remember I had to expand, so it fit the switch, but I dont have light in my switch. Just a simple switch and wires to the board. It look nice, if my CV was ever assembled. Normaly the Cover is off anyway cause my CV is mainly for development and testing, and my test card, can be in the game slot when the cover is on
-
msxdev-karoshi surprising again! :)
CrazyBoss replied to nitrofurano's topic in ColecoVision Programming
It seems like its using more than 1kb of memory somewhere. At least I saw the MSX version using memory from 0xE000-0xE53D and that is not including the stack. At CV you have 1kb memory including the stack, and if you using the CV bios, a few more bytes might be in use I normaly use 0x6000-0x63FF at the CV, other prefer to use 0x7000-0x73FF. You might use VRAM if possible if more than 0x3FF bytes (including the stack) is in use. -
3 weeks of holidays, hopefully can finish a few ColecoVision projects, but who knows have a Family too....
-
Procyon Arcade Board (MSX emulation with Dual HDMI)
CrazyBoss replied to nanochess's topic in ColecoVision / Adam
but if you have this kind of module, you dont even need the Colecovision at all -
Replacement ColecoVision board fittet in the case, Composite videofix and powerswitch fix now up running again

-
I didn search to much information about the Adam or how the keyboard is read, on Memotech and MSX you can send a OUT, and then get like a scan code back. Depending on the bit it return you know which key are down, if its the same but maybe its more complicated. Do any one know if any CV games took advantage of the Adam keyboard before? - I know some Homebrews are using the extra memory available at the Adam right?
-
Hi Is it possible to acess the Adam Keyboard in A CV game, if play on Adam?
-
Cool if the sticker could be different from game to game
-
Hi there. How about if new game releases, also had a label like Apple include with there products, which people stick to there cars or anywhere else. Could be cool to see if any cars had a "Collectorvision" logo label on there car. I dont think its expensive to make, just an idea. Could also be cool to see a Astrovan or something covered with those labels if every homebrew release had one, or even better had one with some kind of showing what game it came with. Just an idea. I am not a graphics designer but I bet some one could do it? I think 1.5inch x 1.5inch or so?
