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Everything posted by CrazyBoss
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I mailed Toys'r'us in Denmark, there are not going to offer the item to there customers that goes for Denmark, and I think, for whole Scandinavia.
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Send Toby a pm http://atariage.com/forums/index.php?app=members&module=messaging§ion=send&do=form&fromMemberID=29693
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only small chance if there is a chip hold the game roms, can be "emulated" by something else, but not easy need to add extra electronic. If the game roms are stored inside a single chip, together with the hardware emulation itself, there are no chance
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possible Colecovision power supply replacement
CrazyBoss replied to Toraborakid's topic in ColecoVision / Adam
i think most atx psu's only have a very weak -5v, not sure it will work? -
Nice, but i clearly expect the quality to be cheap, cheap plastic, controllers etc. If it came to europe maybe I would pick one. By the way when the C64 DTV came out it was hacked to work with diskdrives http://www.richardlagendijk.nl/cip/article/item/hacking_the_dtv_1/en But not sure it can be done with the Colecovision flashback.
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system Random routine RAND_GEN equ $1FFD
CrazyBoss replied to BrianBeuken's topic in ColecoVision Programming
As I know that random routine is not very good, I know programmers who didn use it. Another way is to use: LD A,R but its not very random too. Some programmers avoid using the BIOS at all, since the CV ram is limited to 1024 bytes, including the stack, so you dont want to use a bios call which also lock up your memory. If you dont use any of the bios calls, you can put your SP to $7FFF If using bios then I think it steals some of the addresses, I dont remember, how much but the init sp, is around $7FB0 ? i think. -
Working hard on a highscore table of my lates CV upcomming Release - Moving forward

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Godzilla MSX games candidates for conversion?
CrazyBoss replied to Tarzilla's topic in ColecoVision / Adam
I dont think is easy to do. MSX2 have 8 sprites pr. line, and you can have 2 pixel close to each other in different color. Metalgear also might be use "software Sprites", and will be kind of hard to emulate on a CV Graphics Chip. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
CrazyBoss replied to thevnaguy's topic in ColecoVision / Adam
why the game was never released, it look complete to me ? - to close to the original? -
I agree of cause it could be done, if you have enough Z80 Cycles to "waste". And very clever programming, some games waste a lot of time waiting for the next interrupt. In that time they could play sound including samples, but its not so easy to do, but its not impossible Not that I like to try - A few MSX games have speech - like "Oh Shit" (pacman) and "Snake it", both dont playback speech "multi tasking" but the game stops. What you need to do is to interrupt your game, and create some kind of "multi tasking" just very tiny bits, then the player will not notice.
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AtariAge Welcomes AtariSoft Programmer Matt Householder
CrazyBoss replied to thevnaguy's topic in ColecoVision / Adam
I prefer to use $6000, not that it matters, but MEKA emulator memory editor have org 6000, thats why make it more simple.... The ROM file I have is called Moon Patrol, but said Matt Patrol on title screen, dont know if it have been modified, but the game is very close to the arcade, music and sound is good, graphics also very close. -
AtariAge Welcomes AtariSoft Programmer Matt Householder
CrazyBoss replied to thevnaguy's topic in ColecoVision / Adam
In Spectron Spectravideo didn use the cv bios at all, sometimes its annoying to use the bios cause it can overwrite your memory, I think the original Stackpointer is a bit lower than the memorytop, and between the stackpointer and the memorytop, this memory is udes by some colecovision bios routines. So you mean you had to pay Coleco if you used the bios calls in your software? -
AtariAge Welcomes AtariSoft Programmer Matt Householder
CrazyBoss replied to thevnaguy's topic in ColecoVision / Adam
A quick view at the code (matt patrol) shows it dont seems to use any of the ColecoVision build-in bios calls, but uses RST to save a few bytes jumping to own routines, like set up the VDP address etc. It also uses indexed jumps. JP (HL) It uses memory $7C00-> -
AtariAge Welcomes AtariSoft Programmer Matt Householder
CrazyBoss replied to thevnaguy's topic in ColecoVision / Adam
Matt there is another emulator which I use for debugging too, I think its more useful in some way than bluemsx, but I use both The other one is called: MEKA http://www.smspower.org/meka/download.shtml It have Memory Editor (can even dump to files). Quite useful some times. Also have VRAM editor. Bluemsx have a debugger with Memory display too, but its easier with MEKA. Cause BlueMSX you need to break (pause) the emulator for it to update the Memory display (editor). I am sure a usable source code can be created pretty quick, I have a little experience doing this, since I already did it with many Memotech MTX Games and also a few MSX games, also did it with Spectron for ColecoVision (ported it to Memotech MTX). So if a useful Source code could be created I would like to port the game to Memotech MTX. -
Still working on a few ColecoVision releases

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Computer games you want on the ColecoVision
CrazyBoss replied to Pixelboy's topic in ColecoVision / Adam
If the CV could have a new super game module, with a Yamaha 9958 (which is used in MSX2+), could have a nice game like SpaceManBow, this game is the best 8bit game I ever saw! -
Colecovision Assembler Game Template
CrazyBoss replied to Tony Cruise's topic in ColecoVision Programming
Assembler is Assembler nothing like C maybe you can compare a bit, but Assembler is not a easy language to understand, if you programmed C or Basic or Pascal, you might be surprised. -
Pippols is a very good game, like most MSX Konami's for that age, there are a few BAD Konami's released for MSX, but they was programmed by other software houses, E.G Green Beret. Pippols is a fun game, with great graphics, and sound. I didn see the Colecovision version, but since its MSX conversion it should just be the same
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I dont own the SGM, but I think the module was created, in order to more easy convert more games from the MSX. Get more ram, and a MSX sound chip. Its not a "killer module". Other retro systems, have more "killer modules" add better graphics, sound and a faster cpu, but then its just more modern hardware, and have nothing to do with the original retrosystem ? I dont know if its possible to created a module which have a new videochip like the V9990 or so, and then FM chip, like the MSX2+ standard, or msx moonsound opl4 I guess. But again its moving to a new level, maybe to far away from the original, and if people wanted to have this level, they would just get a PlayStation or Xbox i guess. I dont think the SGM support for Konami SCC, if so some of the better MSX titles could be converted (but need a lot of time, and hard work). Titles like NEMESIS 1,2,3 and Salamander. I think the most close to a killer app, could be NEMESIS3, but it needs a SCC chip too. Penguin Adventure, Maze Of Galious etc could run with the Current SGM. But I dont know if anyone are going to try to convert them, I seems like OPCODE are not so active right now.
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Bomb 'n Blast -- original or arcade port?
CrazyBoss replied to davidcalgary29's topic in CollectorVision
Treasure of Usas is a MSX2 game.... -
Team Pixelboy News Bulletin - December 25th 2013
CrazyBoss replied to Pixelboy's topic in ColecoVision / Adam
For msx conversions, it depends if the programmer use time to create a good emulation of the MSX PSG, if you think you have to use the SGM its just easier not to use the build in CV soundchip, since the SGM have to be used any way. But some games could run on ADAM but the you dont have any MSX Soundchip. I dont have a SGM, but I have been thinking about to add support for the MSX sound chip, in future games, but cant test it so, it have to wait until the SGM become more public. For new programmed games it could be cool, to use both the SGM sound chip and the build in CV chip, give you 6 channel sound ether chip could be used for drums or so, like Konami MSX games did with there SCC, where the original soundchip was more or less used for drums or so. -
Where to find a working ColecoVision mainboard ?
CrazyBoss replied to CrazyBoss's topic in ColecoVision / Adam
Thanks man -
Hi There. My CV still have problems with the controller port $FC, $FF works fine. I replaced the controller ic's - same problem. Wonder where I could find a spare mainboard working - I only need the board, since I have everything else. Its a bit hard to test homebrews - always have to test only using port $FF
