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Posts posted by CrazyBoss
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Thank you for all the help thus far.
Tony from Electronic Adventures helped me out with a call and read from the data port and it worked out great.
I did learn a lot from the code you put up and I am so appreciative because everything you guys pass along helps me down the road.
Up until now I may have build a 40 room world but it is still based off basic fundamentals.
My next game is definitely going to be more complicated and needs some of these more advanced routines.
You mean Electric Adventures
yes he knows and he is always helping
and this guy have very long history coding z80 and also at the VDP
I think he started coding in 1983. -
lets say vram adr you want to read is in HL
the byte read will be in A.
ld hl,$1800
call rdadr
call rdbyte
st: jp st
rdadr:
push af
ld a,l
out ($BF),a
ld a,h
out ($BF),apop af
ret
rdbyte:
in a,($BE)
ret
if you are using interrupt, make sure a interrupt will not happend in the middle of the code.
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It's HL = Source address, DE = Target address, BC = Total bytes to be copied.
For it to work, DE must point to an area between $7000-$73ff (the RAM memory of Colecovision)
or $6000-$63ff

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The link have been malfunction for a while, since a PHP upgrade at the host, but it should work now.
No new roms have been added. Maybe later.
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I dont think it was released in Japan, When the Colecovision came out, it might be very close to the release of MSX in Japan. If it came out in Japan in great numbers i would assume there was Japanese games, like we saw at the SG-1000.
I think back then USA was more a Console Market, while Europe and Japan was a Computer Market.
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What happend to this one ? its a great game
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I just replaced all the vram ics, and put sockets. It seems the easies way to deal with the colecovision mainboards will be to cut the pins, and desolder from both sides using solderpump. I broke a few traces but it was an easy fix
also installed a dirty composite fix using a resistor and a transistor 
I did the same with the controller ics a few years ago i did not break any traces that time

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Hello
I try to fix a NTSC ColecoVision.
All VRAM ics are out and now sockets are in place at the mainboard.
I checket connection at every socket.
I assume I have a few broken traces.
PIN 15=CAS, ALL OK
PIN 4=RAS, ALL OK
PIN 3=R/W ALL OK (- U17)
PIN 16=GND ALL OK
PIN 8=+12V ALL OK
PIN 5=A0 ALL OK
PIN 6=A2 ALL OK
PIN 7=A1 ALL OK
PIN 9=5V ALL OK
PIN 10=A5 ALL OK (-U16)
PIN 11=A4 ALL OK
PIN 12=A3 ALL OK
PIN 13=A6 ALL OK
Seems like to make a new trace to PIN3 at U17 and a new PIN10 at U16
I read somewhere about PIN2 is only connected at U16 to the VDP PIN10 is that right?
And I will share my Procedure to desolder the ics:
1) Cut the is off by use a small sidecutter.
2) Desolder the pins one by one. (from the component side)
3) heat up the solde, and use a solder pump or sucker, if you dont get a clean hole, apply new solder and try again.
4) If you need to apply new solder, work on another part while it cool down and come back to that later.
5) sometimes you need to try to remove the solder (3) from the solder side or the component side or both.
6) Dont RUSH. It takes time, send the WIFE and KIDS out of the HOUSE

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Using my Intellivision at a modern LED LG TV, I found out it skips between 200 and 900 frames. Which actually means i didn see the lines animation at LTO flash.
I made a little rom that shows the frames, so if you are interested to know how fast your tv sync, you can test with this rom.
I later connected my Intellivision to a Small Samsung TV/Monitor. LCD 14". It only skips 4 frames.
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I found a list of compilers here http://commodore.software/index.php?option=com_jdownloads&view=category&catid=53&Itemid=126
and it had the BOSS PDF manual in English

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Hello.
Any one know if there is a C64 Basic compiler (Cross) for Windows.
I might want to try to write some C64 games, but want to use Basic or Pascal.
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Hi.
Super Minefield free demo rom for download at www.mtxworld.dk/romstore
Game ends when:
Player Escaped the Minefield
Player DiedPlayer have moved more than 31 steps.
Limits:
No Scandinavia Map Intro
No Credits
No Tank
No Beach, Ice and River map
No RIP/Game over
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ahhhhh and you didn socket them. ???
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I put up a FREE DEMO ROM of Jaw Crusher for download at www.mtxworld.dk/romstore
What is missing ?
* No optionscreen
* Game ends if: Bonus timer runs out, or Player cleared the stage, or dies.
* Bonus Treasures are limited to Carrots and Lollipops
* No Pause function
* No Keith Screen
* No Scandinavia Map
* 3 Faces on screen
Just like a free Google Play games, but you dont have to say yes to share your pictures or contact list
and no ADS 
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dont know if its fast but i would use
92+random(6)+20*random(5)
but it dont seem to be very random

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do they use NTSC or PAL in Canada ? I bet some Canada users have done the videomod too.
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it seems like the STIC are not the same for NTSC and PAL.
http://atariage.com/forums/topic/250510-pal-intellivision-stic-needed/
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look at the oshpark link in my signature
Will the boards from oshpark work with PAL intellivisions too ?
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Fun math: at 7 minutes into the episode, nurmix says something about listening to 20 episodes a week. If someone listened to the 20 episodes leading up to episode 34 (numbers 14 thru 33), this is a total of 87 hours, 15 minutes. This comes out to that a listener would need to listen to an average of 12.4 hours of Intellivisionaries a day.
maybe you have it on your mobilephone and listen to it at an airplane if you travel alot

I drive 2½-3hr a day, so a 3hr potcast will only last one day

Talking about math, they mention they would try to put out more in 2018 than 2017, but so far 3½ have been produced in 2018 and we are 25% into the year
so good luck with that 
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In the amount of time you waited for these, you could have ordered the ones I mentioned from Retrofixes.com. I believe it took exactly 7 days from my order to arriving in my mail box.
But having said that, I did install one of these into an Intellivision this weekend, and I don't like it as much as the ones I get from the guy in Turkey at coolretroprojects. Yes his boards take over a month for me to get them in, but they've looked good in every intellivision I've installed them in. BTW my issues with the board from retrofixes, is that the brightness is too bright causing the colors to be washed out. Especially yellows. Also it suffers from the same brightness changing stuff I spoke about before. In the middle of playing the game, the brightness will change depending on what else is being displayed on the screen. Kinda annoying, but you eventually get used to it and not noticed it while playing. Also the color bleed seems more severe with the boards from retrofixes. So..I guess that is just how it is...
Had to keep the expences down, durring rules here. If I ordered something for $20, they will charge me alot of fees and taxes. At retrofixes they seems to be $22, but sold out. I got 3 pcbs for $10 include shipping which is under the limit for fees and taxes
I did with they made a little more spaces at the terminals to connect Audio/Video/GND and +5V, there is space enough. I heard the RGB mode from Turkey is not very good, Rick talked about it, at one of the the episodes of the Intellivision Podcasts, some colors are not right. The Composite signal is ok for me 
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wanted to go, but the it will be $550 (US) for the Flight, and back trip is around 24h

and then need to add for hotel fee too, not sure its to cheap there

Maybe Portland 2018 ? Who knows.
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Does it mean the data typical will last 20 years from its written, or the LTO flash itself will break down typical after 20 years

20 years is ok, if we are still around the Consoles are nearly 60 years old that time

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I dont think so, unless the roler controller emulate the normal controller. I am not sure a game live hole in one could benefit from a roler controller. I dont have a rollercontroller and did not put any code in the game for a roler controller.

Reading a byte from VRAM?
in ColecoVision Programming
Posted
Z80 cant multiply or division, so its the funny part the good thing you want to multiply with a good binary number
(32)
if we assume Y is stored in HL and X in DE. you can do like this:
IF you are using only bytes, you can zero H and D and put the values in L and E.
LD H,0
LD L,16 ;this is the Y Value
LD D,0
LD E,12 ;this is the X Value
ADD HL,HL
ADD HL,HL
ADD HL,HL
ADD HL,HL
ADD HL,HL ;Add HL to itself 5 times = HL x 32
ADD HL,DE ;Add DE to HL, so we add the X value
LD DE,$1800;Set BASE $1800
ADD HL,DE ;Add the BASE