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Everything posted by CrazyBoss
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mind the date today ?
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Videos for SASA and Jumpland (played with CoolEmulator) from Youtube:
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Hi Maybe somebody already found the cheats type the code: 1408 give the turtle one extra life (unless he already have max) type the code: 1809 give the bunny one extra life (unless he already have max)
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some problems suddenly get errors intybasic.
CrazyBoss replied to CrazyBoss's topic in Intellivision Programming
thanks there was an procedure not closed never saw it could cost so much trouble now development can continue -
I got 16 errors all of them is like this: ERROR - undefined symbol PRNUM16.z ERROR - undefined symbol QSQR8_TBL.mid I tried to put some org into the code for segments so it cant be the problem. Could there be a max size of that the asm file can be ? I noticed the asm file is larger than 500.000 bytes now I did remove some remarks from the asm code, to lower the asm file to 497.000 bytes but still got errors the last working .rom file created is already more than 34k could it be a problem? any clues?
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ok, what is the idea of the color stack square mode ? something like 4bits in each color?
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Hi Is there a way to make more colors per card ? I only did the fb/bg mode, never tested the cs mode. Is it possible for a card to have more than one color? What is the avantage to use the cs mode? Any one have or can create a cs mode demo in intybasic?
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Colecovision Homebrew Project Tracker Thread
CrazyBoss replied to TPR's topic in ColecoVision / Adam
not very updated anymore? -
Hi I remember I saw a guy in Hungary, converted a lot of C64 games to run on the Commodore plus/4 I should be a hard task, since the cpu and graphics chip are not the same. But it seems he managed to do it. I convert to/from ColecoVision and Memotech Mtx but those have same CPU and VDP (video chip) and that is hard enough Cant imagine to convert to a complete other CPU and Graphics chip. I just want to know, just for interests - I do not have any plans to convert Commodore games. (have more than enough with my z80 projects)
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Vic20 had one of the best chess games (compared to what the Vic could do). I like play it evne today I think it was cartridge VIC1919. A quite strong chess game. Radar Rat (Rally-X clone) was quite funny, but drives your crazy with the music
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i tried the voltages today, dont think its a problem but I get around 0.50volts less like my 12v is 11.5 and the 5v is 4.5 can it be a problem ? - I think not....
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I was fun to join this contest, look forward for a new one I actually ran a bid out of time, so if I had more time (but as some of you will know, I am quite active in the ColecoVision area too). The games submitted was not what I wanted to do from the start Classic Battleships was submitted very close to the deadline But amazing my games got so high scores as i did. Also want to Mention, even I am DANISH, but I live in Sweden, and quite proud to see 4 games submitted from SWEDEN
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ColecoVision Games - Lazy Programming? Or HL Language?
CrazyBoss replied to bbking67's topic in ColecoVision / Adam
and like to add: I guess programmers was forced to make the games as soon as possible and get it our maybe to soon and when they finally had a nice product maybe Coleco said, ok what a nice game, but it had to fit 16k rom not 32k or 24k so they start to optimize the code and cut things. I have been disassembling quite a few 80's games and for sure you can see the programmer had make the games ready to do much more then the final result. So for sure someone have decided that the game have to be published now, and/or they wanted it to fit a smaller rom chip. I dont know the prices but if you sell 100.000 games and could save 1-2 $ on each one its quite a lot -
Hi. Is there any good points where to check the voltages of the ColecoVision PSU ? And what values should I get ? I suspect my PSU to be bad.
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I think we have a small problem about this. Opcode have used much, money and time, to develop his SGM - and it seems to have a CLONE. I dont mind if someone make his own design and keep it for himself, but if it starts to ruin Opcode's project I think its not OK anymore. We are a small group of people here, who shares the same Hobby. The problem is that it can stop people to start new CV hardware projects. If we compare on the Software side, what if Collectorvision or Team Pixelboy announced a game, and another publisher just published before them. That would make some trouble for everyone and prevent new releases. So I think for us as a small group, we dont need people to compete on the same products. I think we have to think more like Microsoft here I know a lot of people are hungry to buy a SGM, but I dont hope anyone will think about cancel there Opcode SGM order, cause that is bad for everyone. Anyway there could be a risk at Opcode games will only work at a REAL Opcode SGM.
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So Chart45 isn't crazy... ADAM plays SGM games sans SGM!
CrazyBoss replied to NIAD's topic in ColecoVision / Adam
Kingsvally is by Opcode not me. -
So Chart45 isn't crazy... ADAM plays SGM games sans SGM!
CrazyBoss replied to NIAD's topic in ColecoVision / Adam
The games I have converted which need SGM will not work, since It checks both for if RAM is present and if the AY-PSG is present. Some of my games only need the RAM so they will work but it its a SGM only it will not work. -
do you think its needed to have a under 18 version ? for sure no one in this forum are under 18
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Yes I think Yes I think you or somebody else patched it to be adam compatible I think they wrote and read to the memory on diffient ofset, which work on CV but not on ADAM
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Nice to see Electric Adventures came out of the "Dark side" for NES programming
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if your setup have 64k of ram, its should not be a problem, cause the game can write to e.g $7000. It more the way like the adam do, which in cv mode dont have mirrored ram. In my games I use this way to check if its a adam (or if SGM ram is enabled) write value 0 to $7400 write value 1 to $7000 read value from $7400, if value at $7400 is 1 means the ram is mirrored and is a cv with no sgm enabled, if its a cv with sgm or adam the value should be 0 There are some game which are not adam compatible, but now i think they all have been patched, but some games write there values to $6000 but read them from $7000 When I do CV stuff, I always keep memory at $6000-$63FF
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I do not think its possibe just like it is. First the ports have to be the same as on the CV I assume you want to run a CV rom on your homebrew computer? There are a lot of things to think about: 1) Ports of the VDP are $BE and $BF at the CV would it need to be changed for your homebrew computer ? 2) Port of the SN sound is at $FF (maybe it will respond to $F0) too. 3) CV Joysticks using port $80 and $C0 how does you computer handle interrupt is it INT or NMI. (This is also the pain about porting from MSX, Spectravideo, Memotech, SG-1000, SORD M5 to the ColecoVision).
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Happy Newyear everyone, we have 1hr to go
Located in Sweden.... -
Contest Email dont work ?
CrazyBoss replied to CrazyBoss's topic in IntyBASIC Programming Contest 2015
see post #2, it was my fault, The mail dont accept all filetypes, so I zipped it and then it worked. Thanks.
