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Big_Mo

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About Big_Mo

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    Moonsweeper

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  • Gender
    Male
  • Location
    San Francisco, CA
  • Interests
    Atari
    Classic video games
    Filmmaking

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  1. Space Dungeon — Because it's fun! I just wish someone would hack it so the amount of debris lessens as the levels advance because the game slows to a crawl on higher levels and the play becomes really uneven Qix — I've always loved this, but your controller has to be in tip-top shape or forget it Pengo — I played the crap out of this Moon Patrol — I also played the crap out of this Gremlins — Fun and clever. I just wish the color palette choices were a little nicer Centipede might have made the list but for the bug (ha) where the flea stops dropping after a certain level and this messes up the gameplay because the mushroom field gets thinned out too much.
  2. I think the texts should more directly indicate what is required to run this and where to find it. I had to do some Googling to figure it out.
  3. Is it just me or does anyone else see frogs where the manual says octopi? A plague of frogs feels more Biblical.
  4. I know this topic is ancient. But the game existed and can be played via emulation on the Internet Archive. Keys are typical MAME. It's clearly not a hack of PAC-MAN.
  5. Remind me to forward that to Leonard...
  6. My issue with the game play-wise was always that the map was too damned hard to navigate (which is why I mapped it out) because there is no "geography" to anything to help you orient yourself (even with the very simple graphics it could be done)... and, related to that, I hate that there are two screens you can exit and cannot return to by reversing directions. That's just fucking with the player, I always thought there should be a "hard" game where if you put the bridge back together before jailing Lex and his gang, if any of them enter the bridge screen, they blow it up again.
  7. Hey all. I've poked around various file archives looking for some programs and utilities written by Charles F. Johnson and John Eidsvoog and I've had a devil of a time finding some of them. I contacted John and he doesn't have the stuff I'm looking for (at least, not where he can get to it). One thing I am in desperate need of is the old TopDown loader that John wrote, which you put in your Auto folder and forced desk accessories etc. to be loaded at the top of the available memory rather than the bottom, which got them out of the way of programs which committed the sin of being hard addressed (looking at you, Art & Film Director). Does anyone have this? Or an archive of LGF/CodeHead/Johnson/Eidsvoog goodies? Thanks in advance,
  8. Howard is not full of himself, except in a playful fashion. I've known him for a while and had lunch with him. Recognizing the 2600 wasn't an ideal platform for Star Castle and making a game perhaps better suited to its capabilities isn't a bad thing. The biggest issue I have with Yars', and a lot of VCS games, frankly, is the really flat difficulty curve. Nothing new is introduced after the second level, and it's just A, B, A, B, harder and harder. Some more variation between levels (no ion zone in one, etc.) would have kept it fresher and more interesting.
  9. Big_Mo

    Superman Hack?

    So I did some playing around with the game and, yeah, it cheats. I plopped goons into the bridge screen and they just blithely walk across the empty space where the bridge was. When I'm Clark I can't do that. But, even powerless, Superman can walk across the same space. If you drop Lois in the bridgeless gap she often gets momentarily stuck. I'm sure I'm not the first to notice this, but Lois always faces the opposite way Superman does, rather than just facing Superman no matter where he is. I think you could be able to easily grab whatever the helicopter is carrying. Right now you mostly end up grabbing the copter. I realize the play mechanic would be affected, but it always seemed silly that pieces of the bridge and even the helicopter can be inside the subways or Daily Planet. They ought to bounce off the doorway. Lois is sometimes at the Daily Planet as you arrive in it as Clark. She ought to always be there once you arrive, trying to file her story before yours.
  10. Shrink? Call the CMDF... https://www.youtube.com/watch?v=kixUvjMnKpI ...but it only lasts 12 hours at a time.
  11. As per Tod's talk, the whole "prototype" story is bogus (4:30). Like some of you, I was there at the talk. In fact, I'm the one (at 8:47) who prompted Tod to talk about his decision to implement the 2 player game because he and I had discussed it previously and I thought he should share it. I had a chat with Tod a while back where he summarized his ghost logic for me so, and while I won't repeat it all here, he did say that there are factors which make it so the ghosts do not behave identically, saying "so there are 4 distinct 'personalities'.... and they each behave different enough to not be the same."
  12. Big_Mo

    Mr. Do?

    Oh, it IS more fun than Dig Dug, for sure, but you weren't exactly encouraged to say that inside Namco!
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