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Zerosquare

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Everything posted by Zerosquare

  1. Yes, those ones should work. I was talking about the "simple" adapters such as these: https://atariage.com/store/index.php?l=product_detail&p=1191
  2. PS/2 trackballs won't work as is with the usual Jaguar mouse adapters, as those are made for Atari ST or Amiga mice. But they should work if you add a PS/2 to Atari ST/Amiga mouse converter in between, or modify the trackball directly to get the quadrature signals for each axis.
  3. Dude, ChatGPT-generated text makes more sense than you.
  4. No, they've been on eBay for several years now.
  5. It's a 16-bit to 8-bit companding scheme, to be precise (pretty similar to A-law/µ-Law, but with a square root instead of a logarithm). The subjective quality is better than 8-bit linear, but not as good as 16-bit linear.
  6. The sounds are compressed using Atari's SNDCOMP utility (part of the software synthesis tools provided in the Jaguar SDK). I looked at the DSP assembly source, and the decompression process is equivalent to this: 1) read sample value as a 8-bit unsigned integer 2) convert it to 16-bit signed integer with zero extension (so the value stays unchanged) 3) if the value is less than 128, square it 4) if the value is 128 or more, subtract 128, then square it, then negate the result audio.wav
  7. Whatever you do, don't make them play Speedster II. Unless they've been really, really naughty.
  8. I think @guSTaw meant the ending of the demo, which doesn't use textures: Apparently it's real 3D: https://fabiensanglard.net/second_reality/second_reality_parts.php But you could always run the code and make it generate lists of 2D polygons
  9. Amusingly, it looks and sounds more like Wipeout that any previous project claiming to deliver Wipeout on the Jaguar.
  10. If I had to choose between using BJL and using the JagCD, I'd choose BJL, no questions asked.
  11. I didn't try the ROM yet ; I was under the impression that it was still a work in progress. Is it the finished game? If so, apologies. I still suggest waiting for feedback from this project before thinking about the next one. "Competing"? The vast majority of Jaguar homebrews are released either for free, or sold on cartridges for a small profit (once you account for the materials, manufacturing and shipping costs). And the market isn't anywhere near saturation. So there's no "competition" to worry about. Expecting people to pay you upfront for development is... optimistic, to say the least. And it's a big responsibility. There's a reason why you don't see anyone else doing this, even those who have released plenty of homebrews. Also, making money by using assets that you don't own is like wearing a "I'd like a cease & desist letter, please" T-shirt.
  12. So, you've not released anything yet, but you're already hyping the next project ; you expect people to give you money even before you start working on it ; and you'd be making profit using assets that you don't own. Seems fine. I'm sure this will go smoothly. Kind of reminds of something, but I can't remember what.
  13. Make sure it is made for the Genesis 1, not the Genesis 2. The polarity for the latter is the opposite.
  14. Yes. You can also use composite and S-video at the same time.
  15. Well, it's a fighting game. And this is the Jaguar forum. What did you expect?
  16. Thanks! The next time someone asks about your customer service, we'll just send them a link to this polite and constructive post for reference.
  17. To make things clearer: the site that was linked mentioned using the cartridge to make copies of homebrews, and specifically mentioned one (or several, I didn't read the details) which is only available as a physical cartridge sold by the developer. It also had download links for commercial and homebrew ROMs.
  18. If you like Wolfenstein 3D but don't want the nazis, you could always play this:
  19. That video init code comes from the Atari examples, initially.
  20. I guess. Can't test. Don't have a JagCD. Don't want one. Ask Atari. That code is from them.
  21. A very important option that should always be used when developing stuff for the Jaguar.
  22. ...but it hasn't prevented them from doing so in the past. If you want to be extra sure, next time just remove the Atari logo/name. That's the only thing they care about.
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