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About rorysl

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    Chopper Commander

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  1. Hi all, just wondering what the dimensions of the Xm unit are? Building an entertainment unit and wanna clear enough room for 7800 + xm + sir lancelot/Robin Hood or ghost manor/spike’s peak! Space is at a premium!
  2. Still following intently, with a touchpad controller ready to mod.
  3. I've been buying and testing Missile Command carts forever and have NEVER found the no-easter egg version. So I'm definitely curious too!
  4. I’m a big fan of boxer. I’ve even experimented, with some success to wrap booters in boxer format. Took some terminal work though. Sent from my iPhone using Tapatalk
  5. Hey folks, well after some tinkering it looks like the power supply is fried. Anybody know if the power supply from an EX and an HX are transferrable -- practically the same computers so just wondering.
  6. As noted in my OP, I've no monitor to hook it up to so F1 doesn't help me and I've attempted to use F2 and the MODE command with no luck. What is helpful from your reply, though, is the fact that the function keys must be pressed after the startup beep, which I didn't know. As I'm not getting a startup beep it appears to be a bigger issue than display. Based on some preliminary research, it appears to be the power supply. In any case, I've got a guy looking at it. Will report back with results, for those interested.
  7. I tried to power up my HX the other day, hooked to a CRT Television with a video RCA composite cable and am getting no proper picture. There are no error beeps on start-up, unit seems to power up fine. Power light comes on and stays on. 3.5" drive light comes on and stays on Number lock and Caps lock lights respond to their button presses. Screen, however, is black with garbled white lines. These lines could be the white Dos text scrambled or could just be interference, I can't tell. I've tried hitting F2 when starting the Tandy to see if that will restart TV mode with no luck. I've also tried typing MODE TV once the computer has booted with no effect either. I made a video of the booting process for reference: https://youtu.be/AGH4LsxKfJQ Unfortunately I have no Tandy monitor to hook it up to test and see whether or not it is only the composite output affected. Hoping someone here might be able to offer up some advice!
  8. Ok, the trouble I had was the two games I was testing had corrupted disk images. Once I figured that out I was in better shape. I used Ciderpress to extract all game files to a folder from the .2mg disk images I had. I then transferred those folders to various console versions of ScummVM to test: PS3, Xbox and Wii. So....the Xbox version of ScummVM was unable to run ANY of the Apple IIgs games. The only one that loaded up at all was the Sierra Demo Disk and even then it would crash when you chose a game demo from the menu. The PS3 port fared only slightly better. Of the games I tested, only three worked at all and two of them with graphical issues. (King's Quest III is the only one that appeared to work at all). The Wii port worked the best. All of the Apple IIgs games worked perfectly. For reference I'll include a list of the AGI games I tested below. For the record, the games all worked in KegsX on the Xbox and it's an awesome emulator but, as expected, the disk load times are long and I had a lot of trouble building virtual hard drives to run the games from. In the end, ScummVM on the Wii with a wireless keyboard seems to be the best option right now. Any Sierra fans should check out the AGI versions of these games on the Apple IIgs, the sound is incredible. Games Tested: Sierra Games Demo King's Quest 1 - 4 (4 is the AGI version) Space Quest 1 - 2 (1 features speech on the first play screen) Police Quest 1 Leisure Suit Larry 1 Gold Rush! ManHunter New York The Black Cauldron Mixed-Up Mother Goose The only AGI Apple game I couldn't test was Donald Duck's Playground as it is an Apple II game not a IIgs and I couldn't find an extractable disk image.
  9. Hmm...after some more experimenting...it seems that if I extract the files with Ciderpress then rename them removing the #_______ numbers at the end, it still doesn't recognize them. BUT if I have a folder with the renamed files AND the ones with the #_____ numbers at the end, ScummVM DOES recognize them and it boots Space Quest 2. But, of course, the version of ScummVM ported to the original Xbox is an older version that doesn't recognize them! Ha!
  10. I gave CiderPress a try but it extracted all the files with odd filename endings. For example: AGIFONT was renamed AGIFONT#06000 SQ2.SYS16 was renamed SQ2.SYS16#b3000 Is this normal? ScummVM didn't have any luck recognizing the game either...
  11. I've been experimenting with Apple II emulation lately both on my computer and my modded Xbox, particularly because I'm a big Sierra fan. The Apple II versions of the original AGI (typing) games (King's Quest 1-3, Space Quest 1-2, Police Quest 1, Leisure Suit Larry, etc.) had the superior sound. The only trouble I've run into is the emulation, particularly on my Xbox which is where I would prefer to play, is quite slow and disk load times are killer. I've experimented with building virtual hard drives with some limited success. What I'd like to do is play those games in ScummVM for Xbox. Apparently ScummVM will play Apple II games and it will emulate the Apple II sound chip. Where I've run into trouble is the only versions I have of those games are disk images (*.2mg) and ScummVM will only recognize a folder with the Apple II files in it. Where I'm running into trouble is finding a way to extract the game files from the disk images and then getting ScummVM to recognize them. Anybody out there have any experience with this?
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