SebRmv
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Everything posted by SebRmv
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You can click on "Make a donation" on my website if you want to financially support my work My original goal when releasing Atomic was to give away some source code that works so that beginners may dare start to code on the Jag, not less not more.
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Thats pretty poor karma if you ask me. $78.77 worth of karma actually judging by the sale price. That suggests to me the authors might want to make an official retail release. I am quite surprised by my final score on eBay But I don't think I will change the mode of distribution of my game (maybe the cover should mention it is a free GPL game). And by the way, it was written on the DVD cover case: "Not for resale, this game is a free release of the Jagware & Retro Gaming Connexion teams"
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could mean. I think it was better when it was sold to support diabetes research. They´re both pretty good causes. I have not said the contrary. I just wonder how the fact of selling BSG on eBay can help combat software piracy.
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I just wonder what could mean. I think it was better when it was sold to support diabetes research.
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Actually, I don't know how to behave yet. Thanks for the link. I would be more happy if it was written that this game is under GPL and can be freely downloaded on my website.
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I believe you´re wrong about that. No it is not Scott (Oppressor) but Doug...
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Thanks for your positive feedback I know I should have polished it more but well, this seems that people already enjoy it: this is great to hear
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I guess he was speaking of the general speed of the game, not the framerate. For the moment, I find it is a bit too slow to be stressing but it is a matter of taste.
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What format are these in as Windows Media Player 10 does not appear to recognise them I believe it is Divx codec.
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I am looking forward to playing them
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For or for not, using cartridges games on JagCF ?
SebRmv replied to GT Turbo's topic in Atari Jaguar
Dumping a ROM and distribute it (or sell it or whatever) IS illegal. Playing (by any means, even an emulator) a copy of a commercial game you do not own IS illegal. Having the memory of a device mapped to 800000 is NOT illegal. -
[TROLL]What, do you think there are NOT enough straight 16-bit ports on the Jag already ? [/TROLL]
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No they can't be copied and dumped with ease. I can't do it. Only very few can do it. However with the CF this will be the case. Basically blackmailing developers into using the CF. Please explain me how the JagCF will ease the process of dumping original ROMs ?
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As belboz suggests, I can supply you the files I have used to make the CD master with CD record (under Linux )
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I have created this image if I had any clues to make an ISO image of a JagCD game, I would do it immediately
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Well, you can try to make an ISO cd image but I am not sure it will work. (does this handle multisession?) I made the Nero image but I agree an ISO image would be better for everyone. (I am a linux user)
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Have you played with the "Adjust Screen" option ?
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Hello, just to say that thanks to RGC, I have put on my website the artwork for the Atomic game (where you can also download a nero cd image of it) so, if you are interested, just go there: http://removers.free.fr/softs/download.php Cheers
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Sorry for the comments in french Fortunately, the doc is in english though. For the blobs, the sprite manager can handle more than that but the OP begins to draw strange effects above this number of sprites.
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The BSD License is really short to read (and understandable!) and is included in the distribution. Basically, if you use the library, you just have to say that you used it (but please read the license for the details) I knew Starcat library but I never had a look at it (even I have it). The main functionnalities of the libraries include: - a memory manager (alloc, free) - a pseudo random number generator - a sprite manager (really comfortable to use) - a joypad "manager" The GPU is used by the sprite manager but can be shared with your own code. There are two examples of use of the library bundled with the distribution. One of the example is animated blobs. The other one is a lesson on how to set the blitter registers A pdf documentation explain in more details all the aspects of the libraries.
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Hello, The Removers are proud to offer you as a downloadable archive their libraries for coding on Jaguar. It is released under the terms of the new BSD License. Simply follow the link there: http://removers.atari.org/softs/en/download.php The file is a tar gzipped archive and contains some symbolic link. Under filesystem that do not support these, simply copy the source file instead. Beware also of the long filenames. Enjoy!
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Blitter on Jag, or how rotate a sprite and draw a line with it
SebRmv replied to GT Turbo's topic in Atari Jaguar
Actually, GT Turbo has not been precise enough. The interesting part (I find) for (at least) the rotation routine is the explanation I gave to set blitter registers, not the code itself. Cheers Seb -
Thank you doctorclu for your positive feedback. I really appreciate it after having read some threads on other forums. Well, unfortunately, I fear it does not do at all what you expect. It is more a coding tool. You can see it as the offspring of Atari tga2cry. It takes an image and converts it in one of the Jaguar format. By the way, I forgot to say that the image formats available are (should be): PNG, JPEG, TIFF, BMP, PPM and maybe GIF (not that TGA format is not supported in particular) Best regards Seb
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Hi there, just to say that I finally managed to build binaries of my Jaguar Image Converter that works on Linux x86 and Windows XP without any addtionnal packages. You can find the binaries there: http://removers.free.fr/softs/en/download.php (the sources are also available since I have released it as a GPL licensed program) The XP version needs the cygwin DLL included in the package I have made. Regards Seb/The Removers & JagWare
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thanks ! just made a quick bug fix (invisible but still...) and changed a bit the greetings Seb
