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SebRmv

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Everything posted by SebRmv

  1. yes, I fear your trick does not work once you have pulsars involved.
  2. Hello everybody on the board, I have open recently a wiki dedicated to the Atari Jaguar there: http://jagopedia.atari.org/ In order to avoid some abuse, I have decided of a rather strict policy for becoming a contributor (you have to be sponsored by an already registered user). But if you are serious and want to contribute, then please ask for an account. Jagopedia needs you! Cheers. Seb
  3. I don't expect anybody to give them away for free. I surely would pay about 20$ for a copy of it but not 80! You can download the Nero CD image here: http://removers.atari.org/softs/download.php (add ?lang=en if you get the french version) You can also download there the DVD cover (in french or english) (there is also the CD artwork) So, if you have a CD burner and a good color printer, you can make yourself a copy of the game. Regards
  4. One of the reasons Battlesphere is sold out could be due to the fact that people keep suggesting the roms to be dumped... The situations will be comparable if and when you start selling the game as suggested. The moment you don´t meet supply demands, prepare to be flamed from all sides. Possibly. No, it is not the reason why it is sold out. The main reason is because it is difficult/expensive/time consuming to make Atari Jaguar cartridges (and the reading of the making-of of BS cartridge in the bonus CD is really instructive). The memory chips required are almost impossible to find in the whole universe.
  5. Funny this. At $600 Battlesphere Gold is only 375% of the $160 original price. $80 for a free Atomic is infinity times the asking price. Even if Atomic sold for $20, the $80 auction would make it 400% the asking price. In retrospect Scatologic obviously didn´t know how to drive up their prices as well as the Removers do. It took only a couple of months for their product to outpace BS:G's eBay markup and that's been out for years. I seriously hope people don't start attacking the Removers for poor marketing and a strategic distribution designed to make the game skyrocket in value. I'd hate to see them accused of manipulating the prices. But things like these do tend to happen. Next thing, people are going to be bashing Removers for not meeting supply demands. Maybe we should patent the fact of making money from absolutely nothing But I do not think the two situations are comparable. Atomic is a free game and freely downloadable on my site. Battlesphere is a really great game but it is commercial and has sold out.
  6. I do not think it is the right way to make charity donations. I mean: it is easy to donate money or work you have not produced by yourself. It gives you good conscience but you have not made any effort. Nevertheless, I clearly prefer that this money go to charity rather than the seller himself.
  7. You can click on "Make a donation" on my website if you want to financially support my work My original goal when releasing Atomic was to give away some source code that works so that beginners may dare start to code on the Jag, not less not more.
  8. Thats pretty poor karma if you ask me. $78.77 worth of karma actually judging by the sale price. That suggests to me the authors might want to make an official retail release. I am quite surprised by my final score on eBay But I don't think I will change the mode of distribution of my game (maybe the cover should mention it is a free GPL game). And by the way, it was written on the DVD cover case: "Not for resale, this game is a free release of the Jagware & Retro Gaming Connexion teams"
  9. could mean. I think it was better when it was sold to support diabetes research. They´re both pretty good causes. I have not said the contrary. I just wonder how the fact of selling BSG on eBay can help combat software piracy.
  10. I just wonder what could mean. I think it was better when it was sold to support diabetes research.
  11. Actually, I don't know how to behave yet. Thanks for the link. I would be more happy if it was written that this game is under GPL and can be freely downloaded on my website.
  12. I believe you´re wrong about that. No it is not Scott (Oppressor) but Doug...
  13. Thanks for your positive feedback I know I should have polished it more but well, this seems that people already enjoy it: this is great to hear
  14. I guess he was speaking of the general speed of the game, not the framerate. For the moment, I find it is a bit too slow to be stressing but it is a matter of taste.
  15. What format are these in as Windows Media Player 10 does not appear to recognise them I believe it is Divx codec.
  16. Dumping a ROM and distribute it (or sell it or whatever) IS illegal. Playing (by any means, even an emulator) a copy of a commercial game you do not own IS illegal. Having the memory of a device mapped to 800000 is NOT illegal.
  17. [TROLL]What, do you think there are NOT enough straight 16-bit ports on the Jag already ? [/TROLL]
  18. No they can't be copied and dumped with ease. I can't do it. Only very few can do it. However with the CF this will be the case. Basically blackmailing developers into using the CF. Please explain me how the JagCF will ease the process of dumping original ROMs ?
  19. As belboz suggests, I can supply you the files I have used to make the CD master with CD record (under Linux )
  20. I have created this image if I had any clues to make an ISO image of a JagCD game, I would do it immediately
  21. Well, you can try to make an ISO cd image but I am not sure it will work. (does this handle multisession?) I made the Nero image but I agree an ISO image would be better for everyone. (I am a linux user)
  22. Have you played with the "Adjust Screen" option ?
  23. Hello, just to say that thanks to RGC, I have put on my website the artwork for the Atomic game (where you can also download a nero cd image of it) so, if you are interested, just go there: http://removers.free.fr/softs/download.php Cheers
  24. Sorry for the comments in french Fortunately, the doc is in english though. For the blobs, the sprite manager can handle more than that but the OP begins to draw strange effects above this number of sprites.
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