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SebRmv

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Everything posted by SebRmv

  1. Just bought a Vita for this game. Really brilliant!
  2. You can still send an email to RGC and myself to express your interest for a copy of the game. I have not yet discussed the details of the second run with the RGC. We'll probably meet in february or march. Remember that this project is mainly done for fun, and that it is on our spare time that we work on it. So this will take a bit of time before we are ready for a second run. Cheers, Seb
  3. Please also include me when asking for another run. So to register for a second run, please write to [email protected] and [email protected] . Cheers
  4. I'm really happy that you received your game! And now begin the technical difficulties
  5. That was the question I was fearing, thanks for asking it And I realize I opened the pandora box by working on this improved version. For the moment, I have no answer. I have the feeling it is a bit too experimental to be burnt on a cart so maybe a digital release is more appropriate, we'll see.
  6. Implemented Scale2x today. The result is very nice Now I have to check carefully that the game indeed works well in 640x400. While playing at it today, my Jaguar seemed to crash but I am not sure whether this is a bug (maybe due to a lack of memory) or whether I just pressed the reset button of my Jaguar by accident. There are also two speed critical parts in the game where the cost of scaling is a bit too high (I already had to hack these parts for the 320x200 version so that it runs smoothly: on the fly decompression was too slow there).
  7. You have the right to sell it, of course (and this makes sense in your situation if you decided to sell all your Jaguar related stuff). But you could have chosen a lower price to sell it: here it seems that you bought the game just to speculate on its value. Or why don't you add in your ad that it is possible to book a copy just by writing to the RGC contact address?
  8. Well, I thing that hqx2 is probably too much time consuming for the Jaguar. But something simple like scale2x seems reasonable to me: I need to experiment.
  9. Please let me write again that a second run will happen if sufficiently enough people are interested (and I believe this is already the case).
  10. By the way, thanks for your work on interlacing For the moment, I implemented the naive way to enlarge the pictures. I'll definitely have a look at these algorithms, thanks for the reference!
  11. I have just worked out a 640x400 version of Another World ! Everything seems to work well, except that I have no clue for the moment on how to make fit all the data in a 4MB cartridge (I think I would need about 8MB).
  12. PeterG, thanks for your review. I am really happy to see that people appreciate our work. Regarding the speedy mode, here is the story. I had a meeting with Eric in february 2012 where I showed him the (almost) final version so that he can give me his criticisms. During the meeting, I showed him this hack to demonstrate the raw power of the Jaguar (he was clearly astonished that the game runs so smoothly). As he had lots of fun to finish the game this way (yes, he did it!), we finally decided to incorporate this hack to final release.
  13. Dear Gunstar, I understand your frustration. I have just written to the people at the RGC responsible of the deliveries. I hope a solution will be found soon. Cheers Seb PS: sorry again for the delay. We were clearly too optimistic by targetting June.
  14. As said, by sh3-rg, the resolution of the game is 320x200 in 256 colors. And actually, the game engine needs four screen buffers in memory. Remember also that for the deluxe version, the background images are bitmap --not vectorial-- images. It was tricky to make all these data fit in 4MB (the backgrounds are decompressed on the fly as they are needed).
  15. I am selling one of my Alpine Board: http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.fr%2Fitm%2FAtari-Jaguar-Alpine-Development-Board-2MB-%2F221282852441%3F International bidders are welcome.
  16. thanks Orion for advertising my work to everyone: I am often available to answer questions regarding my libraries either here or directly by PM/email
  17. I have possibly one for selling, if you are interested.
  18. Hi, I think there was a misunderstanding in the interview. I said that we were producing 200 units. I don't remember having said that it will be limited to 200. As I said previously in this thread, if making a second batch makes sense, I will do my best to do it. Cheers Seb
  19. I am in favor of making a second run, if enough people are interested. But I will consider this option only once the first order is entirely delivered.
  20. Hi, I hope the RGC will communicate soon about this. Anyway, what I can tell is that: 1-the delay is due to a manufacturer that was unable to deliver us in time 2-we have made a deal recently with a new manufacturer 3-we hope to be able to deliver the first games in october We are really sorry about the inconvenience but be reassured that you will get your game in a few weeks. Seb
  21. The labels were not the good size. (a few millimeters too high) Regarding the PCBs, we are slowly getting them from the manufacturer. The delay is due to the lack of an essential component for making the cartridges. I hope we will be able to send the games during the summer. We'll keep you informed.
  22. As there remains just a few games, automatic ordering has been disabled. To order the game, you need to write to RGC. They will tell you what to do.
  23. Note that the preorders are not yet closed. You can still order the game as there remains a few number of games free in the first batch.
  24. Hi, just to confirm you that the preorders are a success and that a first batch of the game is being manufactured. In other words, the deadline I arbitrarily set to the 15th february is not relevant anymore: the status of the project is GO. Seb
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