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Everything posted by swapd0
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The biggest problem with the Jaguar is that it lacks some cache and write buffers, and without them you can't get great performance into a system with shared memory.
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ops, wrong vote. My real option is "No, I don't have a JagCD"
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Ok, I'll take one.
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Yeah the blocks must flip, it's a must. Anyway you can have the flip precalculated and remember that you can only see three faces of a block (just like now) so you won't need to draw more polygons.
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I think that they are using doom source code, IIRC it's the same engine with the same file format, at least on PC.
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Usually I get my fingers burned XD I'll think about it, because I'm not using it too much.
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I got a skunk rev 2, is this one different?
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That TFX is on amiga 1200
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IMHO homebrew games should releases his graphics, music, maps and documents, etc.. if someone it's bored can take this assets and port it to other platform.
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Swap in/out? WTF! you only need to swap in code (upload if you prefer), never swap out. Some years ago I coded a 3d engine for the Atari ST, I hope to have some free time to setup a dev environment and port it to the jaguar first, and rewrite some parts with the GPU. I think that you can fit all 3d math, polyroutine and scene transversal in the GPU ram.
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Fast flat shaded 3d polygons
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I mean to force OP to use only one line buffer instead of two.
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It's possible to make the OP to use always the same internal frame buffer? Instead of writing in one buffer while is displaying the other one. Thanks
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This is me reading this thread and the klax one...
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IMHO you should release your VRBasic now even it's not finished, you'll get a lot of feedback from users to improve it and to fix bugs.
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The 68k has a 16bit bus, when you write 32bit chunks it's faster because you only use one instruction instead of two (you're saving one instruction decode&execute cycle), but it writes the chunks 16bits by 16bits. Anyway IMHO it's better yo use the OP with scaling so you don't need to draw & clear the playfield, maybe with the bricks precalculated from real 3D models.
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is this real or a fake? Sorry I didn't see the zip file with this video some post ago...
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It was coded on BeOS as a command line application, anyway I think that it should be easy to convert, but first I need to find the source code XD
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I want to code again but I have other projects in mind (not Jaguar related).
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Nice, I want to see some technical info about this demo.
