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Posts posted by tjb
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Thanks for releasing this! I like it. I played it last night on the MiST. I especially like that you were nice enough to release the sources. Like Bill I look forward to checking out the source...
tjb
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Awesome! I've been waiting for this. I just placed my order...
-tjb
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(This goes back to 2008) CLSN Pascal is now available at atarimania.
Sweet! Thank you for following up on this...I'll have to check it out. I totally forgot about this.
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At the risk of speaking for others - we're happy to help! Good to see that you're finding some time to check in once in awhile.
Thanks for making me feel at home..that's one of the reasons I like AtariAge

tjb
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Thanks for the responses. It just goes to show how out of the loop I am. I used to keep up with the forums but life has a way of getting in the way...
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If this has already been discussed elsewhere I apologize. I get the impression that the controllers on the new Intellivision Flashback system are detachable and the system itself can use actual Intellivision controllers (for whatever reason). My question is: Can you use the controllers that come with the Intellivision Flashback on a real Intellivision 2?
Thanks,
tjb
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After the contest it's up to the authors what they will do with theirs production. Be it selling, free for download, keep in secret, deleting it or whatever

Hopefully you'll opt for some sort of public release for RGB. I'd be willing to pay money for it and I'm sure others would too.
tjb
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Once the contest has ended will the entries be available for purchase? They look great BTW.
tjb
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I fully support Pete or anybody else's right to sell programs they create, at whatever price, and using whatever distribution method they deem appropriate. Whether I agree with the details or would do the same myself is another matter. But I respect their right.
So some people like to code for the fun of it. So what? They'll receive their praise and accolades as payment. And people should only sell things if they can make large amounts of money doing so? Why can't programmers get a little pocket cash to put back into their hobby, or whatever? Nobody has a problem if people sell hardware in the community for money. Well, we know the hardware itself costs money, so we can't expect anyone is going to pay for hardware and give it to us. But then they are collecting something in addition for their time and effort.
Well said.

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i am the only one who noticed the bugs up and right of the screen ?

I don't recall seeing the glitch over to the right of the screen (I may have just not noticed) but I've definitely seen the phantom objects at the top of the screen. I was using Atari800Win+ FWIW.
tjb
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I just found out about this and played the demo. Great work, I really like it! I'll be purchasing a copy.
tjb
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Feliz Navidad from the Alamo City!
tjb
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Bumpity Bump Bump Bumpity Bump Bump to the top we go...
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I'm looking for the following APX titles:
Extended fig-FORTHfun-FORTHForth Turtle Graphics PlusDeep Blue C CompilerDeep Blue SecretsMathlib for Deep Blue CAtari Pascal Language SystemT: A Text Display DeviceThanks,tjbUpdate: I realize many of these are available in binary form at atariarchives.org but oftentimes the docs are not available. So even if all you have is the manual I'd be interested in that too. -
Does anyone know of Atari 8-bit commercial apps written in Forth (to include games)? I saw a thread that mentioned that Antic's Rambrandt was written in forth as well as a CAD program (the name escapes me at the moment). Are there others? Also, what implementation(s) were used (i.e. VolksForth)? Unlike many of the C implementations available back in the day, Forth seems to have been a viable development tool for real applications.
tjb
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Thanks for all the posts and the interesting discussion.
Anyone have any experience with C64 C compilers? I was always a bit envious of the C64 as it seemed to have far more serious development packages that our beloved platform.
tjb
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Does anyone know of any commercial apps (or for that matter any PD ones) that were written using Deep Blue C? Did anyone actually use the package as a commercial development system or was it really just a novelty or tool used for learning C? Don't get me wrong - I'm not being critical of it - it was quite a feat to make it work on such limited hardware. I'm just curious.
Does anyone know any of the technical details regarding the package? I plan on looking at the Deep Blue Secrets package but from what I've read the package was derived from the Small C Compiler (as was many early C compilers). It sounds like the Deep Blue Secrets package includes the C source for the compiler along with the assembly source for the p-code like "C-code" interpreter. From what I understand the "C-code" is actually 8080 object code. This makes me wonder if the author modified the Small-C compiler on an 8080 system, built it, and used the interpreter to boot strap creation of the compiler from sources on the 8-bit Atari (the compiler was able to compile itself).
Finally (my last question I promise), does anyone know whatever happened to John Palevich (the author)? I have an APX catalog that has a picture of him, circa 1982, and he appears to be a young man. It mentioned that he was hired by Atari Research.
tjb
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This is a pretty long running thread!
tjb
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I personally have never seen them on Ebay for $50-80. In my experience it's much higher. His prices are in line with their value IMO.
tjb
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I like to google mat*rat every once in a while just to see what's out there on him. This was the first hit I got. I realize this topic is 4 years old, but it's amazing to me that 20 years after atari and 10 years after his death people are still talking about him.
I read that there were some questions about what happened to him so I would like to clear those up. My name is Charlie Ratcliff "ratinthehat" and Matt was my father. He passed away in early 1999. After a long battle with cancer, enduring kemo, radiation, and even a bone marrow transplant, cancer got the better of him. I was only 13 when he passed away so I didn't really know him all that wel, especially when it came to his professional career.
As long as I can remember he always worked for McDonald Douglas which was later bought out by Boeing. He wrote software for flight test simulators for the fighter jets. He worked there until the day he died. That's all I really know about that.
It seems like you guys know more about his role with atari than I do. It wasn't until searching on the Internet after his death that I found out about his contributions to the industry. I just remember having some atari t-shirts around the house and not knowing why.
I hope this has answered some questions and I would be happy to try to answer any more than anyone else has. Thank You.
ratinthehat86
Thank you for sharing the information with us. I'm very sorry for the loss of your Father. I can tell you he was very well respected for his abilities and contributions to the Atari community.
tjb
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Wow, thanks for sharing this!
tjb
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I like this app:
6502 Macro Assembler, Simulator, and Debugger
http://www.exifpro.com/utils.html
I used it to develop routines for my Atari 5200 Rasteroids game. It allows you to step through your assembly code and shows the effects on the registers as well as memory. As a bonus it has a built-in macro assembler. Great for learning and developing routines. I'm sure the others listed have comparable features but hey it's another option. To me it's just like code editing: some like vi, some use IDEs, and everything in between. Oftentimes a matter of personal preference.
That said, it's definitely worth checking out.
tjb
P.S. You can get full source for the app as well. At one point I started making some changes to be able to display two memory locations as an unsigned integer for instance. It's an MFC-based app IIRC.
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If I understood correctly the 512k cannot be used as system memory, see post #6
You did say it was available using bank switching, correct? I take you just couldn't expect to use it with existing software such as Ramdisks.
tjb
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Cool. It's nice that it supports both the XL/XEs and the original 400/800 machines. You can have the extra RAM without having to have (potentially) different hardware mods for the different machine types. I'll be purchasing one.
tjb

ADF Opus question
in Commodore Amiga
Posted
I'm trying to create an ADF disk image for use with MiST. Specifically, I wanted to play WBSteroids. I found an lha archive with WBSteroids which I extracted using 7zip. I then used ADF Opus to create a blank image and then add the WBSteroids files to the image. I then booted MiST with the MiniMig core and put the WorkBench 1.00 adf in df0 and the adf file I created in df1. Workbench shows that the disk image I created as being populated but none of the files show up. I'm sure I did something wrong but I'm not sure what. Any ideas or suggestions would be most appreciated.
Thanks in advance,
tjb