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tjb

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Everything posted by tjb

  1. I also have Missile Command, Star Raiders, and Robotron. tjb
  2. Hmm, maybe he made a mistake? Or maybe Joust is super rare in Finland?? tjb
  3. OMG! Check this out: http://cgi.ebay.com/Joust-Atari-ST-classic...1QQcmdZViewItem I need some of the stuff this seller is smoking! Sorry if this is the wrong forum to post this in but I saw that and nearly fell out. B & C Computervisions sells it for $9.95. tjb
  4. Can you post a pic of the DS? Thanks, tjb
  5. PM Sent for the following items: Free Apple RGB monitor for Apple //c and IIGS. Includes power cord and RGB cable. $1 5 1/4" floppy disk case X4 (the ones that hold about 30 discs) $4 Playstation "Activision Classics" complete NES Q*Bert complete NES Championship Bowling complete Thanks! tjb
  6. Maybe they'll sell the cases with the Commodore symbol separately and you can build your own. I have to agree that unless they plan on developing their own unique hardware I doubt there will be much interest. tjb
  7. Wow, looks like it is true: http://www.commodoregaming.com/pcshop/Home.aspx tjb
  8. I'm interested. Can you post a few pics? Thanks, tjb
  9. Oops, it seems I posted this already in the 8-bit posting. Sorry
  10. Any other info about this Easter Egg? Could be found via disassembly if it's partially known what to search for. EDIT : found this... http://www.fyyff.com/mt/archives/000723.html Do you know what the message is? Cool blog entry. I wish we had more of this sort of thing where authors would share a bit of the technical details. Any others? tjb
  11. Put me down for 1 medium and 1 large. Thanks, tjb
  12. Even better, you can get it directly from AtariMax for $24.99 including shipping! http://www.atarimax.com/freeshippingsale/ tjb
  13. Anybody know whatever came of this company? As I understand it this outfit (a single person?) obtained the rights to Mac/65 and SpartaDos (and others?). I wonder if the source code for these products is still lying around somewhere. It would be really cool if the sources could be released as open source to allow continued development. It would also be a great learning tool. tjb
  14. Here's a reproduction cart for $35.00. There's a link on the page to a .pdf file that has a manual on Mac/65. http://www.8bitclassics.com/index.php?page...t&Itemid=26 Hope this helps. tjb
  15. You may already know this but AtariMax offered a reproduction of the Mac/65 cartridge at one point. It is probably still available. Also, B & C ComputerVisions sells the Mac/65 manual new for 14.95. That's where I got my manual. tjb
  16. Good for you! IMO, you did score a good deal. tjb
  17. Wow, that's pretty cool! I can't believe you were able to support all 4 games! Impressive. This will make a great addition to the 2600 library. tjb
  18. Anyone make or sell these?? http://raster.infos.cz/atari/hw/ramcart/ramcart.htm I ran across this while looking for information on the XE game cart format. BTW, does anyone have any experience creating a bank-switched cart image format compatiable with the XE game cart format? -tjb
  19. Thanks. I'll be releasing a 5200 binary soon. -tjb
  20. Outstanding! It looks and plays very well. -tjb
  21. The Asteroids clone I've been working on was originally written for the 8-bits. It took me about 3 days to convert it to the 5200. If I had done things a little differently it would have taken much less than that. The joystick/keypad code took a little work to get right. Also, I bypassed the usual title screen and by doing that I had to perform a fair amount of initialization that is normally handled for you. This wasn't immediately obvious (at least to me). The biggest pain was having to move some things around in memory - namely the display list and many variables. Having said that, the 5200 is actually easier to deal with. Since it's strictly for gaming the memory is laid out better. The 16K RAM is contiguous and you have a nice 32K contiguous block of ROM space to work with. Also, very little of Page 0 is used. Finally, you have more buttons to work with and the keypad is at your disposal. For my game I use one button for fire, one for shield, and any keypad button for hyperspace. You can also "flip" by pulling back on the stick. This allows you to use flip, hyperspace, or shield at any time instead of having to pick one like the Atari Asteroids game. -tjb
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