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Posts posted by tjb
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PM sent.
tjb
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Maybe they'll sell the cases with the Commodore symbol separately and you can build your own.
I have to agree that unless they plan on developing their own unique hardware I doubt there will be much interest.tjb
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I'm interested. Can you post a few pics?
Thanks,
tjb
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I'd buy a medium and large.
tjb
Oops, it seems I posted this already in the 8-bit posting. Sorry

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I'd buy a medium and large.
tjb
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Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it.Any other info about this Easter Egg? Could be found via disassembly if it's partially known what to search for.
EDIT : found this...
http://www.fyyff.com/mt/archives/000723.html
Do you know what the message is?
Cool blog entry. I wish we had more of this sort of thing where authors would share a bit of the technical details. Any others?
tjb
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Put me down for 1 medium and 1 large.
Thanks,
tjb
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Even better, you can get it directly from AtariMax for $24.99 including shipping!
http://www.atarimax.com/freeshippingsale/
tjb
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Anybody know whatever came of this company? As I understand it this outfit (a single person?) obtained the rights to Mac/65 and SpartaDos (and others?). I wonder if the source code for these products is still lying around somewhere. It would be really cool if the sources could be released as open source to allow continued development. It would also be a great learning tool.
tjb
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Here's a reproduction cart for $35.00. There's a link on the page to a .pdf file that has a manual on Mac/65.
http://www.8bitclassics.com/index.php?page...t&Itemid=26
Hope this helps.
tjb
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You may already know this but AtariMax offered a reproduction of the Mac/65 cartridge at one point. It is probably still available. Also, B & C ComputerVisions sells the Mac/65 manual new for 14.95. That's where I got my manual.
tjb
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Good for you! IMO, you did score a good deal.
tjb
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Wow, that's pretty cool! I can't believe you were able to support all 4 games! Impressive. This will make a great addition to the 2600 library.
tjb
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PM Sent for 5200 games.
-tjb
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Anyone make or sell these??
http://raster.infos.cz/atari/hw/ramcart/ramcart.htm
I ran across this while looking for information on the XE game cart format. BTW, does anyone have any experience creating a bank-switched cart image format compatiable with the XE game cart format?
-tjb
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tjb,
THANKS! I REALLY like your atari 8-bit asteroids project. It was looking very good.
Outstanding! It looks and plays very well.
-tjb
Thanks. I'll be releasing a 5200 binary soon.
-tjb
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Outstanding! It looks and plays very well.
-tjb
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Also-- open question to anyone who knows-- how difficult is, or what's involved in, porting an 800 game to the 5200? Let's assume there are no special considerations, such as a 128K machine, just a plain manilla game. I'm just wondering if it would be possible for idavis' Sudoku 800 game to be ported to a Sudoku 5200 game?
MR
The Asteroids clone I've been working on was originally written for the 8-bits. It took me about 3 days to convert it to the 5200. If I had done things a little differently it would have taken much less than that. The joystick/keypad code took a little work to get right. Also, I bypassed the usual title screen and by doing that I had to perform a fair amount of initialization that is normally handled for you. This wasn't immediately obvious (at least to me). The biggest pain was having to move some things around in memory - namely the display list and many variables. Having said that, the 5200 is actually easier to deal with. Since it's strictly for gaming the memory is laid out better. The 16K RAM is contiguous and you have a nice 32K contiguous block of ROM space to work with. Also, very little of Page 0 is used. Finally, you have more buttons to work with and the keypad is at your disposal. For my game I use one button for fire, one for shield, and any keypad button for hyperspace. You can also "flip" by pulling back on the stick. This allows you to use flip, hyperspace, or shield at any time instead of having to pick one like the Atari Asteroids game.
-tjb
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Anybody have a lot of common 5200 carts they would like to sell? If so, PM me. Non-working is ok. I'm interested in the shells.
Thanks,
tjb
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I'm in the works of getting 5200 shells made right now. Just gotta figure out what colors I'm doing and a per unit price. I'm not gonna be selling any untill after I take my break though. I figure I'm gonna make 1000 of them. Cause what Al said is true, homebrews might not sell in large numbers but repro's sure do I can atest to that hell I've sold nearly 100 of them in the last month alone.
Man, that would be great! Please let me know when they become available for sell.
tjb
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I looked into it. I have access to Plastics molding, but there wasn't enough interest here to warrant the high cost of making the Die.
Is that to say that you would have to sell a fairly large number in order to recoup the cost of making the Die?
tjb
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Aside from using cases from common carts, does anyone know of a source for 5200 cases? I wish someone offered them for sale in quantity. I plan on doing some cart building in the near future and the cases seem to be the one thing that isn't readily available.
tjb
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Sine ebay pulled it, I have this item for sale. I paid $275 for it sometime ago from Gunstar and will sell it for $250 shipped. First come first serve. Thanks.
PM Sent.
tjb

Scrolling MCS demo remake
in Atari 8-Bit Computers
Posted
Wow, nicely done!
tjb