Jump to content

PFG 9000

Members
  • Content Count

    731
  • Joined

  • Last visited

Everything posted by PFG 9000

  1. Fight for Life really is terrible. I thought about adding it to the list, but I already had a bunch of Jag games on there. But the framerate alone is good laughable material. I hadn't thought about Desert Bus. I will find myself a copy of Smoke and Mirrors and give it a shot. That's actually a fantastic idea for this party. Thank you!
  2. Action 52 is a perfect game for this. I haven't played the others, but I'll give them a shot. Thanks for the recommendations.
  3. Good suggestions! I do have Doom on the 3DO...but no 3DO to play it on. Yet. It's the last of the "2nd tier" consoles I have to get yet, from my totally subjective list. I did play Back to the Future 2/3 on the NES as a kid, and I couldn't figure out how to do anything. But that was the same Me who played Simon's Quest and didn't recognize it for the masterpiece it is.
  4. I think some of the bonus rounds are timed. Maybe see who can collect the most pods in that time? Or something...
  5. For years I've been wanting to host a Bad Game Party. Basically I would have all my nerd friends over and we would have a tournament of sorts, but only using shitty games. The point would be to force those who inexplicably call me a friend to put in some time on terrible games, giving us a few laughs at the expense of said shitty games, and each other. Of course alcohol would be involved. I want to stick to consoles, so unfortunately that Big Rigs Racing game with the embarrasing clipping is out. I also want to avoid emulation. I have no problem spending money on a few new bad games - after all, I have a complete Jaguar collection. I have most mainstream consoles and lots of 2nd tier ones, so just about anything is fair game. I haven't put much thought into it beyond that. The games don't actually have to be bad, just easy to make fun of. Cheesy dialogue, goofy premise, etc. I'm considering incorporating a few from this list: E.T. (Atari 2600) Mickey's Safari in Letterland (NES) Michael Jackson's Moonwalker (Genesis) Shaq Fu (Genesis) Wirehead (Sega CD) Night Trap (Sega CD or PS4) Steam Hearts (PC Engine) Zelda: The Wand of Gamelon (CDI) Club Drive (Jaguar) Checkered Flag (Jaguar) Kasumi Ninja (Jaguar) Highlander (Jaguar CD) Superman 64 (N64) Tomb Raider: the Angel of Darkness (PS2) Castle Shikigami II (PS2) Ninjabread Man (Wii) Deadly Premonition (PS3) Burger King trilogy (Xbox 360) Ride to Hell: Retribution (Xbox 360) Has anybody here done anything similar? Or can you recommend some truly terrible games? Can you think up of a format for a challenge from any bad games (for example, "fly through as many rings as possible in the first stage of Superman 64")?
  6. Ah, sorry. I think that's one of those scoring mechanics that comes into play way later than my lack of skill allows for.
  7. The P-I-T letters don't immediately impact your score. Here's how it works: once you illuminate all three letters, you have to get the ball down the Off-Road ramp (top left corner) to "cash in" the letters for a multiplier increase. And you can bank up your multipliers too. Get P-I-T and the letters reset, so you can get all three letters again. You can bank up a whole bunch of the letter sets before heading up the Off-Road ramp. Each set of P-I-T will allow you one multiplier increase once you hit the Off-Road ramp. Sometimes you shoot the ball up the Off-Road ramp and the bumpers at the bottom fling it back, so that you enable several multiplier increases in just one trip down the ramp. I usually try to build up this multiplier at the beginning of each ball, but the real way to boost your score is to hit the Mile ramps on either side of the screen. I have yet to find a reliable way to hit them. But you get a 100,000 point bonus at the end of each ball for every mile you've accumulated in that game. So if you can rack up ten on your first ball, that's an extra million points you'll score on every successive ball, even if you score zero points with those balls otherwise. The manual describes how the scoring works. It's just that I have such a hard time keeping the ball in play long enough to activate the later score techniques.
  8. I got that same glitch a few times and was going to ask about it here. It's frustrating when you've got a good game going and then get robbed by a glitch. I'm having a ton of fun with this one. I don't believe I've ever played Pinball fantasies before. But I'm constantly puzzled by the difficulty of this table. There are all these scoring complexities, but you never see them in action because it's so hard just to rack up a few "miles." I've probably logged 6-7 hours on the Speed Devils table, and I have yet to find a consistent way to hit either mile ramp. 20,399,880
  9. My suggestions are: Alien Vs. Predator Raiden Tempest 2000 Checkered Flag (time trial) Powerdrive Rally (time trial) Doom (fastest time with 100% kills on a given level) If we include Jag CD games, VidGrid and Blue Lightning might be fun too.
  10. I was hoping to participate more this season. I used to be fairly active in the Lynx HSC. I checked this HSC daily for a few months, waiting for the beginning of another season, but eventually I lost hope and stopped checking for updates so often. Then one day I stumbled in here to find that this season had started and I'd already missed a few rounds. That, along with the inclusion of several games I don't have, killed my ambition to participate. I have the full commercial set of Jag games, but that only made half of this season's selections available to me. I don't mean to come off whiney. I understand this is all done by people in their free time, and I have no place to criticize if I'm not willing to organize this thing myself. I'm just explaining why I didn't participate much despite intending to. Big kudos to the winners, and I hope everybody had lots of fun this season!
  11. I'm a bit late to the party here, but I wanted to say thanks to Cyrano Jones for his work on R-Type II and Ghouls 'N Ghosts (and the wealth of other ports, of course). I don't have a Skunkboard, but I'm desperately looking forward to SainT's SD cart so I can play these two and so many others. Because life isn't stressful enough without those two franchises.
  12. Fantastic. I didn't know about the secret rooms in Area 1. And even now, over 25 years after I fell in love with this game, I've never had the patience to finish Area 6. Kudos to you for doing it. And thanks so much for posting this!
  13. I've never played it. I missed the print run and I'm not going to pay the insane price it goes for.
  14. Now go hunt down copies of Battlemorph and Iron Soldier 2. I also enjoy Blue Lightning, Baldies, Primal Rage, and Vid Grid, but I'm in the minority there. Lots of fun homebrews on the Jag CD also.
  15. I really need to participate in the HSC more. I got discouraged this year when the season took ages to start, and then finally started without me knowing it.
  16. How is Contra on the NES not in the #1 spot here? And all the oldschool Contras for that matter. I keep re-reading the thread title to see if I'm misunderstanding something. Gradius Gaiden is also amazing. Then there's Streets of Rage, the Teenage Mutant Ninja Turtles beat 'em ups, Golden Axe, that X-Men arcade game, the Simpsons arcade game, and so many others in the genre. Cuphead is also incredible, but also quite difficult. Rayman Origins and Rayman Legends are both fantastic. The Donkey Kong Country games on SNES are technically 2D and reasonably fun.
  17. I picked up my first (and last, hopefully) Game.com a year ago. Mostly because at $20, I figured the box would make a nice conversation piece in my collection. I can't remember which game I got with it, but I remember playing it and thinking it wasn't all that bad. I also have Resident Evil 2, and at some point I'll get Duke Nukem 3D. I'll probably play each for a few minutes and never fire up my Game.com again.
  18. A bit obvious maybe, but doesn't the 0 key toggle music on/off in a lot of Jag carts?
  19. I recommend playing through Area 1 first. It's intended to be the introductory area, kinda like easy mode. That area can be cleared in maybe 30 minutes once you're comfortable with the game mechanics. The only way past the maggot volcanoes is a slime shield. Though you can blast them for points, and if you wait for the right time you might be able to jump through while minimizing your damage. I do remember a room where dripping slime tells you where the hidden snappers are. But for the most part, there is no way to tell where the hidden ones are. They're just an insta-kill trap that forces you to memorize the layout of some rooms. They aren't super common though - there are some areas where you'll run into them, but you can wander around without worrying about them for most of the game.
  20. Awesome project. I've only fired up Total Carnage one time. Is the Jag port programmed to allow for a twin stick scheme?
  21. I actually vastly prefer the Jag's soundtrack over the PS1's. Obviously the sound quality is higher on PS1, but the Jag version's OST is much more melodic. I'll take melodic over atmospheric any day (at least when it comes to a colorful platformer like Rayman).
  22. Awesome! Ordered a copy, along with a handful of other Luchsoft titles I've been wanting to pick up.
  23. Nope, I know exactly who you are there. I've talked to you at JSIII. You're not quite as toxic as Kieren, but you've talked plenty of shit about Reboot, and AtariAge for that matter.
×
×
  • Create New...