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Everything posted by PFG 9000
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Awesome! Any info on this at all would be greatly appreciated. Slime World is one of my favorite Lynx games, and it really has quite a bit of depth. I used to love traipsing through the endless mazes, making my own maps and trying to beat that stupid sixth area. I noticed back in the day that the "door" graphics in the screenshot on the back of the box were different than what was used in the final area of the game. I wonder if that was a screenshot from the beta? You can see it here: http://www.top-ten-games.com/Pages/Atari/Lynx/1/boxscans.html
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Wow, I didn't even know there was a style like that. I thought they were all either curved or, umm, flat with bumps.
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Once you get your men's legs fully powered up (level 3 mods, I believe...or were there 5?), they're very fast. When they're fully powered up all around, they become absolute powerhouses. They can take a beating, regenerate their own health IIRC, and cruise around at a good clip. There's a trick to leveling them up, too: once you've conquered a few countries, they'll pay in to your budget even between missions. So if you really want to, you can raise their taxes a little bit (not enough to make them revolt) and pour your cash into Research. You don't even have to play the mission, just let the game sit at the menu screens, and your research will be completed before too long. You can then go into the next mission with much more powerful agents than you would've had otherwise. EDIT: Upon re-reading your post, I may have misunderstood it. Powering up your guys won't make the game run any faster.
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Syndicate is a great game with lots of depth, but it takes a bit to get used to. The control interface is pretty complicated, but it's fairly effective once you get it down.
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Any chance you could tell from looking at the pictures in the links if the boxed one is the smaller one or the larger one? I can only find one of my pouch boxes, and it's the one for the original (longer) pouch. It says on the front that it fits all Lynx models. I can't see the photos anymore for the first auction posted in this thread. You can definitely tell a difference in the two pouch styles in the photo that Isgoed provided. Besides the color and texture difference in the two styles, the difference in length between the bottom of the lower pocket and the bottom of the case is pretty obvious. That doesn't help you if you're just looking at a photo of the box, but I'd imagine the box for the newer model won't say anything about it working with all Lynx models, since it doesn't fit a Lynx I as Isgoed pointed out.
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No, I believe the box is the same for both types. I don't have anything to prove this, but I've always assumed they just phased out the big pouch and started to put the smaller pouch in the same box when the Lynx II was released. I'll dig out my boxes sometime in the next few days and I'll compare them.
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Actually, there is a difference. I only have Lynx II's, no original Lynx, but I have several of the large pouches and one of the smaller pouches. One of the pouches can fit the Original Lynx, or the Lynx II with an AC adapter. The newer, smaller case fits the Lynx II without an adapter, and though I haven't tried it, I can't imagine it would fit an original Lynx at all.
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How it is that I never realized this after almost 20 years, I cannot understand. Thanks for opening my eyes.
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163,700 I'm a little late...I expected this to go halfway through Feb since it started late. It's entirely up to Atari2600land if this is allowable or not.
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Not anymore. :D
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Crap. I placed an order on 01/04/11 after seeing this thread here, but I didn't forward the paypal receipt to his email address. Just like Clay, I followed the link in this thread when I made my order and didn't even see the homepage. I just went to Paypal and I can't find a way to do forward my receipt after the fact...does anybody know if there's a way? I'm a little bummed that I'm going to have to wait so much longer for my cables, but I completely understand the reason. It seems there's never time for much outside of work these days. a8maestro, if you're reading this, is there another way around this? Could I PM you with my order info or something like that?
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I think the biggest difference is that the Jaguar version feels incomplete compared to the PSX version. That being said, the additions that were made to the PSX version are downright annoying to me. I hate sliding on all the music bars in Band Land. It makes those levels almost unplayable, especially the part where the trumpets blow you around. I actually haven't passed Band Land for that reason. And the soundtrack of the PSX version may be far higher quality, but it's also more atmospheric and much less melodic. The Jag version has some great tunes, and there isn't a single one that I like better on the PSX version...that's all opinion though. I don't care for their reasoning for rating the PSX version higher on Control. They may like the PSX controller better than the Jag's but that has nothing to do with Rayman. They should be looking at things like which actions are mapped to which button, whether or not the controls can be configured, and most importantly, how responsive the controls are. Docking a game because you don't like something related to the host platform is pointless.
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Alright. I played the game for a bit tonight and relived some awesome memories from my youth. I don't know if there's much better way to explain this than to draw a diagram, so that's what I did. You start at the southeast corner and have to make your way to the northwest corner. Along the way are four green dots on the carpet. I've marked those with an X on the diagram. Each time you step on a green dot, the crazy furniture will run away from you. When you step off the green dot, the furniture will run toward you. Sometimes this can be quirky, since the furniture starts at a somewhat random location each time you respawn, and therefore each attempt will be a little different. But if you're having trouble making it to the next dot, take a step off of your green dot in the wrong direction from where you want to end up, and wait for the furniture to approach you, then go back to the same green dot. If you time this right, the furniture will run off to a different area of the room and there won't be anything between you and the next green dot. So if you're having trouble getting past the third dot, try this. The furniture is usually to the west and north of you when you get to the third dot. You want to get all of the furniture northeast of you before you move toward the fourth dot. So once you've made it to the third dot, move one square south and wait a sec. The furniture should move toward you from the left, and if you wait until it's just about north of you and then move quickly back to the third dot, the furniture should move off to the north or to the east if you've timed things right. Then the path to the fourth dot should be clear. And once you make it there, it's a quick move off of the carpet and onto the moving tile part of the level. But in order to make it off of the carpet, you still have to have your timing right. The next portion has black bottomless pits with bluish/silvery tiles moving back and forth, one square at a time. You can't move off of the carpet until the first square next to the carpet is bluish/silver. Once you make it that far, it should be clear how to move on. I hope that helps. I don't mean to analyze things in too much detail, but I don't know any other way to explain exactly what to do in that part of the game. Let me know if you're still having trouble with it.
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I'll try to play through that part tomorrow and I'll let you know.
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I got stuck at this part when I was little because I'm color blind, and I couldn't tell that the green dots were any different from the others. I had to wait a few years until the Internet got invented, and this was the very first thing I ever looked up in a search engine! Don't move onto the carpet at all until the furniture has all moved to the far side of the screen. Once it's mostly clear, run to the first green dot. The furniture will rush you, but as soon as you make it onto the dot the furniture will run away from you. When you step off the dot again, the furniture will come back toward you, but you should be able to make it to the next dot safely if you time things right. Keep doing this and you can make your way across the room dot-by-dot. Bill & Ted's E.A. is one of my favorite games on the Lynx. I think it gets really overlooked compared to other games on the system, but it really has a good adventure with some depth, good length, and some fantastic music. I'm going out of town for a bit but I'll check back in here in a few days if you're still having trouble.
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Wait, so you've been making mortgage payments on an unused home for FOUR YEARS???
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It's good to see another Castlevania fan here. It's far and away my favorite series. Harmony and Aria are both fantastic games. I hate how most fans decided they hated HoD once Aria came out. When HoD first came out, everybody praised it because it was so much more in-depth than Circle of the Moon. Anyway, I finished Lords of Shadow not too long ago, and now I'm working on Harmony of Despair. But I'd die for a good console side-scrolling CV. Harmony of Despair doesn't really count, since it doesn't have a story, doesn't fit into the canon, and is really just a cut-and-paste from the DS Castlevanias.
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I was a bit disappointed with Toki when I got it. I was pretty young, but I had seen the first map in that one Grey Matter magazine and it looked pretty sweet. I played it a lot until I could get to the skateboarding part of the last level, not knowing that I was right before the end of the game, and I got frustrated and never picked it back up again. While it had a lot of enemy and environment variety, I think I was disappointed in how arcadey Toki was compared to Scrapyard Dog, which felt like it was meant for a home console. (Obviously Toki is an arcade port, but I didn't know these things when I was 12.) For the High Score competition a few months back, I played through Toki again and made it to the Dark Jungle stage. I really enjoyed it. But I really got the impression that the other posters here didn't care much for it. What are your thoughts on Ninja Gaiden 3? I hate how they switched the A and B buttons around from the NES version, and they really really butchered the music, but it's nice to have a platformer of NES caliber on the little Lynx. I really prefer it to the first Lynx Ninja Gaiden.
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Lemmings, hands down. Lots of really good stuff that was adapted faithfully from the original. Shadow of the Beast is a distant second.
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Lynx HSC October 2010 - Pinball Jam
PFG 9000 replied to atari2600land's topic in Lynx High Score Club
I've never played this one before, but it's pretty addicting. I'm still not a huge pinball fan though. It seems too much of it is random chance. Does anybody know what the difference is between easy and hard? I'm not sure which one I was playing on, since I'm playing on a keyboard via emu, and I had to mess up my button assignments to get a flipper control that wasn't backwards. 1,064,000 -
You could post a thumbnail here and upload the full size one to Rapidshare or Megaupload.
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Lynx HSC September 2010 - Scrapyard Dog
PFG 9000 replied to atari2600land's topic in Lynx High Score Club
Man, that was a fun playthrough. I've never played all the way through the game without using warps until tonight. This brought back so many awesome memories. I used to play this game for hours on end when I was little. It's experiences like this that make me love this competition, even though it's a pain in the @rse to make time to play the games some months. 521,270 -
Yes, please! It would be sweet to see what's in those, if you don't have to wreck them to get decent scans.
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I've got Raiden, Alpine Games, and the AvP demo. That's it for non-retail releases.
