-
Content Count
731 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by PFG 9000
-
You know what's great about this competition? Well, lots of things, but specifically I think it's amazing that there isn't one standout game. There's some good genre variety, some new territory being explored on the Lynx, and some aspects of these games that I think are better than anything we've seen before in a full-size Lynx title. But I'm having a really hard time choosing a top 3, because of all the impressive work the contestants have put in. As an outsider to the Lynx coding scene, but a lifelong fan of the platform, this whole thing has been very entertaining to follow. How long will voting stay open?
-
As long as requests/suggestions are allowed, would it be possible to add the blur artifacts and light amp visors to this project? And/or fix the way the invulnerability appears? (In the PC version, picking up invulnerability gives the screen a black and white negative effect, but in JagDoom, it tints everything in goofy bluish-green.) Finally...any chance for crushing ceilings? They were in the original but removed for the Jag port. I realize this would require changing up the levels in certain spots, but I can dream.
-
Thank you for the update. This is my most anticipated Lynx game in many, many years. I've been hoping for an update but didn't want to bother you with a PM.
-
I'm so jealous. I wish I could make it out to PRGE, but it's just not in the cards. Would any of you consider setting up shop at the Midwest Gaming Classic? It's a large show in Milwaukee, WI every April. There are over 10,000 attendees. The show started out as JagFest some 20 years ago. I know Carl used to have a booth there, but I haven't seen him in the past 5 years or so.
-
Atari Lynx High Score Club 2019 Round 3 - Pac-Land
PFG 9000 replied to roadrunner's topic in Lynx High Score Club
89,790 I'm surprised how much Pacland has grown on me. It really hasn't aged graciously. -
That weapon wasn't in the original Doom, so it's incredibly unlikely that the assets are on the Jag Doom cart. And I believe Jag Doom was drawn with something like half of the vertical resolution of the PC original, which means the sprites couldn't just be dumped in from the PC version without some tweaking. I have nothing to do with this project, but I would think the double barrel shotgun is pretty unlikely to appear. As far as the Spectre thing goes, I don't care if they're just like the PC version, or blue, green, or fuzzy. Having Spectres in Jaguar Doom is another thing I never thought I would see. So cool.
-
This project is the most exciting thing I've followed in a long time. I find it absolutely amazing how you guys are pushing an impressive game even further. I was obsessed with Doom as a teen, and the Jag version was the first one I really put time into. I played the hell out of it, memorizing every secret, every enemy placement, etc. I analyzed the maps to death, for example finding it funny that the lost souls in Level 10 that were in the secret room in the PC version are still present in JagDoom, although they're inaccessible as that part of the map was removed...but you can still kill them by shooting rockets at the wall. I was aware of the Cyberdemon and Spider Mastermind, and I dreamed of how cool it would be to encounter them until years later when I played the PC version. Anyway, it's so cool to me that I'm going to be able to play a nearly perfected version of a game I know intimately, with elements I could only dream of experiencing back in the day. Keep up the good work.
-
Atari Lynx High Score Club 2019 Round 2 - Robotron
PFG 9000 replied to roadrunner's topic in Lynx High Score Club
Sorry, but I wasn't counting the waves. It's maybe 8-10 waves in. I'll see if I can get a better score this weekend, and I'll count the waves this time. -
Holy crap. That looks really great. I love the graphics.
-
Atari Lynx High Score Club 2019 Round 2 - Robotron
PFG 9000 replied to roadrunner's topic in Lynx High Score Club
485,250 I'm not sure if I'll get more time to play this this month, so I'll submit this now. Control scheme A. -
-
It was a fairly high-profile game when it came out, at least as Lynx games go. I really enjoy it. It is slow, but only in the same sense as other Point N Click games. The graphics are quite pretty for the Lynx, and really showed off the Lynx's high color palette back in the day...especially that beautiful title screen. And the music, though repetitive, is also well done. Supposedly it was meant to be quite a bit longer, but development issues forced the creators to cut out the last third of the game.
-
They look awesome!
-
Judging by the first post, it doesn't have to be a remotely realistic pipe dream...? If that's the case, I would want to see Alien: Isolation 2 on the Jag. Realistically speaking, it would have to be Alien Vs. Predator 2.
-
I would absolutely love to have boxes for your games. I've made my own for a few of them, but I would much rather have something "official." I voted for the nine-pack. If that wasn't an option I would buy the ones I need (eight of them, I think) individually.
-
How good are you guys at Galaga?
PFG 9000 replied to Stewhain33's topic in Classic Console Discussion
Compared to everyone here, I'm probably garbage. But I destroyed my friends a few months ago when we were playing "loser boys the first round." What made me lose was my buddies taking a video of my burgeoning second chin jiggling as I hammered the fire buttons. That was just too much of a distraction for me. -
This is a red flag? Sorry, I mean a RED FLAG? Maybe a difference in personal preference, but certainly not a RED FLAG .
-
Everyday is Halloween, scariest video game?
PFG 9000 replied to cimerians's topic in Modern Console Discussion
Another vote for Alien: Isolation here. It's such a shame it didn't sell better - it's the best game of the last generation, at least of the many I've played. Yes, the campaign has some pacing issues and is probably 5-10 hours too long. But if a game's biggest problem is that there's too much of it, that's not really a bad thing. Silent Hill 2 was my go-to scariest game until Alien: Isolation came out. But every horror fan already knows about it, so I'll leave it at that. There isn't much outside of the Silent Hill and Alien franchises that I find legitimately scary. Resident Evil, Bioshock, Dead Space, Doom, Haunting Ground, Dementium, Agony, Deadly Premonition, they're all nice and tense at times, and mostly good fun, but not truly frightening. Except Resident Evil 7, maybe, and the jump scares in Doom 3. -
You had a Jaguar, AND a friend with a Jaguar? That concept is completely foreign to me. I had friends, and I had a Jaguar. But once I bought that Jaguar, half of my friends stopped talking to me, and the other half only stuck around 'cause they liked to make fun of Checkered Flag. I can't imagine having a friend with a Jag. On topic, I never played I-War until last night. I've heard good things about it and it looks like it could be fun.
-
14,233 I was really hoping to have more time to spend with this game. It's certainly worth it!
-
Yeah, if it was the area with the more pale-colored slime and black backgrounds then it was the introductory mission. The others are all different. Not just in their layouts and appearance, but also in their theme. Area 1) Easy mode - tutorial, easy enemies, short mission Area 2) Exploration - branching paths, long mission Area 3) Hard mode (more of the tough enemies, and a few boss rooms) Area 4) Suspense - keep picking mushrooms to delay the destruction of the planet Area 5) Logic - You have no gun and must solve puzzles to proceed Area 6) Arcade - You only have one life, and the difficulty is immense There is a TON of replay value in Slime World. If you liked the area you played, I highly recommend you play more. And the areas are numbered in a logical order. While you can play them in whatever order you like, it might make more sense to play them in order. The last two are particularly hard (yes, even though 3 is hard mode).
-
803,635 I've never given this game much time before. It's actually pretty fun, though I think it plays a little too fast for its own good. That's the best part of these high score competitions, in my mind - they get you to give a fair chance to some new games.
-
459,650 I wish I had a solid 4 hours or so to play this game. In maybe 90 min, I got this far and had 5 lives left, but I had to go. I really don't think I've ever played this much Cybermorph in one sitting, and I don't think I ever will again.
-
Wow, this looks really cool! My Lynx is in the shop at the moment, but I can't wait to try it out.
