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mojofltr

Member NE
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About mojofltr

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    River Patroller

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  1. This is brilliant. Such a simple concept, but fun and well executed. Nice job. ... Ah, I didn't know I was supposed to be destroying all of the bricks. I killed myself by jumping into the ceiling! LOL! I didn't expect that! ... Hahha, level 5 is a blast!
  2. I am sorry I missed this. I have replied in your video comments.
  3. It's a bummer about the chips. I mean, I enjoy the programming part more than the physical cartridge part, but I know that is a big part of the hobby for many others. I hope that the chips will become plentiful in the future.
  4. Excellent! I wish I had thought to do something like this! Cheers!
  5. You could try something like this: <p> <font size="6"><a href="enman3.bin">latest version</a></font> last updated: May 4, 2018 @ 4:30pm <p>
  6. mojofltr

    The Quest

    How do you play? If you jump while running over the red platform, you can sometimes get your head caught in the platform above...
  7. Actually, at first glance, it appears more readable to me than many examples with all of the strange naming conventions and things. Thanks!
  8. I am impressed by the scrolling. Is there any chance you might release a .bas file so that someone like myself can take a peek? I think there are many bB folks who might be interested in implementing something similar in their own games. Cheers.
  9. It plays wonderfully! Although I haven't played the arcade in quite some time, I used to play it regularly. Without digging MAME out to make a direct comparison, I still have to say this feels spot on! Cheers!
  10. I set up MESS to try out your game... it's looking good! What do you plan to add to the game? Do you have a favorite Channel F game that you recommend? Dodge It was fun for a minute or two, but the others I peeked at didn't interest me much.
  11. I went the other direction. I very rarely play. I've given up most of my collection. I stick around because I like the idea of a game and I like to see if I can script to mimic the games I have enjoyed in the past or play with new ideas. It is also really cool to see what others have created or hacked to be played for the VCS. BTW... I made a bB Stacker clone the other day. Then I went to see if it had already been done and saw yours. Nice job, man.
  12. It's early, so I may be completely missing the point. I played with your .bas file and found that I was able to draw a shape with data and a data statement. The playfield and background colors were hosed if the for loop ran every frame. So I labeled a bit to limit the for loop. This fixed the colors, so I went ahead and added some player control to set some offset values to move the shape around the screen. I don't know if this will at all be helpful. If not, please disregard. /edit I noticed the for loop has a duplicated line... duh. It was meant to be: for i=0 to 35 temp3=xData+xOffset : temp4=yData+yOffset pfpixel temp3 temp4 on next Even so, it seems that each time the for loop is called, the fps gets messed up slightly. dataweird.bas
  13. Thanks for the cool game! It is creative, unique, and fun. I've killed a few and saved a few. An idea: I think the addition of countdown timers for declining patient health and medical expenses might be interesting (of course, for this to work, the player's health and finance meters might need to begin in the center). As far as I can tell, if you take your time and no chances, you always win. If a patient's health is declining, the player might have to take a chance - buying the patient some time or ultimately killing them.
  14. Rad. I like to see these creative ideas.
  15. "And of course, dumb morons have to celebrate with noisy fireworks. Come on people, all you do is put up a new calendar. I don't see why you have to make noise in the middle of the night for it." This made me laugh! I couldn't agree more.
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