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Silvio Mogno

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About Silvio Mogno

  • Birthday 01/06/1974

Profile Information

  • Gender
    Male
  • Location
    rubyQ pyramid
  • Interests
    Atari VCS
  • Currently Playing
    rubyQ
  • Playing Next
    rubyQ

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  1. I suggest you to make the screen more brighter and clamp left and right position of your plasma globe.
  2. Hummm, In rubyQ I implemented a priority management: every sprite starts with a priority of 3 and every frame is not displayed priority is decreased by 1, until reaching 0. Then, for each sprite I calculated a priority/y position value: upper 2 bits is the priority, the remaining is y position. After that I sorted all sprites based on priority/y position value with bubblesort: so the first sprites in the array are the upper and/or the older displayed one. Finally, I distributed all the sprites in the array between P0 and P1, starting for the first one, with this algorithm: - place the first one on P0 - place the second one on P1 - place the third one on P0 if the first one is completely displayed and there is time to reposition P0 (using only HMOVE); otherwise try the same with P1; otherwise sprite not displayed, decrease priority by 1 ... and so on In this algorithm for each sprite repositioning I calculated the HMP0/1 value at each line to correctly reposition P0/1 for the next sprite (no RESP0/1 used in the kernel due to lack of CPU cycles). Values of HMP0/1 for each line are stored in dedicated datastreams. Obviously all coded in C for the ARM CPU because it's easier. I hope it could help you. Silvio
  3. Sometimes, very seldom, the screen goes out of sync. Tried with Stella Emulator, there's a frame totally black, then a partially background colored frame and then the game recovers. Don't know if this glitch was already known. BTW an instant classic!
  4. Hummm, there's no announcement on the Champ Games website!
  5. Hi, There's a plan on releasing it either in physical or digital version. When it will be done an announcement will be published in this post. A more bit of patience and things will be clearer. Thanks for appreciating my game!😊 Silvio
  6. First time I see this... Cool game! A bit of polishing and it could be a great release!
  7. Cool! Just one question: I was expecting a symmetrical work because balls start from symmetrical points, but they go asymmetrical very soon. Why?
  8. Wow... It looks and sounds like an Activision game! Soooo cute!
  9. @Albert had well explained his reasons for this "purge" and no one can blame him since he has created and maintained this great site. So, no blame on him please, but thanks for his passion and effort. About rubyQ, I'm thinking if it will possible to respawn my game, either in physical or digital version. Just some patience, news will come ASAP.
  10. No, it's not completely lost. Some patience because I'm a bit busy by now.
  11. Thank you for appreciating my game! I'm thinking to rebrand my game and sell on other channels. Let me some time to proceed.
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