Jump to content

RSS Bot

Members
  • Content Count

    11,874
  • Joined

  • Last visited

    Never

Everything posted by RSS Bot

  1. I finally received approval to turn the system on as of Friday the 26th. Somethings not quite right though as it shows Standby and the Powerwall at 0%. Solar power is being generated though, so the standby above is most likely for the Powerwall. I am able to utilize it as seen in the following. gap from when I tried to activate Powerwall by rebooting system got my Model 3 back from the body shop and plugged it in to charge. Unplugged at 5pm when I left for the evening plugged 3 back in C is higher than B, so B must be showing the Grid usage - Solar production. Per Smart Meter Guide 029 is Distributed Generation, so I've sent 36 kWh to the grid as of this morning. Not getting paid for this yet, the final step is for MP2 (utility company) to activate the net metering. I had a lot going on yesterday, so only dropped an email to Tesla about it. Have not yet heard back. I tried the 800 number today, but "office hours are..." so will try again on Monday. Attached thumbnail(s) http://atariage.com/forums/blog/148/entry-15804-solar-is-active/
  2. I watched a trailer of a upcoming movie. Pikachu's voice is more mature here and he speaks like us. No more Pika. Pika. Pika. Pikachu? I wonder if this movie is based from Pikachu Detective from 3DS game. I can't wait to read reviews of this movie. http://atariage.com/forums/blog/56/entry-15803-pokemon-pikachu-detective/
  3. I watched a trailer of a upcoming movie. Pikachu's voice is more mature here and he speaks like us. I wonder if this movie is based from Detective Pikachu from 3DS game. I can't wait to read reviews of this movie. http://atariage.com/forums/blog/56/entry-15803-pokemon-detective-pikachu/
  4. http://anthologyone.thecomicseries.com/comics/pl/986213 http://atariage.com/forums/blog/757/entry-15802-space-roanoke-29/
  5. At least he has plenty of bananas to eat. But he can't quite eat them just yet. I put the man in my new Game Boy game I'm making. it took HOURS to get the movement just right because Game Boy has no automatic collision detection code. Then I decided to have 8 way movement. That took a few more hours to get right. Then I decided to have the guy's walking animation stop when the player isn't moving him. That took a long time as well. So this is what the Game Boy game looks like so far. The 0 in the wall is the score. I guess I could make the background be present, but then the score would be hard to read. And it's 0 because I haven't got the collision detection for the banana working yet because all today's programming time was to get the wall collision correct. I tried going to sleep but it didn't work out very well. I guess I need to take a gummy melatonin again. It's almost 3:30am as I'm writing this so I really need to get to sleep. Goodnight, world. Attached thumbnail(s) http://atariage.com/forums/blog/168/entry-15801-man-trapped-in-brick-room/
  6. Today we’re going to look at an obscure European game published from an obscure European publisher. HomeVision is a rare company; in fact I can’t find a single one of their games that’s priced below 200 dollars. HomeVision was the distributor of a distributor; it was created by a company called VDI to distribute games gotten from Gem International Corporation. Some of these games are original, like the one we’re looking at today, and others are just graphical hacks of preexisting games. The game we’re looking at is World End, a game considered by Atarimania to be a Holy Grail which means that three or less of these cartridges exist, which is unfortunate since I think this game is, despite being flawed, quite good. So let’s just get on with that shall we? Overall the graphics are a bit meh, here’s why. The opening of the game is quite good; a large mothership descends from the top of the screen and releases two hideous creatures, a generic UFO and a troll creature. The mothership, UFO, and troll look excellent despite their blockiness they’re colorful and animated. The enemies are a bit generic looking, mostly vague shapes with the occasional Space Invader thrown in, but the animations some of them have are excellent and they’re also extremely colorful, I think I see a theme starting here. There are also nifty touches that didn’t need to be added but were anyway, for example when you beat a wave of enemies the sides of the screen will close much like theater curtains and wipe the remaining enemies away, I like this a lot. Here’s where a few issues set in, immediately upon starting the game you’ll see something indicative of this game, flicker, flicker everywhere. Due to the frankly ridiculous amount of enemies that are onscreen, as many as eight at a time, there is a boatload of flickering going on, even your shit flickers a whole bunch. While this does not affect the gameplay at all it does affect your eyes, and it can get rather obnoxious after a while, and speaking of obnoxious… These sounds are awful, and no it’s not what you think. Every time you hit the reset button you are treated to this game’s starting sequence, where a song, which sounds suspiciously like the Superman theme song, plays very slowly, then the mothership descends very slowly and the two creatures descend from the mothership very slowly. All while this is happening your ears are being assailed by high and low pitched trilling noises, low for the mothership and high for the creatures. This starting sequence lasts almost 30 seconds, and it is intolerable. The normal gameplay sounds are alright actually, just a bunch of generic shooting and explosion sounds and the curtain close is accompanied by an amazing WHOOSH sound. So far we’ve been presented with a fairly mixed bag, will the gameplay save this game or just make it worse? This is the game that Guardian wishes it was. Unlike with guardian this does not use the Paddles but it does allow you to fire while moving and you can fire quickly, unlike with guardian. This is actually a fairly complicated game despite the simple premise, you are forced to move quickly and shoot accurately while avoiding enemies. Let’s start with the two creatures, the UFO is the one that spits out enemies, up to eight at a time, while the troll fires deadly laser beams down at you without warning. The troll works on a rough pattern so you’ll be able to guess where he will fire next but even so it is advisable to be on the opposite side of the screen as him whenever possible. The UFO shoots out two kinds of enemies, the filler enemies will simply bounce around the screen and do not kill you if they touch the bottom of the screen but they will kill you if they hit you directly. The non-filler enemies, the ones that look like Space Invaders, travel in a straight line towards the bottom of the screen and if they make it they will automatically take a life. You wouldn’t believe a game where you travel on a straight line would have you dodging so many obstacles. The game is split up into waves, every 5000 points, or 50 enemies, you move on to the next wave and greater challenge. Every new wave narrows the playfield somewhat by use of the curtains, and the creatures and enemies speed up as well, I can only get to wave four before I game over. I don’t know if you can get extra lives, if there is a way then it is not immediately obvious. Overall this game is actually hindered by its presentation, the opening sequence is especially awful and between every wave the creatures move back onto the mothership which can sometimes take up to ten seconds depening on where the creatures are. The core gameplay is fun until it gets too hard, round four, and to really seal the coffin it’s not available in NTSC. Yeah this game is PAL only, for now, but if you have a TV that will accept and display PAL signals then this isn’t a problem. Despite the Homevision release only having a small handful of known copies this game was bootlegged by Quelle as Invasion aus der galaxies, these are pretty common, I actually saw one on Ebay for around 15 dollars. There is a rumored CCE version of World End that is in NTSC but as of yet it has not been dumped, and if it has I have not yet found it, and since Atarimania doesn’t have it I’m going to assume it hasn’t been found yet. This game obviously goes to the Collector’s Zone, at least for those who can’t play PAL games on their TV’s, if you can play PAL games on your TV then I would actually recommend you get it, it’s worth a few plays. It’s so rare that an obscure game like this actually winds up being fun… Wow that’s weird. Attached thumbnail(s) http://atariage.com/forums/blog/729/entry-15798-world-end-invasion-aus-der-galaxis-homevisionquelle/
  7. As Avengers Endgame is playing in theaters Bubsy fans are looking at the Endgame for the wait for the new Bubsy game "Paws On Fire". Bubsy on Twitter even commented about it... There is quite a lot of other fan chatter on Twitter, And Rusty pointed out this gem from last year. How I missed it I don't know, but it's pretty good for Yuke playing... And finally, the two deals going on right now for Bubsy games, the pre-order for Paws on Fire and the discount for Woolies Strike Back... Attached thumbnail(s) http://atariage.com/forums/blog/234/entry-15800-cruisin-twitter-endgame-and-entertainment-april-2019/
  8. I'm making a new Game Boy game called "Going Bananas." I spent last night on the title screen, trying to make it play a fairly decent rendition of "Yes, We Have No Bananas." Today I designed the playfield (as if it were a 2600 game.) There is a guy going around the screen collecting bananas. It's sort of like Alien Greed, but replace the cartridges with bananas, and the alien with a guy. The banana appears randomly on the screen and the guy goes and gets one. Once he's got it, another one pops up on the screen, so he goes to get that one, etc. I don't know how to make a fairly decent game with this concept, though. Should I add an enemy? A timer? Both? I haven't got around to designing the guy yet, but what I want to do is use the same animation in the Secret Gov't Waffle Project because we did a good job with it. (If you haven't got that lovely Intellivision game, get it now!) I asked the guy about the status of the Yum! cartridges for Game Boy. He's still waiting on parts to come from China. It has been a month now. I tried to make a Super NES game with a green screen but I couldn't get it to compile. So I just went back to stuff I know. I'd like it to be a maze like a Pac-Man screen, but I just decided to go with a "Hay There!" attempt because it'd be easier to program. The Game Boy has no "check collisions", so I have to do that myself, and rather than put bloated code, I am deciding to keep it simple and do a screen where wall collisions would be fairly simple to program in. Attached thumbnail(s) http://atariage.com/forums/blog/168/entry-15799-new-game-boy-game-going-bananas/
  9. I sat in a sold-out theater auditorium last night to see the finale of the 11-year Marvel Cinematic Universe - Avengers: Endgame. We also have tickets for this upcoming Sunday night, but I had to see it sooner. It was on my mind, and I didn't want anything at all to be given away or spoiled for me. I went into the film knowing very little about how the film would progress; the film was incredibly cleverly made and even though I suspected a few scenes or locations would be there (I watched the trailers but only once each), how it all plays out was a pleasant surprise to me. I would have been happy with a fun but lesser film; but what we got was somebody's extreme labor of love. So the film is still brand new and I have no desire to spoil anything to you, however the film is still on my mind, and I want to write something about it, because it is a film unlike any I've ever seen. So here are a few blurbs to try to express that I loved the film, but with no actual details. Runtime thoughts - it's 3 hours and 1 minute. I feel that is too long for ANY film. But it didn't seem like that. The Russo brothers, the directors, gave the scenes and story and characters time to breathe, and I appreciate that. No corners were cut. I felt so SATISFIED at the movie's completion. And it really isn't much longer than prior Avengers films. Infinity War was 2 1/2 hours. Captain Marvel is obviously a new Avenger addition - does her character dominate the film? Nope! She is in it, she is powerful, but she thankfully does not monopolize the film but her involvement is restrained. What emotions did I feel watching the film - there are several cases where I felt emotionally affected (sad). I heard several people crying and sniffing during some moments; that could have been me, but I didn't get that far affected, I think I was a bit tired last night. I also felt dread. I kind of didn't feel comfortable where things were going a few times, which is a good thing as far as the film goes. I felt the suspense and tension. Thanos is a wicked, powerful , and intelligent Mad Titan, and the film reminds us of that. Is there a lot of typical humor? Oh yeah, we all cracked up at both little dumb zingers and at the bigger humor moments. I'm still chuckling at a few lines. And scenes. Who is the funniest character? I'd say probably Thor. You'll see why! How about action? I'd say overall there is less fighting action in Endgame than in Avengers , Avengers: Age of Ultron, or Avengers: Infinity War. I say "overall" because a great majority of the film concerns itself more with the characters trying to achieve various things, not just the typical good vs bad guys battles. But there certainly are battles especially the film's ending sequence which exceeded all expectations and was unlike anything I have seen before. Does Avengers: Endgame feel a lot like Avengers: Infinity War? No, not at all. A lot has changed, and the focus is on different characters in Endgame. And the core MCU heroes get time to flesh out their lives and stories. Very nice. Is there an equivalent moment in Endgame that feels like the Infinity War Wakanda battle where Thor appears to save the day? YES THERE IS. In fact I had more than one of these awesome fist-pump moments. But definitely one I didn't expect but was a extremely exciting and gratifying surprise in the final battle sequence. So in summary, this film was something else. I'm still processing it. Mentally digesting it. I think it was the YT Collider channel that stated "Feige and company stick the landing in Avengers: Endgame", and I can't think of a better simple way to express my enjoyment and satisfaction with the film. First Watch rating: 10/10 ! http://atariage.com/forums/blog/618/entry-15796-avengers-endgame-what-a-film-non-spoiler-thoughts/
  10. I worked on GET OUT OF MY WAY!, a colecovision brawler game. A new room is added. Also I worked on the fighter sprites again. I hate seeing backgrounds through the fighters. I took another look at the 40 columns text mode. The first thing I noted is if I type print_at(0,1,"1234567890123456789012345678901234567890");, it will show at 33th column of the same line instead to the next line. Maybe there are tricks to do it right. I have an idea using this mode. A text game? Attached thumbnail(s) http://atariage.com/forums/blog/56/entry-15797-goomw-tricky-text-mode/
  11. http://anthologyone.thecomicseries.com/comics/pl/982418 http://atariage.com/forums/blog/757/entry-15795-space-roanoke-28/
  12. First up, I received 2 orders from Packrat Video Games that were shipped together. Astronomer Limited Boxed Run. Includes Box (numbered), Box Protector, Cartridge, Manual, Insert, Refrigerator Magnet which has the same artwork that graces the front of the box. This is a 4K game programmed by Alex Pietrow. Available in either NTSC or PAL standards. For use with either a Joystick or Paddle Controller. Copyrighted 2018. When I originally placed my order this boxed edition was listed as Sold Out! The owner of Packrat said that he could send me a Limited Boxed Run copy as he had set aside some extra boxes. At some point after this the boxed edition was again available, but in limited supply. I posted about this in a previous Blog entry. I just checked and the boxed edition is again listed as Sold Out! Cost $35 + $4.50 for shipping = $39.50. If you wish to buy a loose copy, with cartridge and manual, the cost is $18 (not counting shipping). This game is reportedly included in the RetroN77. A viewer of my Youtube channel in Holland confirmed this to be true (shipped from the U.S.). http://www.packratvg.com/astronomer.html Explosive Diarrhea Cartridge + Manual. This is a 2K game. Programmed by Chris Read. Copyrighted 2014. Cost $20 + $4.50 (S & H) = $24.50. http://www.packratvg.com/ed.html Both of these games from Packrat Video Games are in the http://highscore.com database. Arriving shortly afterword came 2 home brews for the 2600 from Good Deal Games. I must say that their speed, packaging, and communication skills are exceptionally good. Alien Attack Cartridge + Manual (printed on a single sheet of paper). Programmed by Edward Smith. 24 Copies were made for the April 2018 Midwest Gaming Classic. While there is nothing on the site indicating that this a reproduction copy, the Good Deal Games logo is quite evident on the cartridge label. Cost $24.75. Alien Revenge! Cartridge only. The manual is available digitally. Game programmed by Edward Smith. 24 Copies were made for the April 2018 Retro Game Con. This is the sequel to Alien Attack, although their play styles are completely different. The first is a vertical shooter, while this follow-up plays, well, like an arcade game I recently saw played in an evidence video at http://highscore.com , but I'm forgetting the name of it currently. You are in command of an orbiting power station, which is square. You fire at the enemies as they come at you from all sides, including the top and bottom. Cost. $22.75. http://www.gooddealgames.com/inventory/Atari%202600.html As always, I have more games coming. From Atari Age I have a (2600) multi-cart with 7 games + 6 home brews for the 2600 + 1 home brew for the 7800 + 3 Custom Reproductions for the 2600. 7 + 6 + 1 + 3 = 17. I have another order coming from Packrat, which consists of just one (boxed) game. So 18. Plus 2 games (both for the 2600) ordered via eBay consisting of 1 home brew that I've ONLY seen on eBay) and one game from back-in-the day. So 19 games total. This reminds me of a bit from the movie Clue (the first one; the good one) where the Butler and Miss Scarlet argue over the number of shots from the gun. http://atariage.com/forums/blog/760/entry-15794-feeding-my-atari-5-home-brew-for-the-2600/
  13. I have a Super Scope. One of the few people in the world with one, I guess. I am going to get it out of the garage tomorrow and see if it still works. I want to make a SNES game. I want to make a game for the Super Scope. I could just as well make it for the ActionMax, but I've done two games for it already. I want to do something new. There are too few games for the Super Scope I think. And in shooting games using a gun for retro consoles in general. I know, I want to make a niche game that only a few people can play (those with a Super Scope and a CRT TV.) I just happen to fall in that niche. I have 2 or 3 Super Scope games. I found Metal Combat and Super Scope 6. I thought I have Yoshi's Safari but I can't find it. Perhaps it's with the Super Scope in the garage. Has anyone ever attempted a homebrew SNES game that uses the Super Scope? I need to find SNES programming info, and probably an emulator. My game idea is called "Going Bananas." It's a lot like the ActionMax game HydroSub 2021. Bananas are floating around on the screen in various locales and your job is to shoot them. If I can make just a title screen with a picture of a banana and the words "Going Bananas" on it for the SNES, I'd be happy. So CAN I make a Super Scope game? Is it even possible? http://atariage.com/forums/blog/168/entry-15793-super-scope/
  14. You can't do THIS on Nintendo! http://atariage.com/forums/blog/3/entry-15792-genesis-does-chakan-the-forever-man/
  15. What I have done is totally unnecessary and some people probably would have advised me against it but I did it anyway. For the longest time I've had an X-Man reproduction cartridge, it didn't come in a Spectravision case but at the time I didn't know that the original came in one either, minus branding. So I got to thinking "what if I take the board from my repro cartridge and put it in a Spectravision case?", and I have done just that. It was oddly easy, in fact the most difficult thing I had to do was cut out the label, since the repro copy had an accurate end label on it. Spectravision and Atari PCB's are fairly compatible with each other, all I had to to was cut away a small portion of the cartridge inside to fit the small divots on the Atari PCB and the Spectravision PCB fit perfectly, if not a bit snugly, into the Atari cart without modification. The most difficult part of the whole process was finding a good scan of the cartridge label, I eventually found a good one, matched the size, and printed it out. At the moment I am still not quite satisfied with the label since the colors are quite off and I made the mistake of using the wrong adhesive to stick it to the cart, it bled through leaving dark splotches on the front, so I'm probably going to make another. Since I printed it with an inkjet printer it's fairly obvious that it's just printed paper with extra wide shipping tape acting as the laminate, it's very fuzzy around the edges, so I doubt it's going to fool anyone, but I don't care. I'll post pics of it soon! http://atariage.com/forums/blog/729/entry-15791-i-did-a-thing/
  16. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/27-flashback-the-quest-for-identity Find out who you really are and then foil the alien conspiracy in Flashback: The Quest for Identity. Learn about the companies involved in bringing this game to the Jaguar, what it took to make the cutscenes, and how to recover your teleport receiver with one weird trick. Along the way, we uncover a previously-unknown cheat code, dig into all the various ports and their differences, and argue about whether the Titan in this game is a planet or a moon. Also included is feedback, lots of feedback, from Bryce, Andrew, Derek, Hugh, TrekMD, Ben, Mike, Arethius, Rhett, and Hugues! Plus storytime. Show Notes General Links jaguar.gamebygamepodcast.com Gopher: gopher://gamebygamepodcast.com/1/jaguar (surfin' like it's 1993) Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Tiertex Design St udios Geoff Brown Holdings More on US Gold and Tiertex Donald Campbell's LinkedIn profile Paul Cuisset interview, Nintendo Life Paul Cuisset interview, Retro Gamer Gameplay & Graphics Notes Walkthrough (SNES version) Previews & Reviews ST Format preview, June 1994 GamePro preview, January 1995 GamePro review, April 1995 Mega Fun, October 1995 (German) Just Games Retro April 2009 Cheats & Codes Level codes on AtariAge WOOHOO! World premiere codes: enter "CORLEN" or "ZULU" to view the game ending sequence Ports Let's Compare: Flashback (emulated) Flashback Comparison (real hardware) Changes in the Jaguar version Sega Genesis/Mega CD version's manual (with comic book component) REminiscence (cross-platform Flashback engine) Sega Dreamcast iOS Advertisements TV/Movie/Game/Music/Book References Another World (Jaguar port, out of print) "I want no acts of vengence" Zootopia Obliviate Word Girl Fraggle Rock / "Deep deep dark dark deep dark pit" Endor and Ewoks "Taxi!" Luke Skywalker, Alderaan, etc. "Hooray! I'm useful! I'm having a wonderful time." Podcast references Turbotastic Ferg's Atari 2600 Game by Game Podcast Retro Game Club Hugues Johnson's new show Feedback & Stories TrekMD's Pac-Man games article Next up: Supercross 3-D! Attached thumbnail(s) http://atariage.com/forums/blog/615/entry-15790-27-flashback-the-quest-for-identity/
  17. Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/27-flashback-the-quest-for-identity Find out who you really are and then foil the alien conspiracy in Flashback: The Quest for Identity. Learn about the companies involved in bringing this game to the Jaguar, what it took to make the cutscenes, and how to recover your teleport receiver with one weird trick. Along the way, we uncover a previously-unknown cheat code, dig into all the various ports and their differences, and argue about whether the Titan in this game is a planet or a moon. Also included is feedback, lots of feedback, from Bryce, Andrew, Derek, Hugh, TrekMD, Ben, Mike, Arethius, Rhett, and Hugues! Plus storytime. Show Notes General Links jaguar.gamebygamepodcast.com Gopher: gopher://gamebygamepodcast.com/1/jaguar (surfin' like it's 1993) Jaguar Game by Game Podcast Store Podcast Episode Guide Michael Current's Awesome Atari History Timelines Forums AtariAge atari.io RetroVideoGamer Game Links Game on AtariAge Game on MobyGames Developer, Distributor, and Development Tiertex Design St udios Geoff Brown Holdings More on US Gold and Tiertex Donald Campbell's LinkedIn profile Paul Cuisset interview, Nintendo Life Paul Cuisset interview, Retro Gamer Gameplay & Graphics Notes Walkthrough (SNES version) Previews & Reviews ST Format preview, June 1994 GamePro preview, January 1995 GamePro review, April 1995 Mega Fun, October 1995 (German) Just Games Retro April 2009 Cheats & Codes Level codes on AtariAge WOOHOO! World premiere codes: enter "CORLEN" or "ZULU" to view the game ending sequence Ports Let's Compare: Flashback (emulated) Flashback Comparison (real hardware) Changes in the Jaguar version Sega Genesis/Mega CD version's manual (with comic book component) REminiscence (cross-platform Flashback engine) Sega Dreamcast iOS Advertisements TV/Movie/Game/Music/Book References Another World (Jaguar port, out of print) "I want no acts of vengence" Zootopia Obliviate Word Girl Fraggle Rock / "Deep deep dark dark deep dark pit" Endor and Ewoks "Taxi!" Luke Skywalker, Alderaan, etc. "Hooray! I'm useful! I'm having a wonderful time." Podcast references Turbotastic Ferg's Atari 2600 Game by Game Podcast Retro Game Club Hugues Johnson's new show Feedback & Stories TrekMD's Pac-Man games article Next up: Supercross 3-D! Attached thumbnail(s) http://atariage.com/forums/blog/615/entry-15790-26-flashback-the-quest-for-identity/
  18. So I thought I'd work on my golf game for the Channel F again. But what could I add? I had thought about trees before, but then I thought since they're green on top and the background is green that wouldn't work. But now, I bit the golf ball and added a couple of trees to hole #4. I had to make the game decide whether the ball hit the water or a tree. I was having trouble again until I realized I hadn't changed the code to tell it it was on hole #4. So now I can go ahead and change it so it can recognize a variable on each hole to tell whether the hole had trees or water in it. Since the game recognizes each thing individually, I could have one tree and one small lake in there. I had to change the code so the ball stops when it hits a tree instead of going over water. You don't lose a stroke when you hit a tree, either. My trees are all red, so you'll have to use your imagination a bit and think it's autumn or something. I think they look more like lollipops than trees, but they're trees. http://atariage.com/forums/blog/168/entry-15789-red-trees/
  19. http://anthologyone.thecomicseries.com/comics/pl/982416 http://atariage.com/forums/blog/757/entry-15788-space-roanoke-27/
  20. This is going to be a difficult game to look at since it feels almost blasphemous to do so; the first of something is always sacred. Pitfall (I’m omitting the ‘!’ because Word freaks out and capitalizes everything), is generally referred to as the first side-scrolling platforming game, or at least the first one to do it right. It is one of the best selling games on the 2600 and is considered one of the best games on the console, if not ever for its contributions to gaming as a whole. But, and there’s always a but, how does it hold up? A true sign of a timeless game is that it’s still fun to play all these years later, the Atari and many consoles from that time period have tons of games that could be considered timeless. On the 2600 alone you have games like Missile Command, Centipede/Millipede, Jawbreaker, Worm War I, Frankenstein’s Monster, Combat, Midnight Magic, Ms. Pac-Man, Wizard of Wor, the list will go on for pages and pages if I continue. But does Pitfall make that list of timeless games. Please be aware that I’m looking at Pitfall with my own modern perspective, I wasn’t there in the 80’s so I cannot speak about it in that context, but if it really did spend 64 weeks in the number one spot then I get the feeling that… Well, I might be getting a new asshole after this one. The graphics are simple and clean, the graphics are so ubiquitous that non-gamers even know what game they’re from. The sprite work on Harry and the obstacles he faces are expertly made and definitely hold up, I’d say that the graphics are several years ahead of their time; a game like this probably wasn’t seen again until Jungle Hunt in 1983 or even Montezuma’s Revenge in 1984. I’m still amazed by how smooth everything moves and feels, there is no sprite flickering to be seen, and Harry’s run cycle is extremely well animated and looks uncannily fluid, as do the vine movements. The graphics are perfect, they’re iconic, and that’s the end of that. The sounds I’m a bit more on the fence about, a good portion of the game is played in silence since Harry makes no sound when he runs, he makes plenty of noise whenever he’s jumping or screaming his head off whilst swinging on a vine, but not when he’s running. There is a small selection of sounds that will play whenever you do something or if something happens to Harry. There is a very squeaky jumping noise, an odd groaning noise whenever you fall down a hole, another strange groaning noise when you make contact with a barrel, the classic Tarzan yell when swinging on a vine, and the classic ‘you are dead’ jingle. There is also a triumphant jingle for when you collect a treasure. Apart from those sounds everything else goes by in silence, the snapping of alligators, the hissing of deadly cobras, the whoosh of a suddenly appearing sinkhole, not even the barrels make a sound as they trundle past you at high speed. I know that David Crane was working with a severely constricted amount of memory, fitting the whole game on a 4K cartridge, and looking at the file size on my hard drive it looks like every byte was used, it would have been impossible for him to have fit more sounds in the game if he’d tried. Now this is where we get to the most important part of any game, the gameplay. The premise of Pitfall is simple, get from the left of the screen to the right of the screen while avoiding obstacles and collecting treasures, there are 32 treasures in all and you have three lives and twenty minutes to grab them all or you lose the game. The obstacles you’ll face on your quest for wealth include alligators, tar pits, sink holes, cobras, giant scorpions, an ungodly amount of barrels, and gravity itself. There are 255 screens that contain a combination of these obstacles, but the combinations aren’t random, they’re the same every time, and certain combinations won’t happen, like barrels and alligators on the same screen since that would be almost impossible (unless I haven’t gotten to that screen yet). Some screens are ridiculously easy like the sinkhole with a vine over it, or present a good amount of challenge like the three-pack barrels over a sinkhole. Most of your lives will be claimed by the alligators though, you can only stand on the two pixels that are their heads whenever they open their mouths otherwise you’re dead, the collision detection for this part is rather strict. Pitfall is not a game you can rush through, the obstacles simply won’t allow it, if you get the precise timing of each individual obstacle down to a T then you’ll be able to get through the game with some speed, but even that won’t be enough to get all 32 treasures, that is why you must use the underground caves. The caves can be accessed with the ladders that you see dotted across the different screens or if you’re feeling a bit impatient you can just jump down one of the holes. The caves are not without danger, the giant scorpions are particularly difficult to jump over and dead ends are common forcing you to backtrack past the scorpions again but the trade-off is rather worth it since each screen traversed in the caves equates to three screen above ground, you need to use the caves to beat the game. Unfortunately this is where I come in, and frankly I don’t particularly enjoy Pitfall, I’ve probably been spoiled by other newer platformers, but I just find Pitfall, and even its sequel to be rather boring, I find that the flat design present in every screen makes them blend into one another and I just don’t feel any reward or satisfaction when playing. The controls also aren’t quite my cup of tea, I’d really like to be able to control my jumps in midair much like Bobby is Going home, and I find that pressing down to let go of vines to be rather odd but that doesn’t really detract from the game in any way. All in all Pitfall is legendary, it’s iconic, and I just don’t like it. As you all know I have very unconventional tastes when it comes to games, so this honestly doesn’t come as a surprise. Personally I’m not a particularly big fan of most platform games in general, I couldn’t give two shits about Mario or Donkey Kong and I only like Sonic 2 because of the music and Sonic Spinball because it’s pinball, actually the two platform games I DO like are both on the 2600, Keystone Kapers and Frankenstein’s Monster are both excellent platforming games and I’d readily play them over Pitfall any day. Unfortunately Pitfall’s prices don’t reflect its commonality; you’ll probably find loads of overpriced copies in the wild and online. The cheapest loose copy on Ebay sitting at $7.90 free shipping which is ridiculous for a game that’s as common as 3D Tic-Tac-Toe or Amidar, the latter of which you can usually find in-box for 10 dollars or less, and speaking of in-box… The cheapest boxed copy of Pitfall currently on Ebay is sitting at 52.99$ I think I paid that much or a little bit more for Jawbreaker CIB, or Frankenstein’s Monster CIB, or any of the Mystique titles I own CIB. It’s worth 15 maybe 20 dollars in the box and maybe 3 dollars loose so don’t buy anything that’s on Ebay unless it’s in those price ranges, but you’ll probably find one in the wild that’s cheaper than that, I hope. I won’t send Pitfall to the Collector’s Zone, I can’t, I may not like it but I cannot deny it’s heritage and impact on gaming as a whole, it’s possible that without Pitfall we wouldn’t have Mario or Sonic (or Bubsy) or any modern or classic platforming games. It may not be the best but it was the first, so well… I gotta love it for that. Attached thumbnail(s) http://atariage.com/forums/blog/729/entry-15786-pitfall-activision/
  21. I finally finished the YouTube video, so I've submitted it to the workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1720872782 http://atariage.com/forums/blog/7/entry-15787-joehaynus-my-csgo-workshop-submission/
  22. I made out big time with this haul! http://atariage.com/forums/blog/3/entry-15785-sega-saturn-games-holy-cow-what-a-haul/
  23. One of the biggest problems I had to overcome in making this giant mouth deadly was how do I get a collision between a tooth and a sprite. I eventually overcame this problem with this solution: Yes, it was another day of coding. Well spent or not? You decide. Now I'm bored and sick of coding for the day. And I only woke up at 11am. I only spent a couple of hours on this. http://atariage.com/forums/blog/168/entry-15784-rockets-that-melt-in-a-mouth/
  24. Newest Bubsy game is 20% in the Playstation store up to the release date! Bubsy wishes Happy Easter! Fan response... And one other fan entry... (A good poster shot from the upcoming game) Attached thumbnail(s) http://atariage.com/forums/blog/234/entry-15783-cruisin-twitter-20-off-ps4-digital-release-april-2019/
  25. I think it’s about time I finally review one of my favorite Xonox titles, Motocross Racer. This is the pinnacle of pre red box programming; seriously the sheer amount of game they managed to stuff into a little 8K cartridge is amazing. I don’t really have much to say about Xonox as a company, I think I’ve already said all that could be said but for those of you who haven’t heard… Xonox was a subsidiary of K-Tel a telemarketing company that sold a wide variety of products on daytime and late night TV. K-Tel was aware of the burgeoning video game market and wanted to cash in and so they created Xonox to sell unique double ended cartridges. Apparently Xonox was made up of several teams spread across the U.S., none of them had direct contact with the others and they simply sent the finished products to K-Tel to be shipped off. You may notice that some of the games bear a stylistic resemblance to each other that’s because they came from the same team of programmers. Even though K-Tel had Xonox they still weren’t satisfied and so sold cartridges directly under the name K-Tel Vision, I’m pretty sure they’re just rebranded Ultravision T-handle carts, or vice versa. K-Tel Vision carts are incredibly rare and expensive and can co for upwards of 200 dollars for a loose cart so if you see one for a good price then I’d recommend you snap it up. That’s a brief history of Xonox, but we’re ultimately here to look at the game, due to this game’s complexity I’ll split each of the three unique parts into three paragraphs since each of these three parts could be a game on their own. Event 1:Desert Scramble This portion of the game is a behind the back racer where you must avoid incoming obstacles that scale in from the distance. Your ultimate goal is to reach the mountain that is slowly rising from the horizon much like A VCS Tec Challenge or Aztec Challenge. The graphics are quite nice, your little guy on the motorcycle may be wearing an odd assortment of clothes (navy blue shirt and hot pink pants? Seriously) but he’s still well detailed. The scaling obstacles are very good too, they have to be rather small for scaling reasons, but they are detailed enough and the speed at which they can approach the screen is quite impressive. At the bottom of the screen you’ll see a set of timers, the top one is your elapsed time while the bottom one is the pace time, you want to stay below the pace time otherwise the bottom of the screen will go red and you won’t quality for the next event. Unfortunately the sounds don’t quite compare to the graphics, as far as I can tell you have a grand total of two sounds, the sound of the engine and the sound of you hitting something. The engine sound is the same generic engine sound you’ve heard several million times except it’s really loud and there’s nothing to offset it so that’s all you’ll be hearing, it gets obnoxious very quickly. I’d recommend playing some music just to drown out that sound alone. Event 2: Hill Climb In this event you have to remain on a zigzagging path while avoiding obstacles and moving as fast as possible. You’ll encounter all sorts of obstacles like trees, and trees, and logs formerly trees, and giant holes in the ground. The track itself reminds me of Spike’s Peak except the thing actually scrolls vertically, which is rather amazing, and yes the scrolling is nice and smooth. The controls take a bit of getting used to but when you do you’ll find them to be fluid and well suited to this particular game mode. Again it’s the same deal as coming in below the pace time, you’ve gotta keep the bottom of the screen green, thankfully on the standard game variation you only have to be going an average of twenty MPH to qualify for the next event and you bike can go 100! But be careful if you hit any obstacles your bike will become damaged and you will lose 20 MPH from your top speed. If you crash five times the game is over hit that reset switch and try again. If you’re wondering about the sounds then don’t worry they’re exactly the same. Event 3: Beach Sprint This is the final event, a mad dash to the finish line on a beach of all places. I think this is my favorite event from a visual standpoint; the horizontal scrolling on the water and background mountains/sand dunes is excellent and as we all know the 2600 hates going horizontal. This time you’re pitted against your fellow racers who are approaching you from front and back, but they aren’t the only obstacles you’ll face. Beach blankets, flags, and volleyball nets will stand in your way, and don’t forget what happens when you crash. Once you complete it (if you complete it) you’ll be taken back to the start where the average speed to qualify is raised. This game takes on three types of racing game, behind the back, top-down Micro Machines style, and horizontal, and does them all nearly perfectly. The graphics are excellent and the programming is solid, I don’t really have anything bad to say about this game. Well actually there is one thing I don’t like about this game and that’s the price. There is currently one listed on Ebay for 45 dollars free shipping and they have historically sold for upwards of 50 dollars. Since this is Xonox and they’re the double ended cartridge kings this game also came bundled with another, the Tomarc the Barbarian/Motocross Racer Double Ender is sitting at a lofty 9 on the AA rarity scale making it the rarest Double Ender Xonox ever released, it’s so rare that neither Pricecharting.com or Gamevaluenow.com have any sales info on it, Pricecharting doesn't even have it listed, so I can’t even tell you a rough price for it. At a guess I’d say it’s worth around 200 dollars but it could be more or less I just don’t know. Now we come to the point where I either deem this game a collector’s item or something everybody should own and honestly I’m rather torn. The game almost justifies the price, almost… If it was 30-35 dollars I’d say get it without hesitation, but at 45-50 I’m on the fence. How ‘bout this, if you can find a copy for less than 40 dollars get it, if it’s nearer to 50+ then I’d say pass. Attached thumbnail(s) http://atariage.com/forums/blog/729/entry-15780-motocross-racer-xonox/
×
×
  • Create New...