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  1. I went AWOL on my Youtube account https://www.youtube.com/user/cessnaace/ several years ago due to illness, injury, and a dead computer. While I was AWOL my account stayed constant at an average of 1,828 subscribers. Since my return not only have I not gained any new subscribers, I've lost a handful of the ones that I already had. This probably has to do with my having to rely on recording videos with my Smart Phone. I have posted two Polls on my channel within' the Community section. Please consider taking the Polls. They are both short and would help me greatly. https://www.youtube.com/user/cessnaace/community Meanwhile ... Steps That I've Already Taken In Preperation For Upgrading My Youtube Channel Replaced the PC that died. Bought an expensive microphone which produces high quality results. Installed Audacity. Steps On The Agenda Upgrade PC Graphics Card to one that can handle capturing high-resolution play footage. Buy a Video Capture device to capture play footage from consoles. Buy a new Web Camera. Switch from the Smart Phone to a High Quality Digital Camera. Money is tight for us at the moment. Very tight. But I will NOT stop gaming. Nor will I stop buying games. That's in my DNA! http://atariage.com/forums/blog/760/entry-15782-you-can-decide-the-fate-of-my-youtube-channel/
  2. The Intellivision is way better than the Odyssey2. Due to the fact it has INTVBasic on it. So I decided to ditch the Odyssey2 version and work on it for the Intellivision. I was still having trouble with the UFO missiles and was wondering a few things, but I got them worked out. I don't do anything special for Easter, so I can devote all my time to whatever I want. I'm saying that like I want to devote my time to being angry. Bah. I played Mario Kart 8 Deluxe for the Switch a few days ago. Discovered I can do just as good on the 150cc and 100cc as I did on 50cc. I was hoping the mirror track would have the cars come at you in Toad's Highway like they did in the N64 version, but no. They don't. Idiots. http://atariage.com/forums/blog/168/entry-15781-midspace-on-intellivision/
  3. Apparently the music I made isn't music at all, but an album of Romanian phrases, that is, according to Windows Media Player. It gets the craziest album info from heaven knows where and associates them with the CDs I made. So I had to tell it to stop doing that. And add my own album info. I thought I had done that, but I had to do it a second time, this time to stop it from doing that when I put in an album to rip to my computer. I got extremely bored so I thought I'd see if the album info for discs I made on my previous computers would work. Turns out no. Now I'm listening to stuff that even though I made it, I forgot about, so it's like listening to brand new stuff. And I'm going to pick up the previous project where I left off. I was making a tenth "album" of interesting noises when I stopped because I had no ideas for weird noises I could make. So now I get to do that. I have about 30 minutes' worth of "new" noises to listen to. http://atariage.com/forums/blog/168/entry-15779-fighting-with-windows-media-player-again/
  4. I have been going through my Atari 8-bit games and looking to translate them into TI-99 games, mostly BASIC. The games I wrote in Atari MSBASIC are fairly straight forward translations. Atari BASIC has the issue of strings being completely different but can be got around. One thing that both Atari BASICs have in common is the Atari uses 40 column text. This can be a tedious issue to fix when translating to TI99 32 column text. You have to go through each line check, recheck, reformat recheck again etc... It would be nice if the TI99 had a 40 column text mode... oh wait, it does it's just not easily accessible in XB. But some nice people, much smarter then I in all thing TI99, have addressed this deficiency. Enter the 'Senior Falcon' (Harry Wilhelm) with a wonderful little utility called T40XB which makes the 40 column mode usable from XB. For more on it read this thread: http://atariage.com/forums/topic/289953-40-column-routine-or-early-version-of-xb24-for-xb/ Simply you use CALL LINK routines to call the T40 and use the 40 column routines in it's own screen. Here is the file: the ZIP file has a very nice booklet with it. Now to the game. To test this 40 column routine I chose the simple game 'Civil War'. It's from David Ahl 'BASIC computer games book'. Here's a copy of the book online: https://www.atariarchives.org/basicgames/ How I got this game from the Atari to the TI99 was thus: 1.) load the game in Atari Altirra emulator. 2.) print the game to text. 3.) do global REM of lines that the TI99 won't understand (such as POP) 4.) global replace PRINT with CALL PR(.. 5.) create CALL routine: CALL PR(A$) CALL LINK ("PRINT",25,1,A$) SUBCALL 6.) Now go through the program and change other things such as INPUT and replace multiple PRINTs with SCROLL 7.) start classic99 and paste in the code and save, test, save, test ..... All in all this conversion didn't take that long since string use was minimal and I didn't have to go line by line reformatting. The T40XB does eat into the stack area in the VDP so you will have about 2k less memory for created CALLS and string arrays. It doesn't use any main memory though. It does, currently, have an issue with classic99 sometimes locking up the emulator but Tursi is looking into that. Here is the game disk: from the menu press 2. It starts the T40XB package which calls the civil war game. be sure to check out the manual booklet. chow for now, HLO Attached File(s) T40XB1.zip (146.67KB) Number of downloads: 0 XBGames1.dsk (360KB) Number of downloads: 0 http://atariage.com/forums/blog/528/entry-15778-ti-99-40-column-text-game-using-t40xb/
  5. Since the beginning of time there has been dust and since almost the beginning of gaming there have been ways of keeping dust off of your stuff. With the 2600’s unique ridged design it has a very striking look to it but it’s also a bastard to clean as all of us who’ve had basement/garage/thrift store finds know. The 2600 is a goddam dust magnet, and since its conception there have been ways of preventing such uncleanliness from occurring. Atari was clever, they build dust covers into their cartridges, which means that unless it’s been through hell a cartridge will usually never require a cleaning, most third party companies and later on Atari themselves omitted built-in dust covers though. It’s too bad that Atari didn’t have a built-in dust cover for their console though, so I guess you can settle for the next best thing a third party dust cover. There were dozens of these things offered by dozens of companies, in some cases the same product was being sold by a different company. The Game Center The most common dust cover you’ll find is actually from Atari themselves, we’ve all seen a Game Center, and some of us are even unfortunate enough to own one. In essence it’s just a large hunk of plastic and woodgrain, it’s advertised as being able to hold 27 cartridges, controllers, manuals and ‘accessories’. The thing itself it’s all too unpleasant to look at, especially the Sears Tele-Games version, but it’s large, it’s bulky, and most importantly it’s very fragile. The dust cover is just a large piece of shaped smoked plastic that really hasn’t aged well, it’s not uncommon for the cover to be cracked or chipped but usually it’s just missing altogether rendering the dust cover function redundant. If you have a small collection and don’t intend to get much more than would fit in the Game Center then you’d be pretty safe in owning one otherwise you’d best stay away. The Vid-Tari/Vid-Lid This thing is weird; it is a dust cover that fits over top the system and rest in the crack between the top portion and the base of the machine. Again it’s just a large lump of plastic but I think it’s one of the more cleverly design dust covers out there. Due to how tall the cover is you can fit two controllers beneath it resting on the console, on the top of the cover is an indent the will fit up to 10 cartridges, and around back there is a little cubby to hold as many manuals as you can stuff in it. The thing is made from shiny black plastic, which on the box is made to look transparent but is actually opaque, but I think it looks very nice when paired with a Vader 2600. This thing was sold by a company called Video Specialties as the Vid-Tari and the name was changed later on to the Vid-Lid. Honestly this thing is worth tracking down just for how strange it looks. The VideoStak Video Game Center If you thought the Game Center was excessive then this thing will blow your mind. This thing is huge coming in at a whopping 18.25x16.5 inches it takes up as much floorspace as a modestly sized end table and is almost as big as my computer. There is a good reason this thing is so big though, it has to hold a lot of stuff, but it doesn’t do it vertically. A quick note, VideoStak also originally sold the Game Center, I’m pretty sure Atari just bought stock from them and slapped their name on it, because of this the Game Center clear plastic dust cover is interchangeable between the two. The Video Game Center has the cartridge storage at the back, it can hold 18 2600/Colecovision cartridges or 24 Intellivision cartridges. I only mention the Colecovision and Intellivision because this thing is designed to fit not only the 2600 but the Intellivision, Colecovision, Intellivision II with Voice Module, and the Coleco Gemini. The one thing that really confuses me is how you’re expected to fit the console accessories like controllers, cords, and manuals in the thing, it’s a mess of plastic protrusions and nothing seems to fit anywhere. Honestly you’d be better off with the Game Center. Fabric This is just your basic dust cover, a piece of fabric fitted for the console, no fancy storage solutions, no plastic just fabric. These are the best way to go since no matter what console you have somebody makes a fabric dust cover for it, and in some cases you can even get customized one off of sited like Etsy. Atari did release their own branded fabric dist cover, it’s denim with Atari emblazoned across the top in white ink, whatever you do don’t wash these things the ink will wash right off. Also the Atari branded one doesn’t fit heavy sixers all too well, it’s a bit snug in places. Just get one of these. Others… Imagic released their own dust cover/storage solution it is called the ‘Imagic Video Storage Center’ just rolls off the tongue, it looks fairly standard and doesn’t seem to do anything particularly special. The Atari 2600 Carrying case:… Well that seems fairly self explanatory. The Video Game Organizer: It looks like the Imagic one except it’s reversed and has space for the Paddle controllers on the side. Attached thumbnail(s) http://atariage.com/forums/blog/729/entry-15777-you-hate-dust-we-got-something-for-that/
  6. A couple visitors from Cape Suzette landed today! Attached thumbnail(s) http://atariage.com/forums/blog/595/entry-15776-they-came-from-cape-suzette/
  7. Links Forum Topic Notes Composite output Two versions: Single and dual transistorSimon says the two transistor version is better Removes RF box Design only, not a premade kitPCB is designed, Eagle files are available (contact him on the forums!) http://atariage.com/forums/blog/762/entry-15771-simonplatas-composite-mod/
  8. Links Website Notes Composite, S-Video, and RGB output Easy install if TIA is socketed Six different color palettes Supports NTSC and PAL Premade kit available http://atariage.com/forums/blog/762/entry-15775-darktims-2600rgb-mod/
  9. Links Example - eBay Auction -- Item Number: 311634197062 Notes Single transistor design Composite video only Premade kit http://atariage.com/forums/blog/762/entry-15774-generic-one-transistortwo-resistor-ebay-mod/
  10. Links Website Forum Topic Notes Composite, S-Video, and RGB output Video only. No audio output Premade kits available Plug n Play version available for revisions containing a CD4050 chip Keeps RF circuit intact?? NTSC & PAL support http://atariage.com/forums/blog/762/entry-15773-ultimate-atari-video-uav-rev-d/
  11. Links Website Notes Composite output Single Transistor design Premade kits available Removes RF box NTSC & PAL support Very, very small http://atariage.com/forums/blog/762/entry-15772-the-future-was-8-bit-deluxe-av-mod/
  12. Links Website Notes Composite output Single transistor design Premade kits available Ships from Turkey, can take a while to arrive Removes RF box Also offers a combo AV/Pause kit (I've used this one, it works pretty good!) http://atariage.com/forums/blog/762/entry-15770-cool-retro-projects-composite-mod/
  13. Links Website Review by Ben Heck Notes Composite and S-Video output Stereo Audio Design only, premade kits no longer sold http://atariage.com/forums/blog/762/entry-15769-longhorn-engineers-av-mod/
  14. Links Ben's Website Notes Composite output Single transistor design Design only, not a premade kit Removes RF box http://atariage.com/forums/blog/762/entry-15768-ben-hecks-composite-mod-v2/
  15. Hello! This blog is my attempt to catalog all of the various ways to modify your Atari 2600 so that it can output audio and video in higher quality than the standard RF output offers. I went looking for this information, and it's all over this site, but spread out over innumerable posts in the forums. Each post in this blog will cover a different mod, with some information about it, and links(s) out to any discussion or other details on it. Please join the discussion of this blog over in the discussion thread in the forums. Let me know ones that I've missed so I can add them, and any notes you may have on mods already listed. And please let me know anything I have wrong! http://atariage.com/forums/blog/762/entry-15766-welcome-to-the-atari-2600-av-mods-wiki/
  16. OK, another series within' my Blog here. So sue me (no, don't do that). There are so many Home Brews, Hacks, and Reproductions that I keep running across that I don't own for my collection. I want physical copies of these games but they seem to no longer be available. How have I discovered these no-longer available gems? Well, there are several ways actually. Youtube Play Videos Submitted for voting at http://highscore.com Internet Searches Pre-Loaded into my current emulator, EMU7800. I downloaded it for FREE at the Miscrosoft Store. While there was one 1 Home Brew for the 2600 (Oystron), there are many for the 7800. Included a some Prototypes as well. I'll start off with 4 games that I wish to own. Game: Lasercade System: Atari 2600/VCS Type: Prototype Reproduction (20th Century Fox) Programmer: Lee Actor A 3-D shooting gallery. Blast the targets before the time expires, but be sure to avoid hitting the rotating mirrors or you may just be your worst enemy and blast yourself. Originally designed by 20th Century Fox, Lasercade was eventually released at the 2007 Classic Gaming Expo, complete with a unique label, box and instructions. I found it listed at Good Deal Games as Sold Out! Game: Plutos System: Atari 7800 ProSystem Developer: Tynesoft Type: Prototype Reproduction Genre: Shoot 'em Up - Vertical Scrolling This is a good shooter for the system, so naturally I want a physical copy. YOUTUBE VIDEO REVIEW OF PLUTOS The No Swear Gamer Game: Santa Simon System: Atari 7800 ProSystem Type: Home Brew Publisher: Atari Age Released: 2006 Programmer: Matthias Luedtke This Holiday take on the classic Simon game was one of many Home Brews for the 7800 that was Pre-Loaded into version 2.2 of EMU7800. This could be re-released as one game on a Holiday Multi-cart. My current best score is 14 (via emulation of course), although the current World Records at http://highscore.com are 20 (on actual hardware), and 22 via emulation (held by S.BAZ). Game: Sirius System: Atari 7800 ProSystem Developer: Tynesoft Type: Prototype Reproduction Genre: Shoot 'em Up - Horizontal Scrolling I have the finished game in EMU7800, but I want a physical copy. YOUTUBE VIDEO REVIEW OF SIRIUS The No Swear Gamer HERE IS A COMPLETE LIST OF HOME BREWS AND PROTOTYPES PRE-LOADED INTO EMU7800 (VERSION 2.2) All are for the 7800 ProSystem unless otherwise mentioned. All Prototypes are finished versions Apple Snaffle (2010) Arkanoid - 0911 (2011) Armor Attack II (2013) Asteroids Deluxe (2007) b*nQ (2007) Beef Drop (Demo Version; 2006) Bentley Bear's Crystal Quest (2012) Crazy Otto (2010) Donkey Kong XM (2013) FailSafe (2009) Frenzy / Berzerk (2013) Frogger (Demo; 2005) GATO (Prototype) Harry's Hen House (2009) Jr. Ms. Pac-Man (2009) Jr. Pac-Man (2009) Jr. Pac-Man - Tunnels (2009) Klax (2002) Meteor Shower (2011) Moon Cresta (2011) Oystron (v. 2.9; 2600) PacArcade (2011) Pac-Man - 320 (2011) Pac-Man Collection (2006) Plutos (Prototype) Q-bert (2005) Rip Off (2012) Robot Finds Kitten (2004) Santa Simon (2006) Scramble (2012) Sirius (Prototype) Space Duel (2007) Super Circus AtariAge (2010) Super Pac-Man (2008) Tubes (2004) Wasp - Standard Edition (2009) Worm - 0703 Are there any that you are looking for that I missed? Or do you know where physical copies of the featured games can be obtained? http://atariage.com/forums/blog/760/entry-15767-home-brew-desires-1/
  17. A homebrew game for Sega Genesis by Big Evil Corp.! http://atariage.com/forums/blog/3/entry-15765-genesis-does-tanglewood/
  18. So I was thinking about what I could do about Frank the Fruit Fly and saving. Then it occurred to me: Passwords. But how could I do passwords when I have the health to worry about? Incorporate them into the password. So I made a password screen to enter the passwords in. Pressing B at the title screen makes Frank move left and goes to the password entry screen. This is just a test, I was planning on making it better looking, but I don't know how. At the beginning of the second level a password shows up. So I had to make the level start by pressing A so you get more time to write down the code (or whatever.) On the password screen, pressing A enters a number, pressing B erases a number, and pressing C goes to the game. If a password doesn't work, it just goes to level 1. Frank is the cursor in this, pressing left and right moves him under a number. But using it in a real Pokemon Mini, sometimes when moving Frank right, he skips a space or two, and I don't know why that happens because it works fine in the emulator. So I saved Frank. Not the way I had hoped (I think passwords are kind of lame, but I guess needed when even the big official companies don't want to pay extra for batteries). Plus, I can still test it with Ditto Mini without having to worry about whether it will work on a real Pokemon Mini or not. Attached thumbnail(s) http://atariage.com/forums/blog/168/entry-15764-passwords/
  19. What time is it? You guessed it its crappy movie tie-in time, and what disappointing movie-based game are we going to be looking at today? Krull? No… Ghostbusters? Nah! Philly Flasher?.. Hell no! Ah! Of course there can be no other than Mega Force! Who remembers Mega Force? ‘cause I don’t, this movie was a total flop at the box office barely making back a quarter of its 20 million dollar budget. It’s your standard Mad Max style post apocalyptic future with awesome vehicles and explosions everywhere. This movie is so disliked that it has a 0% on Rotten Tomatoes with critics, though it seems audiences like it a bit more with it sitting 41% with them. With a movie this well received it seems only logical that a game bearing its name should be released for the good old Atari VCS. Before we delve elbow deep into this stinker I feel the need to impart some trivia. The commercial for the Mega Force Atari game featured a young Brian Cranston of Breaking Bad fame, he still looked like a 50 year old man though and only had around five frames of his face in shot but it is undeniably Brian Cranston. Okay no more trivia. I gotta hand it to them; they did very good when it came to the graphics of Mega Force. The background and environments are detailed and pleasing to the eye. The enemy sprites are rather simplistic but they get the job done well enough. The sprites for the cities, fuel depots, and other environmental items like palm trees and oases are done fantastically and are very detailed by 2600 standards. Overall the graphics are done well but I struggle to find anything meaningful to say about them so I’m just going to go on to the sounds. The sounds are alright, they’re good and chunky just like I like them. The shooting and explosion sound effects are particularly gratifying but that’s about all I can say about them. The rest of the sounds are the same ones that you’ve heard dozens of times in every other Atari game, in fact I can’t say with certainty that any of the sounds are original, they might all be reused from a different game, Fox or otherwise. The gameplay is so close to being good that it hurts, but it just has so many flaws that it doesn’t quite work. The game that they were trying to emulate was Defender, what with the side-scrolling shooter gameplay and overall feel. The problem is you aren’t allowed to go all out scorched earth like in Defender, here you have to be slow and meticulous because you aren’t out to just destroy things you have to protect them as well. You are tasked with destroying the black and red enemy base while also protecting the white and yellow city of Sardoun, it sounds simple. The get to the enemy base you have to cross a no-man’s-land of enemy aircraft, ground to air missiles, and fuel depots. Here’s where things get difficult, saucers will appear around fuel depots, as will the missiles, the saucers will fire on you pretty indiscriminately while the missiles will lock onto your position and attempt to hit you from the bottom. Any sensible person would just nope the hell out of there but you can’t you have to stop and destroy the saucers because the saucers will continue forward and destroy the city of Sardoun, the game won’t end if the city is destroyed you can destroy the enemy base and finish the round but you won’t get any points for it and you’ll lose a life. So, you’re being forced to confront the saucers it sounds like it shouldn’t be much of a problem, but it is. You maneuver like a three legged rhinoceros wading through molasses, turning around from full speed takes about half the screen and vertical movement is extremely slow while moving forward makes Usien Bolt look like a tortoise. The game simply doesn’t work; you are forced to make calculated and sudden movements with the controls from Defender, while maintaining your fuel level, destroying enemies that are attacking from front, back, and bottom, and if you let a single enemy past you may lose the game because those suckers can level Sardoun in a few seconds. The manual mentions bonus items that will boost your score but they won’t matter since you either won’t be alive long enough to collect them, or you won’t get any points from them since Sardoun was leveled since you missed a single saucer and couldn’t turn around in time. If the controls were more precise many of these complaints would be retracted, but as it stands Mega Force is just an average to bad game. If you want a copy for yourself then you’ll be paying around 7-20 dollars for a loose cartridge and 35+ for a boxed copy. It’s Collector’s Zone for Mega Force without a doubt, just play Defender or Defender II you’ll have a far better time. Attached thumbnail(s) http://atariage.com/forums/blog/729/entry-15761-mega-force-20th-century-fox/
  20. Well, it's finally happened. I received an Invoice from Packrat Video Games for 2 of the games that I ordered. But there are additional games that I have ordered from them. There's Important news on the Packrat front further down the page. For the first order of business I'd like to make mention of a PAL Exclusive that I received the other day from the U.K., and that's Meteor Defense, published by ITT Home Vision in 1983. This game was released in different countries under different titles. PAL Game: Meteor Defense aka: Astrowar, Astro War, Astro-War, Dead Ray, Missile War, Sternen-Kampf, Sterngreig, War 2000, etc. System: Atari 2600/VCS/Sears Video Arcade Publisher: ITT Home Vision Copyright: 1983 Genre: Shoot' em Up! Horizontal Scrolling Players: 1 Controller: Joystick (Sega Genesis Game Pad Compatible) Origin: Europe Rarity: Undetermined http://highscore.com Yes, it's in the Database Purchased via eBay from a seller in the U.K. Cartridge $13.35 + $4.55 (S & H) = $17.90. I inserted the cartridge into my Atari 7800 ProSystem (NTSC) and the game displayed in Black & White. I expected this as the most likely possibility. I played several games like this and then made the following video, which I posted to my Youtube channel. Today, after playing several games of "Millipede" for the 7800 I removed that cartridge and thought that I'd play "Meteor Defense." I inserted it into my 7800, and what do you suppose happened? The game played as before, only this time in full color! I don't really have an explanation for this. YOUTUBE VIDEO OF METEOR DEFENSE IN COLOR Packrat Video Game 1: Astronomer (2600 Home Brew); NTSC Standard; Limited Boxed Version (#35 of 34). Includes game box, box protector, cartridge, instructions, Stargazers insert, Astronomer refrigerator magnet. $35 + $4.50 (S& H) = $39.45. I hear some of you thinking, "#35 out of 34?" When I placed the order I lamented that the Limited Box Run was sold out. His response was "I kept a couple of spares and put them aside for people like you." I STILL don't know what that means, but I'll take it. Packrat's site listed the Limited Boxed Version as Sold Out! It is now listed as There are a few remaining boxes left! Game: Astronomer System: Atari 2600/VCS/Sear Video Arcade Publisher: Packrat Video Games Programmer: Alex Pietrow Copyright: 2018 Genre: You are an Astronomer searching the heavens for stars. That would make the Genre Star Gazing? Cartridge Size: 4K Players: 1 Controller: Joystick or Paddle Rarity: Home Brew http://highscore.com Yes, it's in the Database YOUTUBE PLAY VIDEO OF ASTRONOMER GRay Defender PACKRAT PAGE FOR ASTRONOMER http://www.packratvg.com/astronomer.html Packrat Video Game 2: Explosive Diarrhea (2600 Home Brew). Cartridge and Manual only. $20 + $4.50 (S&H) = $24.50. So a total of $64 for these 2 Home Brew games. Game: Explosive Diarrhea System: Atari 2600/VCS/Sears Video Arcade Publisher: Packrat Video Games Programmer: Chris Read Copyright: 2014 Genre: Action Cartridge Size: 2K Players: 1 Controller: Joystick Rarity: Home Brew http://highscore.com Yes, it's in the Database YOUTUBE PLAY VIDEO FOR EXPLOSIVE DIARRHEA ILLSeaBass PACKRAT VIDEO GAMES PAGE FOR EXPLOSIVE DIARRHEA http://www.packratvg.com/ed.html PACKRAT VIDEO GAMES SITE http://www.packratvg.com OTHER HOME BREW GAMES (etc.) ON ORDER Atari Age except where otherwise noted. Al has informed me that everything will ship out together this week. ATARI 2600 2005 Mutigame Multicart -Hunchy -Jetman -M-4 -Marble Jumper -Nightrider -Rocket Command -Zirconium Assualt (Custom Reproduction) Berzerk: Voice Enhanced Draconian Elevators Amiss Gas Hog (Custom Reproduction) Juno First Lady Bug River Patrol (Custom Reproduction) Spaceman Splorf: Planet of Doom (Packrat) Warring Worms: The Worm (Re)Turns Atari 7800 Bentley Bear's Crystal Quest -POKEY Please Like, Comment, and Follow. Even this little entry took me over two hours to put together. http://atariage.com/forums/blog/760/entry-15763-feeding-my-atari-4;-home-brew-report-2;-pal-atari-log-2/
  21. Well, it's finally happened. I received an Invoice from Packrat Video Games for 2 of the games that I ordered. But there are additional games that I have ordered from them. There's Important news on the Packrat front further down the page. For the first order of business I'd like to make mention of a PAL Exclusive that I received the other day from the U.K., and that's Meteor Defense, published by ITT Home Vision in 1983. This game was released in different countries under different titles. PAL Game: Meteor Defense aka: Astrowar, Astro War, Astro-War, Dead Ray, Missile War, Sternen-Kampf, Sterngreig, War 2000, etc. System: Atari 2600/VCS/Sears Video Arcade Publisher: ITT Home Vision Copyright: 1983 Genre: Shoot' em Up! Horizontal Scrolling Players: 1 Controller: Joystick (Sega Genesis Game Pad Compatible) Origin: Europe Rarity: Undetermined http://highscore.com Yes, it's in the Database Purchased via eBay from a seller in the U.K. Cartridge $13.35 + $4.55 (S & H) = $17.90. I inserted the cartridge into my Atari 7800 ProSystem (NTSC) and the game displayed in Black & White. I expected this as the most likely possibility. I played several games like this and then made the following video, which I posted to my Youtube channel. Today, after playing several games of "Millipede" for the 7800 I removed that cartridge and thought that I'd play "Meteor Defense." I inserted it into my 7800, and what do you suppose happened? The game played as before, only this time in full color! I don't really have an explanation for this. YOUTUBE VIDEO OF METEOR DEFENSE IN COLOR Packrat Video Game 1: Astronomer (2600 Home Brew); NTSC Standard; Limited Boxed Version (#35 of 34). Includes game box, box protector, cartridge, instructions, Stargazers insert, Astronomer refrigerator magnet. $35 + $4.50 (S& H) = $39.45. I hear some of you thinking, "#35 out of 34?" When I placed the order I lamented that the Limited Box Run was sold out. His response was "I kept a couple of spares and put them aside for people like you." I STILL don't know what that means, but I'll take it. Packrat's site listed the Limited Boxed Version as Sold Out! It is now listed as There are a few remaining boxes left! Game: Astronomer System: Atari 2600/VCS/Sear Video Arcade Publisher: Packrat Video Games Programmer: Alex Pietrow Copyright: 2018 Genre: You are an Astronomer searching the heavens for stars. That would make the Genre Star Gazing? Cartridge Size: 4K Players: 1 Controller: Joystick or Paddle Rarity: Home Brew http://highscore.com Yes, it's in the Database YOUTUBE PLAY VIDEO OF ASTRONOMER GRay Defender PACKRAT PAGE FOR ASTRONOMER http://www.packratvg.com/astronomer.html Packrat Video Game 2: Explosive Diarrhea (2600 Home Brew). Cartridge and Manual only. $20 + $4.50 (S&H) = $24.50. So a total of $64 for these 2 Home Brew games. Game: Explosive Diarrhea System: Atari 2600/VCS/Sears Video Arcade Publisher: Packrat Video Games Programmer: Chris Read Copyright: 2014 Genre: Action Cartridge Size: 2K Players: 1 Controller: Joystick Rarity: Home Brew http://highscore.com Yes, it's in the Database YOUTUBE PLAY VIDEO FOR EXPLOSIVE DIARRHEA ILLSeaBass PACKRAT VIDEO GAMES PAGE FOR EXPLOSIVE DIARRHEA http://www.packratvg.com/ed.html PACKRAT VIDEO GAMES SITE http://www.packratvg.com Please Like, Comment, and Follow. Even this little entry took me over two hours to put together. http://atariage.com/forums/blog/760/entry-15763-feeding-my-atari-4-home-brew-report-2-pal-atari-log-2/
  22. Just wondering what everyone's favourite 2600 game. Mine would have to be adventure. This was the first game I bought with my own money also the first game I ever beat. Even today I get it out and play it it is still fun and on 3rd setting can still be a bit of a challenge. Bezerk would have to be my second favourite. I would say Pac man is my 3rd Yes don't kill me for that LOL. I just loved the game I got it for my birthday and was so excited my friends loved it too. Back when this was first released most people loved it I think today it gets a bad rap yes it did suck by today's standards but all in all I liked it. any thoughts out there? http://atariage.com/forums/blog/761/entry-15762-favorite-atari-game/
  23. So I worked a little bit on MidSpace for the Odyssey 2 the past few days. I added in a couple things. One thing I added in was missiles that move towards you to try and get you. Every UFO can shoot these. My original plan was to have each UFO stick to shooting one type of missile, but I couldn't get it to do that. So instead, each UFO can shoot both types of missile during one attack. I think this makes the game harder. Another thing I worked on was the left/right movement. Since the introduction of the horizontal moving UFO, having it stop at certain "stops" wasn't going to work, so I made it so in order to move the rocket, you keep having to press the joystick until you want it to stop and then it will stop. Some bad news for Frank the Fruit Fly likers. Since I can't figure out the save function in the Pokemon Mini, and since what I really wanted to do was have it save at certain areas, I've decided to put this game on the back burner. Some day, if I ever get the saving function in Pokemon Mini working, I'll pick it back up and continue. Not only that, it was too hard trying to think of certain scenarios to have Frank move through. Perhaps I'll try the new Pokemon Mini C compiler and make something for the Pokemon Mini that way. It'd be a whole lot easier. I designed a manual in case MidSpace for the Odyssey 2 gets released. The one I designed is a lot like the one for Aaron the Aant. So we'll see... Attached thumbnail(s) http://atariage.com/forums/blog/168/entry-15760-midspace-version-12/
  24. Another day, another programming adventure. This one wasn't very long though, as I am kind of getting tired of this game. I changed the way the UFO looks. It is now green with a purple center. The purple center is a character. In order to not have characters collide, I changed the star pattern (the stars are characters). It looks like a pattern going horizontal, but I try to differ the stars' Y positions so it looks random enough. Perhaps a few days of not working on it will make me want to work on it more. So it looks like this now. I had to lower that upper star because it flickered once in the ten minutes I was playing it. Like I said, I'm a perfectionist. I will often sit in front of the computer for a few hours in order to fix one seemingly minor thing that will irk me to no end if I decide to leave it alone. But going against my perfectionist ways is often my laziness. So it's an inner battle. Attached thumbnail(s) http://atariage.com/forums/blog/168/entry-15759-midspace-version-10/
  25. Sorcerer’s Apprentice is an odd one to say the least. This was the only one of the four planned Disney games to be released on the 2600; it seems the market fell out from under Atari very soon after this game’s release. What year did this game release on? 1983? Oh, that would explain it. The three other planned Disney games were Snow White and the Seven Dwarves, Donald Ducks Speedboat, and Dumbo’s Flying Circus, if you were wondering. All of these games have been recovered and it seems that they were all mostly complete before being scrapped. I know that it takes a lot of creativity to make a game but the premise for Sorcerer’s Apprentice seems so forced that it’s almost comical but I will have to talk about that in the gameplay section and before we can get there we’ll have to get through graphics and sounds so let’s not dawdle and just jump into it. The game opens with a fantastic title screen with a gigantic picture of Mickey Mouse’s face slap-bang in the center of it, but that’s not where this game’s great graphics end. The game has two play screens and one sub-screen you use to move between the two, the first screen is the mountaintop. The mountaintop consists of two nicely gradiented hills that take up the bottom part of the screen with the rest of it just being a big blue sky. Normally I’d complain about much of the screen going unused but I’ll get to that in the gameplay section as well, suffice to say it’s a decent screen. The second game screen is the well this is where all of the brooms are dumping their buckets of water, this is another decent screen but is a bit more abstract than the first. If you didn’t know those were stairs I’d bet you’d be very confused, but the only thing that really warrants mentioning is the rising water and how the parts of the screen that get submerged change color, it’s a really nice touch. The third screen is basically a transition screen between the two game screens it’s just Mickey climbing down a ladder to a doorway. Speaking of Mickey his sprite is done very well and is very true to the source material, red robe, blue hat, big ears, the works. The sounds aren’t all that impressive, mostly it’s a bunch of indistinct beeps and boops, with one small exception. The song The Sorcerer’s Apprentice or to be more precise the first two measures of the song will play once in a while, the composition isn’t bad and it’s actually on key which is nice. Otherwise there just isn’t all too much to the game. This isn’t your standard move-around-the-bottom-of-the-screen-and-shoot-at-things game, it’s your standard move-around-the-bottom-of-the-screen-and-shoot-at-things game with a bit of Apollo’s Lost Luggage thrown in there as well. While in the mountaintop screen all you have to do is shoot the falling projectiles, there are falling stars and meteors for you to shoot. The actions of the first screen tie directly in with the actions of the second screen let me explain. Each star that you miss while on the first screen creates a broom on the second screen resulting in the second screen filling faster and you losing the game more quickly. Every meteor you hit becomes two buckets on the second screen that will drain the water, but it’s not quite that simple. For a bucket to drain the water it must get midway up the screen but the buckets will retreat if a broom gets near so you have to get down into screen two and stop those brooms yourself because there’s no way you’re shooting all of those stars. Unfortunately this game has one Major Flaw, a flaw so major I capitalized the words. Shooting sucks, it sucks so bad. Your shots are guided, they will follow your movements, but if you’re moving while you shoot then the shot will automatically move in that direction while still being guided, there is no option to turn this off. Hitting anything is made ten times harder than it should have been because of this, the stars fall straight down it seems only logical that you should be able to shoot straight up without having to stand completely still thus making it impossible to aim your next shot without ruining your first. Just try to play game 3 I dare you. Sorcerer’s Apprentice has the makings of a fantastic multitasking shooter/collection type game, and it succeeds in some of it, but it just flounders in its most important aspect. Bad shooters are just no fun and Sorcerer’s Apprentice is a bad shooter. If you want to get a copy of this game for yourself you’ll be looking at 12 for the cheapest loose copy on Ebay and 35 dollars for the cheapest boxed copy. Do yourself a favor and stay away from this one, to the Collector’s Zone for sure. Attached thumbnail(s) http://atariage.com/forums/blog/729/entry-15758-sorcerers-apprentice-atari/
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