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Pete5125

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  1. Same it's been a yr or so they communicated by email accepted a coupon that was going at the time with shipping and conversion of dollars to pounds I got what was 150 buck games for 80 bucks or so, new in box...and finished most of my retail collection
  2. I'll add that not only didn't the mkt want it when released, for over a decade after it was released, you could still easily obtain a new in box jaguar in the hundred dollar range and a new in box jag cd for 150 range, from several online retailers similar to the vcs they really were not sought after, only after angery video game nerd review did they suddenly become a hot commodity. An attachment to vcs in the low 1000 range to test mkt probably be more than enough. I can't see a model that doesn't include games similar to a flashback getting many buyers. Even that would be better to combine linx/jag/st in one unit somehow, would be.cool
  3. Their was a guy 2 yrs ago with a similar..dream, problem with jaguar was that most of the library was liscenced or based on non owned ips, doom, NBA jam, primal range, wolf 3d, avsp to name a few wouldn't be on it. Basically the small library on the atari anniversary disc was most of what they own, maybe 10 more games with them owning accolade, most of their games were incomplete
  4. Had atari jaguar/cd since 97, in that time my game cube died in 4 yrs, wii cd drive died 15 yrs, Xbox died after 3 yrs, I lost one 360 after 6months red ring replaced by Microsoft, author took 10 yrs to die, original nes, still works, but needed a extra cart on top of the cart to work. I have 3 jaguar systems and a jaguar cd never an issue out of any of them.
  5. Ddv, was a port of ddv from snes it was a street Fighter like fighter, that had gotten the liscence from the USA network Saturday morning cartoon, It's to be desired, it looks better than snes counterpart but is missing a few of the characters, it the time it was a below average fighter, but with the aging of system it gets away with being 16 bit looking
  6. It was released late in Jags life so production was low vs aliens vs predator. But, it was only out fir a short time before atari folded, so few bought it for full retail most bought it during the fire sale, it reviewed well and was ataris answer to Mario kart, so it and Rayman always seems to be close to same ebay value. Double dragon 5 is more of a mystery as it was an earlier title with high production run and low demand
  7. I mean it was released after Virtua Fighter and Teken but before Virtua Fighter 2, it was suppose to be a cd game, more megs to use Honestly for a copy cat of Virtua Fighter it wasn't bad, it was clunky, but so where most that tried to do the 3d at that point in time, it did show Jag was more than a 16 bit machine pretending to be 64 bit. I always likes it but, yeah it was released as an earlier build, theirs a beta copy out their that's slightly better. But without rebuilding from ground up what more was expected at the time.
  8. I mean it's down to 299 with 2 controllers at Atari website, ebay always has them new in box, theirs 1 for 279 their as well, 149 if you want used. I got mine off ebay for 200 after Atari gamestop blowout last year, it took ebay scalpers almost a year to clear through that inventory. Saying that Atari typically runs holiday sales, I'd get on their email list as it's normally 2 days notice, or check in here as someone typically post about it.
  9. My son loved Checkerd Flag, it looks like Roblox and you get to crash alot. Those were his answers as to greatest Atari game. I Would say power Drive, NBA jam, super burnout would be good
  10. Second opinion tried to be the anti avgn, so he normally finds the good in every game, and the bad is mentioned as a slight or mild issue in a otherwise great game. If your looking for a reviewer that's going to slam a game that rarely will happen with him
  11. Honestly it always had a bad reputation, AVGN pretty much summed up what it was like to play this game, most had played fast pace Starlix, agame that was colorful and on rails, so flying around in a open world, bumping into mountains with no clear objective while your co-pilot is saying where do you learn to fly, does not lead to a game you want to spend months playing, to learn to fineness. My roommate got into the game, and loved it, I mean to beat it, it's a long game, and slow paced, he spent a summer playing that thing, I know I hated it, and I got all 3 variations, none change the game much.
  12. Launch price was ok, it was next generation machine with pack in, for less than 300 bucks, it's competition launch at near 800, 3 yrs later 400 for a Saturn, 2 yrs later 32x will launch for 179, being a add on to a 100 buck sega genesis, and no pack in. Cybermorph was probably the wrong pack in, but it was the best thing they had. It did at least generate a game that look and felt next gen. Once Raymon came out probably should of switched to that, but no matter what that was not what killed them. They had a 2.5 year window they blundered with lack of systems/games, true should of got to Europe faster with more systems, but they could never keep up, then by the time they got that course corrected sega/Sony had arrived w, better systems and games. Could a more competent company of succeed no idea, trip Hawkins 3do, had both good games, and cd based and couldn't make it work. Philip's cdi had Mario and Zelda on their machine and was cd based and couldn't make it work. 91, is when the 16 bit boom had happen, 93 I'm being told, by Atari, it's over on to next gen system, I think it was just to soon, plus Atari, had a few good games, but sports, arcade ports, fighters, and platforms were the main games people wanted, atari had none. Atari foccused on Computer ports, in a time PC market had exploded because the internet boom of 95, and pcs had dropped in price, so most were getting doom fix on pc. When it's all said, Atari didn't mess up European launch on purpose, they had low funds and a chip shortage, so focused and trying to get us orders 1st, and soft launch Europe with what they had left, every video game company has done si Ilat, hoping to catch up with hype of product in demand.
  13. I mean honestly this is ridiculous from a customers standpoint not working out of the box, I have a friend I told about the Atari VCS, he just wanted a system to play old 2600 games with kid, was furious he had to hook it up to his computer, get a USB stick reset it, still couldn't get it to work. Atari has not been fast to answer concerns he was looking to swap units, he finally got a refund offer. But Atsri could of had a few games purchased, and good word of mouth instead they got a peed off customer and I'll will. They have to know not everyone is a computer wiz, should be set to go out of box.
  14. Agree completely Atari had no money, the vr unit development was a pr move with the possibility of saving them, it was mainly in production to keep stock price up, I do believe if the choices were their cd unit or vr helmet, the vr helmet could of saved Atari turning it into a weird notch system, the backlash would of been the same when after a year out they had maybe 3 games that could work. Getting a cd drive out was another necessity as Atari was having to produce every game, their 3rd parties weren't interested in doing the traditional paying Atari to release and build the game, Atari to get titles out were having to pay for everything and if a game was hot, producing carts tgst cost 20 bucks or so and having to figure out which game to make 100k of vs 40k of, a cd cost a few bucks, so if they could get thrle transition, it would help bottom line. When your talking a console that sold maybe 150k in 1st 2 years, probably should of went hands down on the vr. But a vr unit in 400 buck range wasn't going to sell, Nintendo couldn't move theirs at 250 and it had Mario game with it.
  15. ATARI, didn't have capital to launch both a VT headset that would be very mitch and have 1 game at launch vs a cd rom that would give them ability to produce cd games cheaply w/ the hope of 10 games by Christmas. THE vrheadset was ready and worked with mc3d. It was just an issue of being an expensive peripheral that would be launched in the same window as the jagcd.
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