Jump to content

Andrew Osborne

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Andrew Osborne

  • Rank
    Combat Commando
  • Birthday 02/19/1991

Contact / Social Media

Profile Information

  • Location
    San Francisco-ish, CA
  1. That's what I was thinking. I'll make a couple of platformers for experience, be back in several years.
  2. In-game music should definitely be organic-sounding, like a lyre melody maybe. No Treewave beats (and in no way is that degrading to Treewave).
  3. Thanks for all the help. As I am nowhere near other bB programmers in terms of kernel development, I'll just wait this one out.
  4. Before I begin, this is not another "Will-you-pretty-please-make-a-game-for-me" request. I'm beginning to understand the limitations of the Atari using bB, and I have some primitive ideas worth developing. A three-player game in the vein of Combat, with one "predator" and two "prey" (nothing to do with the actual game, but the titles fit), where the "predator" is stationary and rotates on an axis via Driving Controller and the two "prey" maneuver with Paddle Controllers. The Driving Controller's fire button is used to shoot a projectile, and the Paddle Controller's fire button is used to accelerate. It makes a lot less sense when I write it out, but I assume you get a vague idea. I was wondering if any bB kernels would support this (three characters, one missile), and if the two different controllers could be used in unison. Thanks for your time. -Osborne
×
×
  • Create New...