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BrianC

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About BrianC

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    Stargunner
  • Birthday 09/12/1979

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  • Gender
    Male
  • Location
    Maryland, USA
  • Interests
    I like video games and anime.
  1. Lost Vikings plays best with the 6 button and even uses the mode button. Robotron in the Willams collection also plays best with a 6 button controller.
  2. Thunder Force IV Slap Fight MD Fire Shark
  3. AFAIK, Venture has all the levels. It's the 2600 port that's missing the third level. The odd thing is that the sg-1000 Congo Bongo, despite being made by Sega themselves, only has two levels and didn't even bother with the isometric perspective. The second level in it, oddly enough, is the very level that's missing from the CV version.
  4. Are you referring to the odd freezing bug in Bubble Bobble (which doesn't seem to happen with the actual EU cart) on the Mega SG? Bubble Bobble doesn't have FM sound. The implementation for FM on the Everdrive X7 seems to be more accurate than the Mega SG for a few games. Edit: read a few previous posts. Definitely the freezing bug. I hope that Mark III/SG-1000 adapter gets released soon so I can test with the JP version of Bubble Bobble. I got the same odd freeze using the Mega Everdrive X7 too.
  5. Namco Museum DS has both the old and new versions of Dig Dug II.
  6. Dig Dug II NES isn't all that rare and still sells for pretty cheap.
  7. Boxxle was made available on the forums in a team pixelboy update here.
  8. I remember reading a post that said those pink mini arcade games are yet another one of those multigame machines with NES based games.
  9. I'm a bit confused. Strikers 1945 is a Psikyo game, not Capcom. Capcom didn't make a 1945. They did make 1941 and 19XX, though.
  10. I'm not sure with bubble bobble (though I have both the EU and JP carts of it and can test the former). I don't have the cart of Rastan, but the FM on the Everdrive X7 sounds like it should (and this bug has been around in the last couple firmware for Mega SG). Edit: I tried the EU Bubble Bobble cart and the demo didn't lock up after looping a few times, but the JP version played off the mega sg directly locked up on the second or third loop. EU version off ROM hung up in the same area. Not sure if this happens on SMS since I never let the demo set for that long before. Odd thing is that it unhangs if the start button is pressed (at least this was the case with the EU ROM version).
  11. It didn't seem to press all four directions when I pressed down (I tried to press straight in the middle and inputs only registered when the controller tilted) and diagonals aren't like the super nt colored 8bitdo non pro sf30s with oversensitive diagonals.
  12. There is also talk about the controllers here. I liked the controllers quite a bit myself, but the response here was more negative and the controller is lumped in with the GN6 and Old Skool clones. Also, while the controller is close, the pad presses down, unlike many of the originals. I didn't feel it affected anything, though.
  13. Namco's version of Ms. Pac-Man also felt like Now Production pretty much hacked the NES Pac-Man (or used its code) into Ms. Pac-Man. Some of the ghost behavior is closer to Pac-Man than Ms. Pac-Man.
  14. I still have doubts about what you say about the controllers being the same (though no doubt they are made in China). The build quality of the Retro-bit controllers is noticeably better than the GN6, which feels cheap in comparison (which still is decent for a clone controller). It's an older GN6, though I heard similar comments about the build quality. Maybe the reason the boards are similar is that they are both based on the same controller? I generally hear bad things about Old Skool products too. I found the retro-bit controller to be one of the better clones out there and comes much closer to the original than previous clones (and I didn't find the pressing down to harm anything or affect the response of the controls). I did hear that some pads are looser than others, so there does seem to be a QC issue, though. One of the better clone controllers I have used is the Krikzz Joyzz. It definitely nails the d-pad and the feel of the buttons (d-pad has a nice tilt and doesn't press down). There are still some things that feel cheap considering the price, though. The paint over the start button is already fading (something that didn't even happen with the Hyperkin controller) and the end part fell off the receiver a couple times (though it was easy to put back on and is staying on). No LED lights that are visible on the controller either. The response is excellent and it works great with the Genesis and Mega SG. I wish analogue would post more actual updates on their Twitter instead of pictures. I'm interested in the Mark III/SG-1000 adapter since I have a few Mark III and SG-1000 carts to play on the JP SMS.
  15. . The Namco version was officially licensed and on a standard NES cart. It's very similar to the GG and GB/GBC versions of Ms. Pac-Man.
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