BrianC
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Everything posted by BrianC
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I was surprised to find out that there was an official version of Galaga that was renamed to Galax for a Japanese computer named Sord M5.
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It was renamed Galaga 3. There's actually a completely different game named Galaxian 3.
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The tractor beam isn't the only power up in the game. I disagree that the tractor beam power up makes you a huge target since only the bugs get killed when they get hit. I like all three games quite a bit and I have been playing a bit of Galaga and Galaxian recently. FC port of Galaxian seems to be solid and I also like the version in Namco Museum DS. I'm mixed about the Tiny Arcade version since you can't move and shoot at the same time. From Wikipedia:
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It's a larger system running arcade versions, but it's actually a cheap android tablet running Mame4Droid in a mini arcade shell. Here's a video of it being modified to play more games Turns out I was mistaken with the Genesis Frogger. The snake's tail can be jumped on. I have the segemented LCD Basic Fun Frogger now and I actually like it quite a bit, despite the missing elements from the arcade. I like how the diving turtles are handled in this version. Gakken/Coleco's just disappear, Exclibur's blink, but the ones here show a different picture/"animation" when they are diving.
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The Athena is Psycho Soldier is the descendant of the one in the original game.
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Funny how the ZX Spectrum port of Psycho Soldier reuses Athena's sprite from the ZX Spectrum version of Athena, despite being a different Athena.
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Basic Fun surprised me with their recent handhelds. Much of their earlier stuff isn't that great, but it feels like they are putting more effort in their newer products. I like their LCD versions of Q*Bert and Asteroids (and I'm still getting the one with the NES Q*Bert too) and find it a bit funny how Q*Bert has more of the arcade sounds than the other version (though that version is very good in its own right and that has JP developed port of a US game feel to it). Too bad Basic Fun botched Joust in both forms (not their fault with the segmented LCD, it just doesn't translate well, though I may be wrong since I'm going by my play of the Tiger version). The big mistake with the Walmart version is that it is missing the rapid flap button from the NES/FC version. The physics are more like Balloon Fight in the NES/FC Joust (for good reason). The rapid flap button is not needed in the AC version, but the standard flap doesn't flap fast enough in the NES/FC version.
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Me too. Mappy was one of my favorite AC games growing up and I bought Namco Museum v.2 PSX for that and "Galaga 3". I tried the last public version on the harmony cart and can't believe I'm playing Mappy on the 2600. Good stuff!
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I get what you are saying, but that doesn't excuse getting jumping on the snake's tail wrong. Not to mention that the Starpath Supercharger port got that and the music right, as well as more arcade accurate patterns. Genesis port gets a free pass becuase it looks and sounds like the arcade, despite getting parts of the gameplay wrong. Ironically, the GB and SNES ports were actually done by the same company, and while they are both inferior, they actually got the jumping on the snake's tail right. There's also a different GB Frogger port in the EU Konami GB Collection 2 and JP Konami GB Collection 4 (if I remember correctly). It still changes some of the music, but more of it is intact than the GBA version. It also looks and plays much better than the other GB/GBC version. Kosmic Stardust, have you seen the c64 Frogger Arcade homebrew? That one looks promising.
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Patterns seem to be different after level 5 in the Genesis Frogger. is what the AC version looks like on level 6. is what the Genesis version looks like on level 6. AC eases up a bit on the traffic and Genesis adds more. .
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I don't agree the Genesis version is the best port. It's a good port with the music intact, but the snake's tail can't be jumped on in that version (something most bitd ports got right). The developer admitted to making the patterns up after a certain point. Music aside, the GBA version is actually a far more accurate port. I don't agree it was butchered since the music is still good in its own right. The supercharger port for 2600 is also one of the best ports and has the music intact. SNES port of Frogger is butchered for completely different reasons. The developers just lazily reused sounds from a Ren and Stimpy game, according to the cutting room floor.
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I would have gotten a couple at Walmart if they were closer (a couple of places had them for 13 dollars), but Office Depot had Dig Dug on sale for 24.99. Mappy doesn't seem to be available ay walmart and most places have it for 34.99 or more. Pac-Man was 27.99 online at walmart and I found Galaga for 29.99 at a couple places (Dell and Office Depot). Slightly OT, but it seems the ghost names is one of the only differences between the JP Namco, US Namco, and Tengen versions of Pac-Man. FC uses the JP names, Tengen only uses the US nicknames, and US namco has both the US full names and nicknames. MSI products looked pretty cheap. Part of the reason I didn't get the Frogger. I have the Basic Fun version is the mini cab from Walmart that has an altered version with different music I like this port, despite frogger getting killed by the snake's tail. I almost ordered the Basic Fun segmented version, but changed my mind when I found out that it doesn't have the flys, alligators, or snakes. One of my favorite ports of Frogger is the GBA version, despite not having the original music. I was not impressed by the way the XBLA version was handled. It seems to be less responsive than other versions, a good chunk of the music was removed, and starting and game over themes were lazily replaced with other music from the game.
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I haven't recieved them yet, but they were mentioned a few posts back. They are NES on a chip using FC ROMs with modified copyright (Pac-Man uses the Japanese ghost names).
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Anyway, I decided to get a few of the My Arcade Namco games after reading more, especially since they look cool and I like the FC versions.
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That's the version in Pac-Man 2. There's also an unofficial homebrew Pac-man from a Japanese developer that was mentioned on the sega-16 forums (which is still different, but I did hear somewhere the version in the pocket player is a new Genesis based version). I don't make things up! Negative 1 please read my posts before posting. I'm getting sick and tired of these incorrect assumptions. I even mentioned that that Pocket Player didn't use Pac-Man 2 a few posts back. Anyway, please look up videos of the Genesis Pac-Mania and compare them to the pocket player. I know what I'm taking about. Please look at this video of the pocket player's footage of Pac-Mania
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Umm. I said it was a HOMEBREW genesis version (in other words a custom version of Genesis hardware, which the other games are based), not the official one in Pac-Man 2. Did you even look at the videos? The graphics of the video of the Pac-Man pocket player Pac-Mania and the genesis version match. Why do people instantly assume I wrong without looking anything up? I look things up before posting and still get this crap..I don't mean to be rude, but I'm getting tired of this.
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I watched a video of the My Arcade Pac-Man pocket player. It's definitely not the NES version of Pac-Man and the sounds of it sound like Genesis sounds (though the latest video of the homebrew version I have seen is way more advanced than the pocket player port). Pac-Mania and Pac-Panic (aka Pac-Attack) are both the Genesis versions becuase I have played them before and recongize the sounds and graphics (though the Genesis port of Pac-Mania looks ugly compared to the arcade). Personally, after seeing a video like , I'm surprised at the assumption they are NES versions. Here's a of the Genesis Pac-Mania. Pac-Panic aka Pac-Attack isn't even on NES. is a video of the NES Pac-Mania. Only the Genesis version has the speed boost option, which the pocket player version has. NES version doesn't even have an option screen.
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That Pac-Man Pocket Player seems to be using Megadrive/Genesis based hardware (or emulation). Pac-Man on that is actually a Genesis homebrew port of Pac-Man and the other two games are the MD/Genesis versions. Odd how they didn't use Pac-Man 2 since that game has its own port of Pac-Man, as well as a poorly named Ms. Pac-Man clone named Pac-Man Jr (not to be confused with Jr. Pac-Man).
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That sounds a bit disappointing. Not sure what is up with these Tetris versions peaking at a slower max speed with no marathon mode. It looks like the scoring is based on recent Tetris guidelines.
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The controller/dongle paring I have is the BT controllers that were marketed with the NT. The pads work ok for some games, but they are terrible for Pac-Man and Mr. Do. However, the SF30 Pro I have works great with both. I make sure I have the latest firmware too. The BT SNES dongle is nice and I like how PS4 controllers and the WiiU Pro Controller work with it. Has anyone tried the Super Impulse Tiny Arcade Frogger? It's a given the music is different, but I'm curious whether the snake's tail can be jumped on like in the arcade version. It can't be jumped on in MSI's NOAC port and the hacked Basic Fun version of it. Nintendo doesn't license their games out often, but they did license out a few of their G&W games. There was also a cell phone conversion of the arcade Popeye licensed to Namco. Those odd HAL Atari ports to NES are recently appearing on NOAC devices, despite their connection to Nintendo and even using music and sound effects that were later used in Nintendo first party games like Punch Out.
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Not all 8bitdo controllers have the oversensitive diagonals, but the SN/SF30 controllers that came with the adapter to use 8bitdo controllers on SNES do (and I read reviews that the recent recolored SN30 pads still have the same issue). I have two of those and they both have the same issue. My SF30 Pro is the earlier model and works great (though it was more still with diagonals) and I had no dpad issues with the 8bitdo Zero. I heard a similar mod fixes the pads with the oversensitive diagonal issue, though. A pity those Analogue Super ST colored controllers have that diagonal issue since they look nice and are otherwise well made.
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Doh. Missed the post about the diagonals on the My Arcade Namco and Data East games being sensitive. Sounds similar to some of 8bitdo's controllers. SF30 model 2 is terrible for Mr. Do and Pac-Man. It would probably be fine for Galaga and Galaxian, though.
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Yeah, it does look like a minor issue from what I have seen, but I'm more worried about the comments I heard on controls. It might just be someone not used to the way the joystick on the controller works, but input lag can be a major issue. Also, don't get me wrong, I like Namco's NES ports quite a bit (not too sure on the Now Production outsourced port of Ms. Pac-Man, though) and find them impressive for early FC games. I also find interesting that the GB Pac-Man port looks like the NES version at first glance, but is closer to the arcade in some ways. Tengen Ms. Pac-Man is good stuff. Definitely one of my favorite ports of the game. Despite not being AC perfect and being easier, I like the Tiny Arcade Pac-Man and SI port. Both control better than I tought they would and some of the arcade tricks actually work (tested the potty break trick in Pac-Man and it worked). I like the NOAC Frogger. Patterns are pretty close, at least early on, and controls are spot on. It does lack the riding on the snake's tail, though. I was disappointed that a homebrew NES Frogger lacks some of the things that are in the NOAC version of Frogger like the otters and diving turtles.
