BrianC
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Everything posted by BrianC
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I'm 26. I have played Mappy in arcades, but I have never seen a Bosconian or Rally-X machine (with the exception of that Namco Classics machine with Pac-Man, Dig Dug, and Rally-X and enhanced modes for all three). Heck, I have only seen a couple Pac-Man machines back when I was young and all of them were hacks.
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I didn't just draw my vote out of thin air. I voted for Dropzone becuase there are other Defender clones on the 2600, which suggests that it could be very possible to port it. The origin system doesn't change the fact that Dropzone never appeared on the 2600. Just becuase it's another Defender clone doesn't mean it shouldn't be ported. Dropzone is one of the best Defender clones out there and an excellent game in its own right.
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Satellaview Satellite System for SNES!?!?!?
BrianC replied to old_system_guy22's topic in Classic Console Discussion
He said that it fits under the SNES with the expansion port, not in the cartridge slot. I don't know specifics about the expansion port, but it's possible that Japanese things could fit in it. It was never used in the US. The BS-X cart wouldn't fit in the cart slot normally, though. However, there is a simple way to get Super Famicom games to fit in a US SNES cart slot.... -
Most places don't have the DS Space Invaders for $29.99. Most places sold it for $19.99. Play-Asia actually has the import for $14.90.
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I prefer the original 2600 version too (I think the game is more fun with a faster rate of firing and less delay), but I also like the arcade one quite a bit. I feel that some of the things said against INV+ are a bit unfair since the arcade version has the same delay that INV+ does. As I said before, there is no "problem with firing" in INV+. The delay comes from the arcade. I don't think INV+ should be knocked for doing what it set out to do, play closer to the arcade. The graphics could have been better than squares, but I don't mind them and it probably would have been hard to get as many invaders as the arcade without them. My favorite version of SI for the 2600 is the Space Invaders Deluxe Hack, though. All of the fun of the original 2600 Space Invaders with more arcade like graphics.
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I like INV+ better than Space Instigators. BTW, I tried out various versions of the original Space Invaders (SNES, GB, Taito Legends) and they all have that so called "problem with firing". It was intentional becuase the delay is like that in the arcade Space Invaders too (you can't fire right after you hit an alien. You have to wait for the explosion to disappear. If your fire hits the top in the arcade, you actually have to wait slightly longer than when this happens in INV+ since you can't fire until after the explosion on the top of the screen disappears. I tested multiple accurate ports of the arcade and got the same results with each one). Also, the starting position of the invaders in INV+ is true to the original arcade.
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I've done an update since then. Download here: http://www.atariage.com/forums/index.php?a...q=attach&id=997 Selections (1-6) 1 - stupid bot, normal maze 2 - stupid bot, braided maze 3 - average bot, normal maze 4 - average bot, braided maze 5 - smart bot, normal maze 6 - smart bot, braided maze The smart bot can complete a maze in as little as 3 minutes. Very nice!
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A scrolling maze is a interesting idea, but it makes it feel a bit different from Maze Craze. I would like to see multiple one player modes. The previously suggested modes like a timer and stuff like that sound like great ideas. I would like to see a 1p race against the computer mode. Also, if the scrolling maze also means the game HAS to be supercharger, I rather it not be used or be used for a seperate game. The Supercharger is a cool accessory, but it also makes games less accessable. I don't like cassettes or the idea of having to feed a wav file into the Supercharger every time I want to play the game. The MC2 SC demo is looking good, though.
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Drop Zone!!!!
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Correct. Games like Legend of Tarzan lack a battery backup. However, there are very few games like this, so I simplified it to "usually". Edit: In addition, you probably don't WANT to purchase most games that lack a battery backup. It's usually a sign that they're boring as all hell. I let the kids play Legend of Tarzan, but it hasn't held their interest any more than it's held mine. It's simply inexcusable to not save your progress in a multi-level game. There are more than just "very few" games that use don't battery backup, so "usually" doesn't cut it. Also, lack of battery backup doesn't mean much towards quality of a game. There are some quality games without battery back up like Rayman, Klax, Project S-11, and Mr. Driller (though the import version does have a battery). Also, Legend of Tarzan is known as one of the weaker games and it probably wouldn't even hold much intrest even with a battery. Also, most multi level games without a battery have a password to save (though this feature is annoying, it's better than no way to save progress at all) and older, more simplistic, multi-level games or arcade ports are probably better off without a way to save progress (though saving scores would be nice). I do prefer games to have batteries, but I don't feel I should avoid games just becuase they don't have one. Also, there are quite a few crappy games without batteries, but there are a fair share of those with batteries too.
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In my experience, the black cartridges can go into any Gameboy, and the see-through cartridges are only for the Color. I know this. I even stated this, but I edited my post (the previous version is long gone, though) becuase it was already stated in the first post in this thread and I thought my previous post was stating the obvious. I even mentioned that Pokemon Gold/Silver is a backwards compatible GBC game that doesn't use the standard cartridge colors.
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I played the arcade ports of Defender. Even on the highest difficulty level, it never throws a bunch of enemies on screen right off the bat like Freedom Fighters does. However, the enemies are quite fierce and difficult on that level. There are points where a lot of enemies come on screen, but not right off the bat. The initial limited enemies on screen in Defender has nothing to do with hardware limitations. It's part of the game. There is a reason why Defender uses radar. Freedom Fighters is not Defender. The feel is quite different. There are no hostages on the ground in Freedom Fighters and the point of the levels seems to be more about just killing enemies than defeating enemies before they get to the hostages. Freedom Fighters does have some wierd wafer thing instead of hostages. Like hostages, they can be killed, but they aren't initially there like the hostages in Defender. The wafer things only appear from time to time, unlike the hostages in Defender.
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I don't know of a website that has a list of backwards compatible GBC games. I highly recommend a GBC or up for GBC backwards compatible games since some of them like Joust/Defender look and play better on the GBC. Some backwards compatible GBC games are Game and Watch Gallery 2, Game and Watch Gallery 3, Joust/Defender, Pokemon Gold/Silver, Tetris DX, Wario Land 2, Ghosts 'n Goblins, Rampage World Tour, The Legend of Zelda: Link's Awakening DX, and International Track and Field.
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Huh? This is the first time I heard this. The 2600 Defender 2 doesn't seem to be slow or unchallenging.
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Why is Laser Blast included in that joke list? It's actually one of my favorties (no joke). It's simplistic, but that's part of it's charm IMO. I love how you can get revenge on the enemy when you die. IMO, must haves for the system are Pitfall, Pitfall II, Solar Fox, Jr. Pac-Man, Summer Games, California Games, H.E.R.O., Demon Attack, and too many others to list.
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Out of curiousity, why? The 2600 one isn't perfect, but it's a darn good port.
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The 1k was a special contest version of the game that can be dowloaded at this site http://www.ffd2.com/minigame/ . The 8k rom is available here at Atari Age.
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http://www.atariage.com/software_page.html...wareLabelID=686 The text is incorrect. The spark level is in the 7800 Donkey Kong Jr. No levels are missing.
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I like the Intellivision. It has a nifty version of Pac-Man and some nice exclusives. Many of the Mattel/Intv non/semi exclusives are quite nice too. Burgertime rocks! I just need to mod my cart (or get a new one, but the cart still works) becuase the PCB keeps coming loose. My Intellivsion came with some joystick things to put over the discs on the controllers. I thought this might help at first, but it actually made games harder to control. Strangly enough, I found Pac-Man to be one of the easier games to control despite the disc. I was plesantly surprised by Donkey Kong Jr. and Mouse Trap. I expected them both to be crappy, but I like the Intv versions of both.
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Adventures of Tron has a nice title screen. I love the color cycling.
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Do you still have your original collection from childhood?
BrianC replied to godzillajoe's topic in Atari 2600
I still have all the 2600 games from my childhood, though I did sell off the 7800 DK Jr. and Galaga (which I regret, but at least they will be easy to get back). I also sold off some GB games like Wario Land 2 and Mega Man V that I regret selling. However, I have no shortage of classic gameing and I'm still checking out yardsales for deals. One of the best deals I found was two intellivsions (model 1 and model 3) with hookups, manuals, and Burgertime, Pac-Man, Centipede, Space Battle, Night Stalker, Sub Hunt (which unfortunetly doesn't seem to work), Sea Battle, NASL Soccer, Las Vagas Poker/Blackjack, He-Man, Tron Maze-A-Tron, Tron Deadly Discs, Frogger, Pitfall, Astrosmash, Mousetrap, Donkey Kong, Donkey Kong Jr., and Dungeons and Dragons Treasure of Tarmin all togeather for 15 dollars. -
There are two NES versions of Ms. Pac-Man, the Namco one and the Tengen one. The Namco one seems to be using the engine of the NES Pac-Man and only has the four arcade levels. The Tengen one looks more like the arcade, has the option of different sets of new levels, and has modes like turbo and two players competitive and co-op. As far as I know, the Namco one doesn't have an ending.
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I ordered my first 2600 homebrew (aside from emulation and Activision Anthology GBA), Marble Craze, from Atari Age recently and it arrived a couple days ago. The shipping was very fast and the game was well packed. I love the professional style labels and manual. Marble Craze is awesome. Excellent level design, killer music, and a great control scheme. I definatly plan to order more homebrews from Atari Age.
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I played the arcade Q*Bert's Qubes at Hershey Park yesterday. I love that game! I would like to get my hands on the 2600 version. I wish it wasn't so rare.
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Classics Collection CDs (namco-capcom-others)
BrianC replied to Lemmi's topic in Classic Console Discussion
Yes there is and there is an atari one. It is called Arcade classics. I read bad reviews about it. The Midway/Williams compliation is also on SNES. There's also an Atari collection from Midway on SNES with Tempest, Centipede, Battlezone, Missile Command, Asteroids, and Super Breakout that is much better than the collection with just Missile Command, Pong, and Centipede on the Genesis. The Atari and Midway collections are also on PSX and there are more collections too. Anyway, there are a ton of compliations out there. I'll list a few. PS2: Activision Anthology Intellivision Lives! Capcom Classics Collection Midway Arcade Treasures Midway Arcade Treasures 2 Midway Arcade Treasures 3 Pinball Hall of Fame Namco Museum Namco Museum 50th Gradius III/IV Mega Man Anniversary Collection Mega Man X Collection GCN: Midway Arcade Treasures Midway Arcade Treasures 2 Midway Arcade Treasures 3 Intellivision Lives! Pinball Hall of Fame Namco Museum Namco Museum 50th Mega Man Anniversary Collection Mega Man X Collection PSX: Namco Museum 1-5/Encore Arcades Greatest Hits Atari Arcades Greatest Hits Midway Arcades Greatest Hits Atari 2 Arcades Greatest Hits Midway 2 Xevious 3D + G (not technically a compliation, but has the classic Xevious games as well as the new one) Konami Arcade Classics Detana Twinbee Yahho Deluxe Pack Salamander Dexlue Pack Plus Gradius Deluxe Pack Parodius Deluxe Pack Final Fantasy Anthology Final Fantasy Chronicles Final Fantasy Origins R-Types Saturn: Falcom Classics Falcom Classics 2 Konami Antiques MSX Collection Ultra Pack SEGA Ages Memorial Selection vol. 1 SEGA Ages Memorial Selection vol. 2 SEGA Ages 3 in 1 Detana Twinbee Yahho Deluxe Pack Salamander Dexlue Pack Plus Gradius Deluxe Pack Parodius Deluxe Pack GB b/w: Namco Gallery vols. 1-3 Galaga/Galaxian Asteroids/Missile Command Konami GB Collection vols. 1-4 (Japan) Defender/Joust Centipede/Millipede Battlezone/Super Breakout Game and Watch Gallery Game Boy Gallery (Europe) GBC: Joust/Defender (different from the GB b/w compliation and much closer to the arcade) Konami GB Collection vols. 1-4 (Europe) R-Type DX Game and Watch Gallery 2-3 Spy Hunter/Moon Patrol GBA: Konami Arcade Advanced Activision Anthology Game and Watch Gallery 4 Midway Arcade Classics Atari Anniversary Advance Namco Museum Namco Museum 50th Ganbare Goemon 1/2 Pac-Man Collection Various budget Atari/Midway classic compliations DS: Atari Classics SNES: Arcades Greatest Hits Midway/Atari Caravan Classics Collection Nichibutsu Arcade Classics Genesis: Arcades Greatest Hits Midway SEGA 6 Pak Arcade Classics
