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a8isa1

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Everything posted by a8isa1

  1. My soldering needs work but I have one of the XL boards built (minus the reset switch which arrives tomorrow). I found Wrathchild's Quad Infocom ATRs work well in this medium. Game saves are lengthy, about a minute, because of the slow flash memory but the feature does seem to work. Jindroush's Z-machine generated ATRs don't work. Is a workaround possible? I've enclosed a generated ATR of Zork III as an example. The ATR works in emulators and on my 800XL via SIO based drive emulators, FujiNet and AVGCart Game r25 (860811) (z3_dd_ext_v1).atr
  2. I was checking out _lobby.xex, and 5 card stud, an hour or so ago. now, _lobby.xex keeps looping back to the FujiNet config. [EDIT] User error was pressing F5 in Altirra thinking I was pressing Atari OPTION. It's F4!
  3. Once again guilty of not RTFM (this thread). At least not fully. Too late. PCBWay is already fabricating my order.
  4. The image needed an NTSC conversion (because there aren't enough of those). Unfortunately, I forgot to scale to less than 240 lines. My own TV (CRT circa 2006) can only display about 227 lines. a8isa1_GiantPumpkin_NTSC.xex
  5. For what it's worth I like the 2-tone gray
  6. Hi pcrow! I've used your ATR2Unix for many years. Thanks for writing it and thanks for the update! -SteveS
  7. Sorry for the bump, Ricky. Did you find a solution? Was the solution the Xbox360 controller + MouSTer? -SteveS
  8. This is next level! Thanks for doing NTSC conversions!
  9. Stunned once again by this current set of conversions. As always I wish I had at least one PAL A8. -SteveS
  10. Caverns of Mars for sure! There are times you need precise control on diagonal movement and I just struggled when using the CX40s
  11. I have some SD cards that I got a while back. NOS even then so only class 1. I didn't think I'd ever need speed for A8 related media. That was until I started moving AVF files to my AVGCart's SD card. Since AVF files need to be contiguous I have to reorganize (or more often recreate) the configuration from time to time. I need more speed. I'm no longer the patient guy who used to load games from a 410 Before I copy data off of each and every APT partition I just wanted to know there is an easier way to migrate to the new, larger, faster, SD card. -SteveS
  12. lol! tmp, I managed to break that one too I bought the parts to make my own but I am dangerous with a soldering iron. End result is even uglier than you could ever imagine. See below. No mesh sheath. Had not yet purchased shrink tubing. As you can see, I'm not very good with a hot glue gun either. -SteveS P.S. The extension cable does work, in case anyone was wondering P.P.S. I'm also not great with adding attachments. Here it is now:
  13. I did not know about this problem until now. Neither MOFF.COM nor SETMEM.XEX allow my 800XL with version 4.5 of the upgrade to play this game. I have an 800 always setup . If this is the only game that has a problem then the issue is not a big deal. -SteveS p.s. Since I already posted in this topic I must have known about the issue. I just didn't remember .
  14. Pressing on the touchscreen when powering up SDrive max should bring up the calibration screen, assuming the correct screen driver is installed -SteveS
  15. I'm trying to keep on topic (at least a little) but I have a question regarding this. When I once again owned a CRT TV (NTSC) I discovered APAC pictures, movies (in Phaeron's format), and TIP animations looked terrible. For APAC and the movies the only colors to appear were shades of blue and faded pinks. Just hints of other colors. Green is completely absent. For TIP animations all colors are nearly muted to grey. I understand the TV exploit used in TIP does not exist on NTSC TVs/monitors. Here's the odd thing. I previously used a consumer grade scan converter (Viewsonic VB50HRTV, model number may be wrong). APAC pictures and the movies worked with all 128 colors, slightly low saturation, but still quite colorful. TIP animations kind of worked. Lines of color alternating with lines of greyscale but my eyes saw the images in all the colors. Can anyone theorize why all three formats work as well as they do on my scan converter? Thanks. -SteveS
  16. Hi Oliver! No worries. mouSTer is actually flexible regarding mouse CPI. I just happen to have my mouSTer fine-tuned for my favorite game hack , Missile Command Plus If one needs to lower mouse sensitivity one just increases the microstep value in a file called mouse.ini. I believe whatever that value is is the number of native pulses on your USB mouse that must pass before one pulse is passed, via quadrature, to the Atari. MouSTer is capable of emulating either an ST Mouse or an Amiga 1351 Mouse. mouSTER also emulates an Atari joystick if a USB joystick or gamepad is connected. I discovered I like playing Break It extended with a mouse. Unfortunately, I use two different microstep values for Missile Command Plus and Break it, 2 and 8, respectively. Since mouSTer can only have one mouster.ini implemented at a time it's a little awkward to change for each game. I need one SD card for each game. MouSTer loads / saves configurations via a USB flash drive or a bootable media reader Best regards, -SteveS
  17. Great game! Well done! I have a couple of observations. - On my NTSC CRT TV (circa 2006) less than half of the status line is visible. Using a utility call Screen Height I see only 228 scanlines. The top 8 and the bottom 4 or 5 lines being lost. This TV is actually better than others of my past. The worst was probably in the 200 line range - Using mouSTer, with default setting, microstep=5, Break It! Extended is playable but mouse control is too sensitive. My USB mouse's lowest sensitivity is 400 CPI. - Thanks for the flexibility of controllers, joystick, paddles, mouse, and keyboard -SteveS
  18. Thanks, Beeblebrox! In the time since I posted my note I've discovered there exist multi-mode keyboards, wired, 2.4g wireless, and bluetooth. I hope to install the dongle (like yours) inside my 800XL (so no cutting needed). If I desire the keyboard would still be usable, in wired or bluetooth mode, to connect to other devices. -SteveS
  19. Would this interface work with a USB bluetooth dongle and a bluetooth keyboard? Has anyone tried? It would be great if A) I didn't have to cut a hole in my 800XL's case for a cable and B) didn't have to commit a keyboard to only the Atari. Thanks. -SteveS
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