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a8isa1

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  1. Oops! Sorry Gury, I missed your note! I'm glad Carsten was here to help you. - Steve Sheppard
  2. I forgot about Wednesday chat! Again! Sorry!
  3. Don't know if this will work but it MIGHT be a time saver. You could try Hias Reich's WriteATR with -r option to copy the disks to ATRs. 3.5" DSHD disks are listed as being supported. You'll need a PC with MSDOS and a FAT partition. Once you make the ATR it has already been suggested that you use an emulator to copy the files to the H: drive. That should work. - Steve Sheppard
  4. Hmm, this all sounds familiar. You might want to talk to Slor who had some problem with one of the online 1200XL video mods, only later to find a correction described by Bob Woolley, I think. Not sure Slor had this very problem though.
  5. Thanks! I am glad you like it. And, sure: here are some strategy tips: 1. Just try to match 3 jellybeans at first. Find 3 adjacent columns that have the same color jellybeans in them. Move those columns up and down to make a match on the center row. 2. If you get a brick, always make sure that when you match 3 or more jellybeans, to include the columns that contain the bricks. That is, once a brick shows up on screen, work hard to get rid of it by match jellybeans in that column, or else you are stuck... Let me know if that helps... OK. Great! Will do! I mentioned this a quite while back but I'm still impressed by all the colors you managed to provide in Jelly Beans.
  6. Cybernoid, Your game is BEAUTIFUL but unfortunately I am terrible at playing it! Do you have any strategy tips to offer? - Steve Sheppard
  7. Haven't tried Sodoku Sweep but I for one would like to see Flowers Mania in a version that will work on my beloved 800 (NTSC)! - Steve Sheppard p.s. Sorry about the recommendations. Apparently none of the great games that I suggested, Flowers Mania, Klony, or Micro-X will work on a stock 400/800
  8. Hi Mathy- The Ace-80 cart is actually an OSS black Supercart with a single 2764 in eprom in it. It is the fastest 80-column software product that I've seen. It has a nice aluminum foil label on the cart. On my XGA monitor using an ATI All-In-Wonder card, it is very clear, although it has "funny looking text" as do all of these software 80-column devices. But a very nice product, and I do wish I know more about it. This was created by Claus Bucholz. It does take up quite a bit of memory. With Atari Basic loaded, the system only has 20085 bytes free. Don't know if it is possible to reclaim any of that or not. It doesn't work with Turbo Basic XL. Overall, it is probably less flexible than Omniview, but is definitely faster drawing the 80-column screen. BTW, I earlier posted that I found out how to change the screen "colors," but actually, luminence only of foreground and background. Regards, Larry I also didn't know about a general purpose 80 column cartridge, in the form of the ACE-80. I only recalled the ACE DT-80 cartridge, 80-column, dumb terminal cartridge. Perhaps the two use the same 80-column code. With DT-80 the foreground and backgound luminences are changed by pressing START and SELECT, respectively. The hue can be cycled by pressing SHIFT+SELECT. - Steve Sheppard
  9. Sorry I could not be there yesterday. Both my PCs are DOA. Bad capacitors on one system and fried PSU and components on the other. Today I cobbled together something from old parts so that I can test some adapter cards (and so I can read my email!). Smoke and pyrotechnics is not something I ever expected to see from my PC! Not something I want to see ever again! - Steve Sheppard
  10. Flower Mania is a new and fantastic game. It is somewhat Tetris-like. Klony is another new A8 game and very fun. Micro-X is hard but an interesting and very unique timed, puzzle game. BTW, not sure which, if any of these run on an 800, sorry. - Steve Sheppard
  11. Hey, that's got a nice 1960s retro look to it... reminds me of Dad's old radio controlled model plane transmitters from around then. Does it use microswitches, leaf springs, or something else? Heh! I wouldn't say 60's but it does date back to say the Apple II days. Most Apple compatible joysticks (analog) back then did use the same mechs as RC control units.The Prostick, although available in an Apple II flavor, still used switches, not potentiometers. Speaking of which, the switches are heavy duty leaf springs. I just learned (from re-reading the review) that the tension can be increased (but I like it light). This is the only joystick I used from 1982 (or 1983) until say 2005, when Slor sent me a couple of Competition Pro sticks. Very good joysticks I might add but the actual stick of the Newport Machine Design model feels better. Competition Pro's are better for any game that requires heavy use of the trigger. I'd like to find another Newport stick but at least I have one good stick for each of my A8's and for one emulator. -Steve Sheppard
  12. Rare Newport Design Pro-Stick (original). I can't play Ms. Pacman or Donkey Kong without this stick. It uses an arcade quality mechism but I'm not sure of the origin. Unfortunately the overall ergonomics are terrible. The button is stiff. The size and shape make this joystick awkard to use in the hands or on the table. [update] I love the internet! I found the original Creative Computing review which prompted me to buy this joystick, the official name of which appears to be Newport Machine Design Model 125A Prostick (see link). Prostick review (middle of page) - Steve Sheppard
  13. You said it, brother! Right, that's not the PB version at all, and wasn't what I meant when I said "proto" (though you're right, it *is* a prototype). I think of this one the "Utopia proto". Right, there are (at least) two versions by PB. One is the cart version, which is an unreleased proto of the game. It plays like the release, but it has the buggy room and the sound effect is missing when you kill something with the sword. There may be more than one version of this: I'm not sure if the two .bin conversions I have are the same (other than the "cracked by" titles), and not sure whether either one is the same as the ROM image from atarimania.com... but they all have the buggy room and the missing sword sound. I think of this one (or two) as "the PB proto". The other is the disk version, the actual release by PB. I've only ever seen it as an .atr image (and I first found out about it from a thread you started a while back, I think). It's a boot disk with no DOS or filesystem. I think of this one as "the PB release". What I thought you were looking for (and what I've been looking for) is a standalone binary load file conversion of the official bootdisk release. Utopia proto. ...it makes me really sad: it's the nicest one. I'm watching the title screen repeat while I type this, and I wish PB had just finished up this version instead of stripping it down to fit a 16K cart. PB disk release... doesn't have the bugs. As far as I've been able to determine, this one's never been made available as a bin (xex, or whatever) file. *That* is what I thought you were asking about: a bin version of the PB disk release atr image. Yep, and someone posted it to this thread My pattern doesn't hit the buggy room except when I forget where I'm going, but that's from years of playing the buggy PB proto and not knowing about the released version. I'm willing to bet the 5200 version doesn't have the buggy room, or you'd have seen threads on here asking for a fix... I second your plug! I've got a MyIDE+Flash and his version of the SIO2PC, and they're both amazing. Well, there's a good reason the bugs are part of all the Atari 8-bit cart images: PB never released the game on cart. Any cart image you find is a leaked PB proto (though I'm not sure whether more than one version exists). As for the 5200, I need to try it out and see whether the bugs are there. Bet they're not though. For one thing, the 5200 ROM image is 32K (the buggy A8 cart images are 16K). Potentially, the 5200 version might have more levels or something... Anything else I seem to be confused about, I'm not. I may still be *wrong*, but at least I'm *sure* about it Think so. Now, one more wrinkle... That's my own conversion (just now finished) of the PB released .atr, to a binary load file. For me, it's the "holy grail" version of the game, *assuming* I didn't mess it up (only play-tested it for 5-10 minutes). Weird thing is that the boot disk only has 16K of data (128 SD sectors). So why couldn't PB have released this version on cart instead? That was their original plan... which must have changed for some reason. If they'd been planning a disk release all along, they wouldn't have removed the title screen, bat, boss, etc., I wouldn't think. Nice work Urchlay! Works great on my 800, using MyPicoDOS as the game loader! (Well it loads. Haven't really had time to play it yet). I'd be very interested if you do re-fit this game as a 16K cart image and if you do learn anything new about the 32K 5200 code. This game is new to me, not surprising as my collection was very small. The catchy music and familiar play style take me right back to 1979 (when I purchased this 800).
  14. Eurochat time again! Telnet www.atarinews.org Username:BBS Password:BBS use your userid or create a new one. T for Talk C for chat Choose a nickname for chat. - Steve Sheppard
  15. Hey Gury, Here's a new trick to gain you extra memory. Since you are already using an emulator (I'm assuming Atari800Win Plus) you can use the H: drives as tools to produce code that runs lower in memory. The advantage of using the H: drives is that you do not need to load DOS. You get a much lower MEMLO ($700). Most of the extra memory is available for your own program. Programs seem to compile to $E08 using this technique. I've tried to create executables having a lower load address (than $E08) using Action offsets but have had no luck producing working code. - Steve Sheppard
  16. It's 11:00 AM (Eastern Time). Isn't it time for Eurochat? - Steve Sheppard
  17. Back to standard time but it's time for Eurochat! - Steve Sheppard
  18. I can burn those for you. Looks like they're 16K ROMs, and I've got a bunch of 27C128 EPROMs laying around that ought to do the job. PM me if you're interested. Is this right? Omnimon takes the form of an IC chip which is addressed at hexidecimal $C000 to $CFFF a 4K range which is not used by the ATARI 400/800 Operating System. Was Omnimon a 4k or 8k chip? You are going to run into issues, I think. Emulator images are 16K but the 800 OS ROM board uses masked ROMS, 4K + 4K + 2K. 10K total. Omnimon (800 version) was a circuit board with it's own ROM. I don't know the layout. - Steve Sheppard
  19. Same problem? MyDOS directories to real disks? Step 1 At this point I'd use an APE mirror drive and copy your directories to folders. Step 2 - Boot from DOS 2.5 and copy those folders to real disks or ATRs (ED) - Or alternatively (not sure about this one). MakeATR can create ED ATRs. The options are Atari DOS, SpartaDOS, MyDOS, or DOS II+/D. Not sure if any of these will give you DOS 2.5 readable results. I don't think I've ever used 2.5. Anyway, try using the insert option to inject the files into the ATR. Well, 2.5 at leasts sees an ED disk created by MakeATR. Hope this helped. - Steve Sheppard
  20. The images are downloadable right from the Atarimax message threads. Just register for the forums and you will see the links
  21. Incredible is an understatement. Track back to Mr. Patchell's homepage then look at all his DIY electronics, amps, synthesizers, midi instruments, goes on and on.
  22. Larry, This is what I would do. Create one Dos 2.5 ATR and write the system files to it. Now unmount that ATR from APE. In Windows you make as many duplicate copies of that ATR each of which will be bootable. Now in APE mount disks 2 thru 8 with these ATRs. Put your MyDOS disk in a real Disk drive as D1: and reboot Now one by one you can assign each subdirectory as D: and perform a copy to the appropriate ATR, e.g. copy D:*.*,2 the reassign copy D:*.*,3, etc. Use the /S option if you happen to have .SYS files that you don't want copied onto the ATRs. Mount up the next set of ATRs and keep going. - Steve Sheppard
  23. Hmm, must have missed it. Its 10:57pm here, and I'm the only one online in the chat room. Oops! Around 10:00 pm EST the whole group decided to try an experiment and moved to IRC at IRC.OPENIRC.NET #ATARI. Some of us remained logged in at Atarinews.org but at one point I was the only one. I didn't see you come in. Sorry! My bad! We discussed a permanent move to IRC but questioned the convenience for real A8 hardware access. I believe the decision was postponed. Instead, the usual group, plus Atari8-l mail list subscribers, and anyone else are invited to IRC chat (above location) on Thursdays 8:00 pm CST. Barring any more experiments next Tuesday's chat should be at the regular location (Telnet www.atarinews.org) and time. - Steve Sheppard
  24. Warerat, I PM'd you. - Steve Sheppard
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