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warmachine

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Posts posted by warmachine


  1.  

    Now I'm a lot more confused. What does any of that have to do with gamergate? Especially tumblr. I thought it was a big fuss over a messy and unusually public breakup, that also involved some accusations about the gaming media that if true, still fall into both my 'well duh' and 'who cares' bins at the same time.

    The blog post is a part of it in that it raised awareness about how these people operate.

    Honestly though, it's really just TMZ level gossip that would have run it's course in a week or two.

    What really kicked it off was the high level of coordinated censorship of discussion instantly thereafter

    not only on dedicated gaming forums, but also on general duscussion sites like reddit and 4-chan.

    Once people began questioning how a relatively unknown gaming personality was able to achieve

    such large scale censorship, gaming and social justice blogs like kotaku, rock paper shotgun, polygon,

    vice, the verge, and the huffington post decided to go into damage control by declairing gamers to be

    mysogonysts, sexists, pissbabies, shitlords, rapists, homophobes, and neckbeard nerds.

    Thus, gamergate was born.

     

    Once all of the blogs and articles were published, links were traced between game journalists, feminist,

    and social justice groups showing that they were using their combined clout to push games with a social

    justice agenda or promote games made by members of their clique, and bury those which don't fit the mold.

     

    Tumblr has the largest group of social justice warriors of any social media site, so by observing their

    group, you can get an accurate picture of who these people are and what they want gaming to turn into.

    • Like 1

  2. That's nice.

    I'm pretty certian that your removing of Atariage from your bookmarks was motivated by Nintendo's decline

    in popularity on these forums, which is ironic considering Nintendo's problematic mysogonystic culture that

    perpetuates the toxicly masculine tropes of a defenseless woman needing to be constantly rescued by the

    patriarchy.

    • Like 3

  3. Aren't these people usually called Social Justice Warriors?

    Yes, but most regular people can't tell the difference between social justice and real justice,

    so they don't understand how anyone could possibly dissagree with it.

    While real activism involves selflessly lending a helping had to those in need,

    The SJW brand of diet activism is purely selfish.

    The SJW only marketable skill is "speaking out" about their "lack of privelage".

    The "speaking out" later causes "harassment" to materialize.

    The "lack of privelage" and "harassment" are exchanged for credibillity.

    The credibillity is then exchanged for favors, likes, retweets, reblogs, followers, and patreon donations.

    • Like 3

  4. Everyone is a victim of cyber insults at some point or another. Learn to tune it out or get off the internet...

    Unfortunately, there are a new generation of liberal-arts college graduates entering the fields of journalism and entertainment,

    whos sense of self worth is measured by how oppressed they are because victimhood is now a social currency.

    • Like 1

  5. First realize that "harassment" and "threats" are extreme exaggerations used to motivate the beta orbiters to "save the damsels" from internet "mysogonysts".

     

    Then, go to tumblr.

    Look up these terms:

     

    cis

    problematic

    ableism

    fat shaming

    otherkin

    head mates

    privilege

     

    You will see what has infected gaming culture and journalism.

    • Like 4

  6. The "wow factor" you're looking for is nothing more than the delusional ravings of markerters hoping to

    sell the "hot new thing", but delivering the "same old crap".

    This is a nearly $100 billion industry with multi billion dollar corporations constantly fighting for dominance.

    By the time you get to see this "wow factor" it will be nothing more than dried up carcass once the corporations find a way of shaking their profit from it.


  7. Either the effects of this magical "cloud" processing are going to be minimal to negligible,

    or there are going to be severe negative side effects at the slightest hiccup of the internet connection.

     

    Almost sounds like microsoft is trying to shoehorn that "always online" scheme that everyone loved so much back in.


  8. What games did you have in mind?

    Most of the better games that would benefit from a gamepad such as racing, playforming, and third person viewpoint games

    do have the option of using one. For those that don't, there are third party programs like joy-to-key that make it possible

    to use one by mapping keyboard keys to controller buttons.

     

    Most FPS games on the other hand, don't.

    The Keyboard/mouse combo is just a better instrument to use with those type of games.

    The mouse is just a more precise and accurate pointing device than the tiny analog nubs on gamepads.

    If a controller seems more responsive with these types of games, it is due to the dumbed down "auto aim"

    present in the majority of console FPS's where your crosshairs are pulled toward your targets by the games' AI

    In a manner similar to aim bots.

     

    I've never experienced the keyboard ghosting that you mentioned. It may have been an issue in the past,

    but it hasn't affected me any for quite a long time. A side-strafe crouch jump requires 4 keys to be pressed

    at the same time and is perfectly executable on today's hardware.


  9. I am wondering how to change the joystick settings from 4-way to 8-way, or even find out if the hardware I have has the option. Often in "Mario"-like games you need the left or right upper diagonal. I notice playing street fighter I can jump straight up, but not towards the opponent.

    I think I figured out how to "change the buttons" but not the mapping. Meaning I can change the MAME interface to match what the arcade controls are already mapped to, but I can't change the arcade controls to MAME defaults. The keyboard is also changed from MAME defaults to the same odd keys as the arcade controls. In the video it shows that the arcade buttons make certain letters and such in a text editor. A response that probably explains it was this:

     

    I looks like you have 4 different encoders connected.

    Your ipac is one, each spinner has one, and your trackball has one.

    Your ipac is reported to your o/s as a keyboard and each spinner and mice are reported as separate mice.

    Your o/s thinks that you have 1 keyboard and 3 mice connected to a single usb port which may be causing a hardware conflict.

     

    I am wondering, Is it normal for the computer to think of a trackball and spinners as mice, as if the controls are "emulated" as mice, or should the computer know that it is a trackball and 2 spinners rather than see them as 3 mice? Since my keyboard always comes up as unrecognized, that supports the idea of a hardware conflict. However, I can press buttons and use several of them. If the computer thinks the trackball and spinners are mice that could explain why the controls do not seem quite right when playing Tempest, Quantum, and kind of hard to control in Marble Madness. If I remember correctly, I tried plugging in the USB encoders directly without the hub, or one with the hub, and they were unrecognized. So, I put it back to the previous configuration with the hub. Would the only way to fix this problem be to buy a powered USB hub and see if it is automatically corrected, or do I just need to change some settings?

     

    Could the IPacs or whatever is in the control box be at fault?

     

     

    4-way and 8-way controls are determined by the hardware restrictor within the joysticks themselves.

    Your player 1 and player 2 joysticks should be set as 8-way and your center joystick should be used as a 4-way or dedicated rotated 4-way for q-bert.

    You will have to find out how to set those up by opening your control panel, finding out what brand/model joysticks you have, and search the internet

    for instructions on how to properly set those up.

     

    http://wiki.arcadecontrols.com/wiki/Joysticks

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Your I-pac is a keyboard encoder. It acts the same way a keyboard does.

    If you press a button within your text editor/notepad, that button will correspond to a key on a keyboard.

    As an example, if you press button 1 and it types "J" in your text editor, then MAME will also see that button as being tied to the "J" key.

    Any changes you make within MAME will also carryover to your standard keyboard.

    You can change how your I-pac interprets those button presses, but the software to do so is windows only.

    otherwise, you can rewire your control panel manually.

     

    Your trackball and spinners are analog devices. they each have their own encoder, and are designed to be recognized by the O/S as mice.

     

    If you have a keyboard, i-pac, 2 spinners, and a trackball connected to your computer, your O/S should see those as 2 keyboards and 3 mice.

     

    http://wiki.arcadecontrols.com/wiki/Keyboard_Encoders

     

    You will need to open your control panel, take stock of what you have, and learn how each device works if you want to make this easier on yourself.

     

    One thing I see that you may want to take note of, is that your encoders are all PS/2 devices connected to your computer using USB adapters.

    There may be conflicts based on how the mac o/s treats PS/2 devices connected in this manner, or how the o/s utilizes the "Human Interface Device" standard.

    Windows should not have any issues with this normally, but I can't determine how the mac o/s would behave since I haven't used one since high school.

     

     

    I mean how do you connect the coin door to the computer to register coins? I know you need wires, but I have no idea which ones, where to buy them, etc. I'm wondering how these would connect to lights behind the coin slot. And, are LED coin slot lights the best? Usually they are red, correct? Has anyone tried an LED backlight for a marquee? Was it too dim? Do you guys use a metal arcade coin box, or a cheap plastic tupperware for the coins dropping into the machine?

     

     

    If you want your coin slots to work, you will have to connect the coin mech's microswitches to your i-pac.

    You can use almost any kind of low voltage wire to achieve this. Speaker wire works well.

    If you want your coin door to be lighted, you will need find a power source to connect your lights to.

    You can use any box you like, so long as it fits and holds coins.

    Most arcade manufacturers just used whatever was cheapest.

     

    I really wanted a 4:3 LCD, but certainly did not see any at Fry's. I've heard that they exist, but I have never seen one.

     

    It looks like your cabinet was designed around a 27" CRT.

    The largest 4:3 consumer LCD monitor is 22" and probably haven't been made in years.

     

     

    Other than that, If you want other answers, you will have to hunt for them.

    You would definetly have an easier time getting this to work properly if you used a windows machine, since many of your components

    were primarily designed to be used with windows.

    If you are adamant about keeping the mac though, you will have to seek out mac specific forums.

     

    Either way, You need to open your control panel, take inventory of your encoders, and controls, then read up on each devices instructions/tutorials.

    All of the information you need is online and there is lots of it.

     

    Be sure to check out this site first. It will probably answer many of your current questions, as well as any you didn't know you had.

     

    http://wiki.arcadecontrols.com/wiki/Main_Page


  10. "Is it because Nintendo just doesn't understand or is it because Nintendo just doesn't care".

     

    Equal parts of both.

    Nintendo didn't care about having a strong lineup of good first and third party games because

    previously, each console sold at a profit. They were making money no matter how poor their

    consoles' attach rates were and their shareholders were happy enough that nintendo did everything

    possible to avoid rocking the boat.

     

    Now, they don't understand why their new system isn't selling.

    ipad sales are still increasing year over year... aren't they?

    The gimmics they have chosen for their other consoles basically ensured

    that they would sell themselves. It didn't work this time and they don't understand

    how to market a gimmick that the consumer stopped getting excited about years ago.

     

    They made a profit on each console sold, so it didn't matter if their consoles'

    libraries were drowning in shovelware, or that genuinely good third party games sold poorly.

    Now that they are selling each console at a loss like sony and microsoft are, they better start

    learning how to stem the flow of crap to their consoles' libraries and propagate better

    relationships with their their third party developers, like sony and microsoft have done,

    or their shareholders will start demanding more than the recent executive shakeup

    that recently occurred.

    • Like 1

  11. What about the USB hub could cause the problem? Would a more expensive USB hub make a difference?

     

    A powered usb hub might help if all of the devices connected to it are drawing more power that a single usb port can provide.

    It could be more complicated then that though.

     

    I looks like you have 4 different encoders connected.

    Your ipac is one, each spinner has one, and your trackball has one.

    Your ipac is reported to your o/s as a keyboard and each spinner and mice are reported as separate mice.

    Your o/s thinks that you have 1 keyboard and 3 mice connected to a single usb port which may be causing a hardware conflict.

     

    If you mess up your controller mapping, you can go into your mame folder and delete mame ini file.

    When you restart mame, it will generate a new ini file and your control mapping will reset to default settings.

    Make sure you map UI select and UI cancel before you start mapping any other controls.


  12. That cabinet was designed for a 4:3 CRT monitor, so you are pretty much on your own if you want to mount that LCD in there.

    It's probably going to require some minor wood/metal fabrication.You could also look into VESA mounting hardware.

     

    Your controls are connected to an encoder. The encoder emulates a keyboard and/or mouse.

    If you want your coin door to work, you will have to wire it to the encoder.

     

    It looks like the problem with your controls might be related to that USB hub.

     

    This Wiki should answer many of your questions.

    http://wiki.arcadecontrols.com/wiki/Main_Page

     

    If you still have questions after reading that, then the BYOAC forum would probably be more helpful.

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