Jump to content

slapdash

Members
  • Content Count

    1,202
  • Joined

  • Last visited

Posts posted by slapdash


  1. How many of you played this in the arcades before it even made it home? I was really excited when M Network's cart came out and fully satisfied with the play. The jups get ridiculous in the later levels. You have to die several times until you memorize the accelleration necessary to land on platforms that you don't see until it is too late.

     

    I played the arcade version first, and I was disappointed with the 2600 version -- those jumps you need to memorize? Just doesn't work in the 2600 version. If you jump from the same place with the same speed, you can land in different places, and that's just not correct.

     

    Sadly, I have yet to try out the Intellivision and Colecovision versions, but the NES version isn't that bad. They add a boss to the game (ugh), but at least it uses the same game mechanic, so it's acceptable.


  2. Doppel, you're posting in an announcements forum. Perhaps if you posted your question under Web Site or some other forum, or better yet, just sent one of the moderators your question via a private message, you'd get an answer.

     

    (And yes, I realize the hypocrisy of not sending THIS via PM, but I figure others besides doppel may benefit)


  3. Can someone please explain the Quote-ing to me since I always do wrong!!!!! :-)

     

    Are you hitting "quote" or "Post Reply" to reply? I mean, the "

    " and "
    " that appear in your posts should do the trick, but maybe something is up with your character set or something...

     

    Does it look okay when you preview?


  4. Most likely would be Joystik, but I wouldn't bet on it.

     

    No I dont think it was Joystik. I had the record. But never collected Joystik. I honestly cant remember where I got my copy. But its possible they were handing them out in stores.

     

    That's possible. I'm about 98% certain they weren't ever included inside of magazines, unless the mag was not a videogame mag.

     

    Me, I got mine by mailing Data Age and asking for it; I never saw it in stores around where I lived.


  5. I can confirm of multiple people being shown the prizes at a get together at Jack Tramiels house 6 years ago.

     

    But how many? I've always wondered what happened with Waterworld, since my brother and I were in -- but didn't pass -- the first tier of winners; I've always wondered if the tiebreaker winners got anything. I know there was a lawsuit, and had heard they all got paid off with money instead of prizes, but never heard for sure... So, does Jack have just the Airworld prize and the final sword, or does he have the Waterworld prize too?


  6. Seems to me that record was in one of the magazines of the time.  Electronic Games maybe?

     

    I don't remember it being included in any magazines, and I got most of them. I'll guarantee it wasn't in EG, since I got every issue of that mag no matter what, and it probably wasn't in Electronic Fun or Video Games either, as I could find those regularly too.

     

    Most likely would be Joystik, but I wouldn't bet on it. You might just be thinking of the ads which showed the record pretty clearly IIRC?


  7. Who remembers Imagic's "Murder On The Orient Express" for the 2600?

     

    Electronic Fun magazine published a phony game review in an April Fool issue. The game was called "Orient Express" for the 2600 by Imagin (clue to the hoax).

     

    The punchline: a competing magazine soon published a review of the phony game and thereby severaly embarassed themsleves.

     

    Ding ding! That's 100 points to NovaXpress for getting not only the reference, and the implication (whyfor I posted it), but also correcting a couple details I screwed up!

     

    But game mags of today would never review a game thay hadn't played, right? Uh. . . right?

     

    For the most part, that's probably true, but... well... you never know.


  8. I don't see why people are skeptical about programming someone else's ideas.

    Because everybody has an idea. [...] And the programmers themselves - without exception - are working on their own stuff.

     

    This is the crux of the issue... Since it takes so much time to program a 2600 game, and even more so to program, test, revamp, retest, etc, a GOOD 2600 game, guys like Thomas, Paul, Manuel, Dennis, et al, can only program so many things. And it's only natural that they will put their own projects first.

     

    Now, if one of these guys suddenly runs out of ideas, they'll be a lot more receptive to programming something for somebody else. Hell, they might even do it for free. But that's not going to happen -- unless a pile of money really DOES show up and/or they have a real interest in the idea -- until all their own stuff has gone from their head to the screen already.


  9. Speaking of radio controlled Atari, has everybody checked out Mike Beauchamp's site? Click Atari online and play Q*bert (last I checked) on his Atari system hooked up at his house! Really amazing piece of tech-wizardry. You can also play with a remote-controlled car and make his fish curse at him. Really.

     

    Yeah, that's a pretty fun idea.

     

    Hmm, though I think I STILL haven't put that one in the 2600 Connection... *sigh*


  10. All of this reminds me - wasn't somebody supposed to be working on a Kickman for 2600?  Whatever happened to that?
    If you'll be at AGE, you'll see it on display. It's posted to the AGE website. I know Mika's been working on it forever.

     

    I assume it's just a "demo" and not a "new product"? The AGE site doesn't make clear which are which...

×
×
  • Create New...