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jblenkle

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Everything posted by jblenkle

  1. A reminder to everyone playing this game -- scroll back to message #16 and grab the rom. The 32k dump works correctly on all the emulators except VColeco (Virtual ColecoVision).
  2. I have been informed that the problem with the 2nd fire button in MESS for ColecoVision has been fixed. If you compile your own program, it's available as of revision number 13551...otherwise you will have to wait for the v.144u3 to be released.
  3. Super Cobra - 115,990 Could have gone a little longer, but I tried snapping a picture between levels to avoid accidently resetting the game if I died and wound up dying any way - shot out of the sky by the gun on top of the building.
  4. Well, I wish they'd fix it...maybe more people should email them...I will... Thanks on the score. I may just go back to playing on the emulator again. I've been trying to play the real CV, but my hand is so sore from gripping the controller the last few days I've only been putting up scores of 70,000-80,000. I think I'm going to tear the frikin' nob off the controller one of these times. Yurkie may have to refurbish my refurbished joysticks...
  5. Just curious...has anyone else played this game on MESS? I have tried and tried, but can't get the 2nd fire button to work in MESS. Is this something I am doing wrong or a fault within MESS itself? Very few Coleco games actually use the 2nd fire button for a different function so maybe MESS doesn't recognize it. Anyone know for sure?
  6. Super Cobra - 93,860 Got lucky on this one. My PC joystick is too sensitive to play this game well especially in some of the tighter areas where you are too close to the walls. Not quite the undocumented 99,000+ I had on the real ColecoVision a few days ago before my trigger-happy finger restarted the game upon losing my last life, but close. I'll go back to the real CV as soon as my hand uncramps!!! This is actually one game I prefer playing on the real machine.
  7. OK, the 32k Super Cobra dump appears to work on all the emulators except VColeco (Virtual ColecoVision). The only one I can't test it on is MESS because I have not been able to get the 2nd fire button to work on that emulator. I tested it on: Virtual ADAM ColEm Meka BlueMSX The 32k rom also no longer reports a bad dump on Meka. Works fine on the 128-in-1 cart too...
  8. Well, I've already found out it doesn't work on Virtual Coleco (VColeco)...messed up graphics to start and then you don't see the helicopter.
  9. I've got to step out for about an hour, but when I get back, I'll test it on a couple of the other emulators too...and then go back to the 128-in-1 cart and play it. I'm finding this is one of the few games I play better on the real ColecoVision as my PC's joystick is too sensitive and just an accidental touch of the directional control sends me into a wall. Try the attached rom image. I just dumped this from one of my Super Cobra carts. The dumps in the wild are all 8k, however when I look at my 32k dump in a hex editor it is clear to me that there is some code beyond 8k and even some occasional non-"FF" values all the way up to 32k. Normally when I dump a cart that is truely less than 32k the empty region is filled with "FF" values. So, I can only conclude that the Super Cobra dumps in the wild have been erroneously cut down to 8k and thus have lost some critical data. Hopefully this fresh complete 32k dump may prove to be less problematic than the 8k dump in the wild. Let me know how you get on with it. Great news - thanks for letting me know. I'll be deleting all of my copies of the 8k dump.
  10. Yup, this one appears to work...I have successfully played it all the way through in Virtual ADAM so I'm fairly sure it will work in anything else too. All those 8k dumps were probably originals off the ADAM computer with the CartCopy program. As I recall it never did copy correctly except with a little used CP/M program that copied cart games to files that were run form ADAM's CP/M 2.2. Try the attached rom image. I just dumped this from one of my Super Cobra carts. The dumps in the wild are all 8k, however when I look at my 32k dump in a hex editor it is clear to me that there is some code beyond 8k and even some occasional non-"FF" values all the way up to 32k. Normally when I dump a cart that is truely less than 32k the empty region is filled with "FF" values. So, I can only conclude that the Super Cobra dumps in the wild have been erroneously cut down to 8k and thus have lost some critical data. Hopefully this fresh complete 32k dump may prove to be less problematic than the 8k dump in the wild. Let me know how you get on with it.
  11. Double shoot...just had my first lock-up using my 128-in-1 cart on the ColecoVision. Played through the first 10 levels OK and then the game locked up and kept playing that little tune it plays when it first starts. So the 128-in-1 and Ultimate SD carts apparently aren't exempt from whatever problem this game has...it just occurs less frequently.
  12. Super Cobra - 70,080 Almost got a blister playing this last night...lost two lives on stupid mistakes or I would have been higher... SHOOT! I hate that @&%@ Continue feature...I just ran up a score of 99,000+ this morning and accidently hit the button and it reset my score.
  13. Actually, Meka might not work...it worked fine the first time I played through...I just made it past 10,000 Miles again and the graphics were screwed up just like the others...don't know what's going on there...
  14. Yikes! I just cleared 10,000 miles in Super Cobra playing in Virtual ADAM and the next screen was corrupted. I have since tested three different dumps of the rom and several emulators. So far here is what I've found: Virtual ADAM - Corrupted graphics after 10,000 miles BlueMSX - Corrupted graphics after 10,000 miles Meka v.73 - Works, but emulator reports "This ROM is known as being a bad dump" SEE MY REPOST ON THIS BELOW VColeco (Virtual ColecoVision) - Corrupted graphics. Does not appear to run correctly at all. ColEm v2.6 - Corrupted graphics after 10,000 miles Mess - Can't get fire buttons to work correctly so I don't know...got bombs, but no guns. 128-in-1 Cart (ColecoVision) - Plays perfectly ADAM Computer (with 128-in-1 cart) - Corrupted Graphics. does not appear to run correctly at all Somewhere back in the dim recesses of my mind, I seem to recall this was one cartridge that could not be copied using the various CartCopy programs on the ADAM computer. I seem to remember the only good copied version was using a CP/M based cartridge copier.
  15. Super Cobra - 35,150 I used to be real good at this game and actually made it past the last level way back when. I remember Parker Bros. used to have a game help line you could call and they were quite impressed I made it that far.
  16. Yeah, don't feel bad...that kept happening to me too. I finally got it through my head that when I got down to my last life to be a little more restrained pressing the buttons.
  17. OK, I'm good to go...ADAMEm / Virtual ADAM does indeed have Super Action Controller emulation. I turned it on and actually threw a grenade...didn't know you could do that!!! Now I just have to figure out what button does what on my PC's 10-button joypad....or if it's easier to play via keyboard... I'm not expecting to do well on this one as I can't say I've ever played multi-button games on the CV or ADAM. I fully understand where you're coming from. However, if we took that approach then some great games would be forever excluded from the HSC. Nevertheless, I know that I have a responsibility to try and make the HSC attractive to the masses while balancing the desires of the minority. With the latest version of blueMSX supporting emulation of the SA controllers this opens up a group of games that would otherwise have been avoided. Therefore, I will occasionally include games that require the SA controller (as well as games that require the roller controller). These will be only included occasionally in the hope that I can provide a selection of games that is balanced to suit everyone and not just the majority. Your feedback on this is most welcome.
  18. I think ADAMem/Virtual ADAM has Super Action Controller emulation too, but I have never tried it, so I'm not sure how it works.
  19. Doesn't this one require Super Action Controllers? If so, I guess I'll have to sit this one out.
  20. I'm getting good at controlling the drill with my keyboard, but I've worn out the Ctrl-Alt and arrow keys from playing too many games and they stick. That's really maddening to try to press the key and it won't go down. I've got a new keyboard coming though so hopefully that will help...
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