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yorgle

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Posts posted by yorgle


  1. I just finished cleaning the keyboard on my most recently acquired (i.e. third) 1200xl. All keys (including function keys) work 100% according to both the built-in keyboard test and actual test typing with AtariWriter. The only thing that doesn't work are the "control-f1" and "control-f2" keyboard disable and screen shut-off features. I know the "control" key is working because "control-f4" (int'l/graphics character set) works. And I know the f1 and f2 keys are working because I can drive the cursur around with them in BASIC. The "L1" led doesn't get power either when pressing "control-f1" which I believe it should. I tested the led, itself, and it works.

     

    Also, if I run the following program: 10 pr.peek(764) 20 goto 10 I get values for the function keys, individually, and correct values for control-f3 and control-f4, but no independent value for control-f1 or control-f2.

     

    Any thoughts?


  2. Tried out my Krokodile Cart for the first time. It's amazing how simple and fast it is to load a bin file to it. But I did have some trouble getting in into the cart slot on my heavy sixer- has anyone else run into this? It doesn't seem to fit quite right. All my other carts fit fine. After carefully wiggling side-to-side while putting some heavy pressure on it, it does go in, but it's really tight. Once it was in, I was amazed to see my game pop up. Excellent work and thanks to all who put their time and labor into this project.


  3. What I wonder is what the two "exceptions" did to deserve having their krokodile carts withheld. I'm relatively new to these forums so I ask: How bad must you be to p*** off Albert?

    They weren't withheld, they just weren't shipped until yesterday for two different reasons (needed someone's address for one, and had other items to get ready to include with the other). Nothing nefarious. :)

     

    I just sent out email to everyone. If you paid for a Krokodile Cart, it's now on the way to you.. Some of you may even receive it today or tomorrow, depending on the USPS of course..

     

    ..Al

     

    [Audible sigh of relief]. Thanks Albert.


  4. Great idea. I think I'm going to do this but I'd like to mount the switches in the joystick case. Sure I'll have two cords from the joystick to the console instead of just one, but they could be taped together to keep things neat.


  5. Yep that was me...

    Atari 1200XP project...

    Better pics click here

     

    Its rough but along the same lines as the recent 1200 on ebay except I used a via mii 10000 board with a cf slot and pcmcia/cardbuss slot on the rear, a functional laptop style keyboard and a black LG dvd burner for te 1050.

    No working systems were harmed.

    I was talking to the guy who built the recently ebayed 1200 pc and he is going to send me the custom emulator front end he built.

    Will post developments. :)

     

    This guy used an ITX and a small laptop usb keyboard which only required minor cutting (for the keyboard). The back of the case is butchered. He has a website somewhere with better pics and descriptions but I can't seem to find it.

     

    I love the cd drive in the 1050 case. What brand keyboard did you use?


  6. This guy used an ITX and a small laptop usb keyboard which only required minor cutting (for the keyboard). The back of the case is butchered. He has a website somewhere with better pics and descriptions but I can't seem to find it.


  7. Is there a 1200xl version of the internal MyIDE?

     

    I'm waiting to get the XEGS boards in to see which will be more suitable for the 1200XL.

     

    The XL/XE one thats in now does fit, but there is just enough room between the module and the cartridge port for an IDE cable, not a flash module or anything bigger than a cable connection.

     

    The XEGS module extends further out to the right and the IDE connector faces the other way. Once I figure out which one works the best I'll add a 1200XL ordering option that includes basic and a new MMU like the Warp+ OS kit.

     

    Steve

     

    Put me in line for a 1200xl version once you get it perfected. Thanks.


  8. I just got an Atari ASM Edit cartridge. I used to use this, but forgot some commands. I can compile the program using the ASM command and then use the G0600 and L0600 to run and list the program. How do I load and save the program to disk? This book I have has the command:

     

    Save#D:program<0600,061F

     

    but that saves the binary not the source code.

     

    I have looked through my stuff and the net but haven't found the doc files of the Assembler-Editor Summary (two page) or Mathew Ratcliff's abbreviated docs. Perhaps someone knows where these are archived? I thought that both were on the Holmes CD's, but can't find them.

     

    The two-page summary is particularly useful if you have ever used the cartridge before.

     

    -Larry

     

    I've been looking for the summary as well. If someone has one, perhaps he or she could please scan it. Seems like a while back there would always be 3 or 4 Assembly Editor packages on ebay, but lately they seem to have become scarce.


  9. I have a 1200XL serial KeyGen if you are interested..

     

    :?:

     

    It's a joke.

     

    These days.. If you want the full (registered) version of a piece of software, you either get a "Keygen" (which is a program that generates bogus serial numbers (or registration keys) for a specific piece of software) or you get "cracked" versions of the executables for the program, or another program written specifically to "patch" the executables and/or make the necessary windows registry modifications.

     

    This thread is about collecting 1200XL serial numbers.. I was JOKING that I had a program that creates bogus 1200XL serial numbers. Most people got the joke..

     

    Well, that one went right over my head. That's ok 'cause it wasn't all that funny anyway. ;)


  10. There's 2 versions of MAC-65. A banked cart (which also has DDT built in) and the original binary file which was loaded into RAM on real machines.

     

    You can't use .ROM files with APE.

     

    Atari_ASM.zip

     

    There's a Zip with my Atari Assembler Editor as a binary file.

     

    ASM is the cart image which you should load from DOS as a binary load - on an XL and you can switch between BASIC and the Assembler by SHIFT-RESET, although you lose any source code by switching.

     

    Note that it uses a routine just under screen memory to allow the switching and to initialize.

    If you open a GRAPHICS screen which uses more RAM than GR.0, it will overwrite it.

    POKE 9,1 if you do this.

     

    You can load ASM2 (also a binary file) which will re-initialize without having to load the entire thing again.

     

    I have the Disk based MAC-65, but it seems that I haven't got it on the PC, only 5.25 floppy. But, it should be downloadable somewhere.

     

    Thanks, I'll give that a try tonight. But if anyone has an Assembler Editor cart they'd like to part with, I'd still be interested in purchase/trade.


  11. You could easily enough make a binary load version for a 48K or higher machine.

    I have a disk image somewhere with one.

     

    Or, burn one to EPROM and use an existing game cart.

     

     

    Or, best option - just get a Mac 65.

     

    I found the mac65 code somewhere but it downloaded as a .rom file. For some reason, it won't load into APE so I used makeATR to convert it to an .atr file. I then transferred it to my sio2sd but I get a BOOT ERROR when I try to load it. The same thing happens when I try to load Assembly Editor as an .atr- that's why I gave up and just want to find a cart.


  12. Anyone know of a source (besides ebay) for an Atari Assembler Editor cart? I know that Best Electronics has them but they have a minimum $50 order for paypal but I just want the cart and I've already bought a bunch of other Atari stuff (e.g., another 1200xl) so my budget is growing short. :(

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