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Psionic

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Posts posted by Psionic


  1. 1 hour ago, carlsson said:

    For the computers that have double sided drives, flippies never were relevant.

    I was specifically referring to commercially sold flippies with Atari format on one side and Commodore on the other, such as Montezuma's Revenge by Parker Brothers.  The instructions included with such releases typically instructed the user to only utilize one side or the other.

    In any event, if anyone is interested, there's a copy of Motocross Racer in tape format currently on eBay.
     

    motocross.jpg


  2. On 10/21/2020 at 2:16 AM, carlsson said:

    Some claim that rotating a disk backwards (which is what happens when you flip it) may cause dust particles once collected by the felt on the inside of the envelope to come loose and risk scratching the surface. However many of us filled both sides of our floppy disks with programs without really encountering this so perhaps it is exaggerated.

    From what I've seen most commercially sold flippy disks recommended using only one side or the other for this very reason, strictly as a precautionary measure I would imagine.
     

    On 10/22/2020 at 3:49 AM, carlsson said:

    Same goes of course for the double ender cartridges. I don't know if those PCBs share any electronics at all or simply are two separate boards just attached together in the same shell.

    The Xonox Double-Ender cartridges contain two separate PCBs with blob-style ROMs.

     

     

    Inside_Xonox_Cartridge.jpg

    • Like 2

  3. I have several of them.  The original Xonox releases featured either one or two titles on separate floppy disks, whereas the later K-tel releases were all single disks.  Some games exist in both variations.  The later K-tel versions are the most common ones but they're all very rare.  They go for a decent amount but they're not crazy expensive since most of the games suck and they're not in high demand.

     

    20201020_123900.jpg


  4. I liked the museum features on the original PSX versions but I'm not surprised they were dropped in future editions.  Indeed, they seemed like mostly an afterthought even on those English language originals seeing that most if not all of the promo materials included were Japanese.  I get the fact that the games were distributed by companies other than Namco outside Japan, which could be one reason for this, but still...

    • Like 3

  5. 11 hours ago, CrazyCowMM said:

    I believe Tim just did the art for these titles. Topper was programmed and designed by my father while Castle and Keys was by my uncle. I unfortunately can’t ask him much about the game as he passed away a couple years ago.

    Sorry to hear.  Topper is one of my favorite Q*bert clones.  So I assume Myron Meier is/was your father and Marlan is/was your uncle, or is it the other way around?
     

    11 hours ago, CrazyCowMM said:

    From what I know they made the games at home and then mailed them off to Romox and they handled the rest.

    Yes, Ed Fries did a few games for them and described a similar development process.  He only spoke with the Romox people over the phone and then sent them stuff via modem.  I don't think he ever actually met Tim or anyone else in person.


  6. On 8/17/2020 at 4:10 PM, Ikrananka said:

    Was Sydney just a games developer or did they also get involved in cart production and distribution?

    Sydney was mostly a producer of video games but sometimes a developer and/or publisher.  As I stated back on the last page, most if not all of Sydney's ColecoVision efforts were developed by Artech, a company which was started independently but was later purchased by Sydney.

    • Thanks 1

  7. On 7/9/2020 at 12:29 PM, 8bitguy1 said:

    As a Canadian, I've always wanted one of these, but they are so pricey when they come up!

    I definitely overpaid for mine, but I am not Canadian so my chances of finding one in the wild are basically nil.  I tried to acquire at least one US prototype and a few copies of the Canadian release previously but was outbid every time.  I think one of them was owned by AtariLeaf (which he mentioned in this thread above but later sold shortly thereafter) although I could be mistaken.  Without a lot of luck, it's hard to acquire a legitimate copy of this game cheaply.  Even the diskette release is very rare and fairly expensive due to it being a dual-format flippy disk that draws attention from Atari and Commodore gamers and collectors.


  8. On 7/20/2020 at 12:23 AM, phattyboombatty said:

    Very cool! I had no idea Sydney’s HQ was here in San Diego. That’s two 1980s game developers with SD headquarters (the other being Steven Stack of Red Sea Crossing [Atari]). Interestingly, each developer had at least one unpublished game. I only wish there were some remnants of their facilities or the stock, but sadly these are just spaces occupied by different tenants now.

    More notably, Sega's North American operations were in San Diego for several years after they purchased Gremlin Industries.  Many early Sega coin-op and consumer games were developed there. 

    http://gdri.smspower.org/wiki/index.php/Sega_Electronics
     

     

    On 7/20/2020 at 12:23 AM, phattyboombatty said:

    Edit: I see that it was Dataproducts, Inc. as the [presumed] developer. Still cool!

    Most if not all of Sydney's ColecoVision games (likely including Energy Quiz) were developed by Artech in Ottawa, ON.

    • Thanks 1

  9. 8 hours ago, Jack the gamer 3 said:

    Dose anyone know if that's a date to when Florida free play opens or if that's just something else. Did it close because of covid 19?

    Free Play Florida is an annual three day gaming expo that's tentatively scheduled for November 20-22 at the Caribe Royal in Orlando as you posted above.  Tickets are not on sale yet and no one knows if it's actually going to happen this year.  The show has not been cancelled yet but it's not looking too good with the way things have been going lately in Florida with regard to the large number of COVID cases.

     https://www.eventbrite.com/e/free-play-florida-2020-electronic-gaming-expo-tickets-101567057804


  10. On 8/20/2018 at 11:34 PM, _The Doctor__ said:

    perhaps a couple of dumps are in order, almost all the roms floating around are 5200 conversions?

     I have one of these cartridges and can probably dump it at some point.

     

    On 6/4/2012 at 6:33 PM, davidcalgary29 said:

    Anyone else?

    Mine is the Canadian white label variant but was purchased via eBay a few years back from a US seller.

    • Like 2

  11. On 8/10/2014 at 9:45 PM, dr. kwack said:

    Just found this on eBay...

    http://www.ebay.com/itm/VINTAGE-3-WIDE-STAR-TREK-II-THE-WRATH-OF-KHAN-SEGA-1983-PINBACK-BUTTON-M82-/121306540604?pt=LH_DefaultDomain_0&hash=item1c3e6eea3c

     

    Interesting! I mean I know stuff got promoted that never saw light of day, but, still cool!

    I just randomly came across a picture of one of these pins while searching an old hard drive.  It looks like another once surfaced recently because someone just grabbed one.


  12. 2 hours ago, Dionoid said:

    Technovision was probably a German company, but at least their games were also released in The Netherlands (and maybe other EU countries).

    TechnoVision was a brand name used by Video Technology Ltd. for non-CreatiVision products, similar to Atari's use of Atarisoft and Mattel's M-Network.  VTech is and has always been based in Honk Kong.  I'm not sure how and why their 2600 games were distributed mostly in Europe but seemingly nowhere else.  I do suspect those games may have been developed by a subcontractor in Germany or elsewhere in Europe based on them being released there, and on them being original games of higher quality than most of the garbage coming out of Asia at that time.  But that's just speculation on my part.

    • Like 1

  13. 2 hours ago, Songbird said:

    It wasn't quite retro back then, but at the same time, it was commercially dead.

    Even before that while it was still on the market and actively being supported, the Jaguar always seemed to me like a niche console with a cult-type following (i.e. not unlike today).  By 1999, even Atari itself was already gone.  The Jag never really being commercially viable coupled with it being the now-defunct Atari's last gasp pretty much instantly elevated it to "retro" status.

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