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Posts posted by Psionic
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Unfortunately, it looks like the OP was a one-and-done. He hasn't been back since.
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10 hours ago, retroillucid said:Yes, but all depends on how many people want it
You should do a second run in Atarisoft-style packaging. I would buy one.
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Yes, it would make perfect sense that this is the code basis for all the other versions. So Andreasen created the 5200 port by updating this version's ghost logic and reprogramming the controls for analog. The funny things is, Ron Borta from Roklan claimed that they studied the arcade version extensively and tried to replicate the ghost behavior exactly. So what changes were made to the 5200 port, and which version has more arcade-like behavior?
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11 minutes ago, DjayBee said:They are
Interesting. So that explains why in the interview that Savetz did, Ron Borta talked about Joe Hellesen's 8-bit version of Pac-Man as it if were practically arcade perfect. Obviously he was remembering this version.
I always assumed that Jim Andreasen added the intermissions to the 5200 version but in light of this, that probably wasn't the case. He may have simply adapted the controls to the analog joystick. How does this version compare to the 5200 port? -
Graphics and code are two different things and I'm just going by what I was told. Paul claims he doesn't recall being given an actual working demo of the game. All he was given was some documentation, which may have included paper charts of the game graphics. I had sent him a link to the screenshots of the demo to confirm or deny if he ever saw it but I haven't heard back. I'll give it another week or two before I bug him again.
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13 hours ago, ijor said:Doctor, I'm not sure you understand my point.
I do, and it was a valid one. You weren't asking if "Atari" refers to Atari Inc or Atari Corp. You were asking if it refers specifically to the original Atari-published version and not just any old version published on the Atari computer platform. The wording used is a bit confusing, especially since Atari never published it on disk (but apparently planned to).
Yes, this is (supposedly) the source to the original Atari-published version (or what they intended to publish). But this does leave me wondering why a version that Roklan apparently originally developed for the disk format would be missing the intermissions. Or are they in this version? -
Actually, I spoke with the programmer of the released version again last week and he said that his version was coded from scratch at Roklan, so that makes sense. He had told me previously that his version was started by someone else, but he corrected himself and now states that was a different game he was thinking of. He was never handed a WIP of Super Cobra.
The demo that was found is almost certainly a Parker Brothers creation exclusively. According to the PB people, the guy who was originally working on the game there left the company before it was completed, so the details of the story all mesh together. But now we know there were two separate versions and that the first one was apparently totally abandoned. Tempest should update his review to reflect this. -
13 hours ago, orpheuswaking said:Would be good if we had someone who worked for Roklan who can spill the beans, would love a detailed history of working there.
Part of the problem is that it was a 1099 situation where all the programmers were hired as independent contractors and didn't really work "there". The administrative people had an office but pretty much everyone else worked from home most of the time, so in some regards there really isn't a lot to talk about.
The two interviews linked by Savetz above are a good start, although Joe Hellesen's memory isn't the greatest. Ron Borta also made a few dubious claims in his interview, but his account of the company's history is probably about the best we can hope for.
27 minutes ago, Savetz said:A new version of the MADS source code is now available (at the same URLs listed above) which adds the ability to compile Datasoft version. This version eliminates all references to Atari (such as copyright messages.) The Atari logo fruit bonus has been replaced with a purple thing. Maybe it's a flower?
It's a Galaxian flagship as in the original coin-op and pretty much every non-Atari version.
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For what it's worth, my Sega Nomad had one or two dead pixels straight out of the box when I purchased it new over 20 years ago. I think it just comes with the technology. I don't think my screen has gotten any worse over the years but of course I really don't play it much these days either.
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2 hours ago, Bmack36 said:"This post has been removed or could not be loaded."
Nevermind...it apparently came from the same source as this stuff, so that makes sense. -
Where exactly did this turn up? I looked on Facebook but I didn't see anything.
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This game was programmed by Paul Crowley at On-Time Software. According to Paul, he started working on this after he finished Up 'n Down in September 1984. Video game development had slowed to a crawl so he had already gotten another job and only worked on this in his free time. Coleco pulled the plug before the end of the year, so the game may not have gotten past this point.
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Yeah, the first one sounds like Orc Attack if it was a cartridge…
http://www.atarimania.com/game-atari-400-800-xl-xe-orc-attack_3816.html -
If the screws were already exposed like that when you removed the top label, that would seem to indicate that they swapped out the PCB at the factory as well. There could've been a number of reasons for this, including a bad batch of cartridges or carts received as returns.
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13 hours ago, stupus said:Ok, good, all boxes checked yes. So we now have your permission to continue the personal attacks?
The person whose post you were initially reacting to already deleted theirs so obviously they thought better of it. Asking for pictures of someone's current residence (even in jest) is just creepy and weird. If anyone posted pictures of my house/apartment/whatever on here, I would beat the living shit out of them (especially in light of stuff like this).
Most of us that have been here for any length of time are quite aware of the reputation of this seller/reseller and of their alleged antics. Chargebacks on purchases alone is a serious offense and I am in no way defending them. But there is no feedback whatsoever (good or bad) in the User Feedback Forum and no formal complaints in the Bad Trader Alert thread regarding this individual that I can see. If you or anyone was ripped off, you should be providing specific details about these transactions and warning other people through these avenues. That would accomplish a lot more than making personal attacks via cryptic comments. That's all I'm saying.
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Since when do we comment on people's personal lives or circumstances? It really shouldn't make any difference where they live. I can understand you may not care for their selling tactics or habits with regard to the hobby. But unless they've ripped you off or something, I see no reason to make random personal attacks.
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3 hours ago, Greg2600 said:It's quite possible the thieves happened to be there, in the office, saw the safe, and decided to steal it. It's also quite possible if they did, that they opened it and likely were quite peeved to find none of the valuables I mentioned! If so, they may well have (sadly) already disposed of his collection (evidence).
Stealing a whole safe isn't worth the risk and effort unless you know exactly what's in it. It couldn't have been easy to move a 500 lb safe even with multiple people, especially to get in and out in under 5 minutes.
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11 minutes ago, JayAre said:But, yeah, I've noticed that some eBay items don't appear in the "completed listings" section after they're sold. Not sure why.
Fixed-price listings sold via Best Offer usually do not appear in completed items.
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He first showed off the safe at 8:22 of this video back in 2010...
https://www.youtube.com/watch?v=AAfmTVJCpRY
Although I believe the store has moved since then? You can see what appears to be the same safe in these vids...
https://www.youtube.com/watch?v=yX7XK7Wn-Pwhttps://www.youtube.com/watch?v=AuWnd3ejv3w
I will say that I've never known Jason to be the "bragging" type and I don't see any of these vids as such, as someone posted earlier. Although in hindsight, it definitely wasn't a good idea to publicly show where the games were stored.-
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3 hours ago, Yakumo1975 said:It may differ if picking game B?
No, the board layout is the same on both game variations. So it was a conscious decision on the part of whoever programmed the game to alter it.
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I would assume you received it when you purchased a new VCS and would then cash it when purchasing games but who knows. I found a reference to it in a dealer ad from May 1980.
https://www.newspapers.com/image/335458802/
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2 hours ago, CloakandDagger said:Sad but interesting heist story: https://techraptor.net/content/trade-n-games-100000-stolen-rare-games-theft
Already being discussed. Someone posted about it the day it happened.
https://atariage.com/forums/topic/294888-be-on-the-lookout-for-stolen-trade-n-games-rarities/
2 hours ago, CloakandDagger said:Maybe it will turn up for sale here or ebay. If so, reach out to the store owner!
How would we even know? The game is not even that rare (relatively speaking) and it comes up for sale frequently. $100,000 worth of games were stolen in a robbery, including some once-in-a-lifetime pieces, but a copy of Tank Command warrants a thread about it? If the thief is caught, I don't think it's going to be because of that one.
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While playing the NES port of Popeye for the High Score Club last night, I noticed that the positioning of the ladder in the first stage is different and allows you to climb or descend it. I've played that version plenty of times in the past but for some reason I had never picked up on this until now. In pretty much every other version you can only go down, although it looks like they copied the NES layout for the mobile version.



Popeye NES
in Classic Console Discussion
Posted
Another member did a review of all the versions of Popeye recently, including the Java remake...
https://atariage.com/forums/topic/256137-battle-of-the-ports/?do=findComment&comment=4330850
Maybe very early on from a conceptual point of view, but since Nintendo didn't program Donkey Kong themselves it's unlikely that anything Popeye-related ever existed in concrete form in regards to Donkey Kong.