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Kirkman

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About Kirkman

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    Chopper Commander

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    Male
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    Ferguson, MO
  1. This really is a fantastic collection of clip art and music. I wanted to follow up on the BBS stuff ... you mentioned having "the original disks for the BBS software itself." Any chance you will post those, or any other BBS-related files? How about the MMS source code?
  2. I wish I could find a copy of one of the original Radoff/Lambe "Final Frontier" releases. I have two of Jeff Bath's modified releases. I also have a partial source code listing for Bath's FF 1.46 (saved this myself when I was a teen, but the file is corrupted in several places).
  3. Something quick that you might enjoy: Jon Radoff, creator of the Atari ST BBS games Space Empire Elite and Final Frontier, recently shared a small cache of old correspondence related to his games. He was a teen when he developed those games, and his mom had saved these artifacts in a scrapbook. https://breakintochat.com/blog/2020/12/03/jon-radoffs-bbs-related-correspondence/
  4. Thanks, DarkLord! I submitted the story, interview, and source code repo to Slashdot -- and to my surprise, it made the front page. Pretty exciting! Hopefully it introduced many folks to the quirks and wonders of the Atari ST and BBSing worlds.
  5. Yes, the “Thieves Guild emulator” can be run inside Hatari, but you’ll need a telnet->serial connection, either by hardware (WiFi modem or Lantronix) or software (tcpser). FWIW, I recently updated my tutorial on using tcpser and socat on a Mac. https://breakintochat.com/blog/2020/09/03/tutorial-telnet-to-a-bbs-using-a-terminal-program-in-the-hatari-emulator/
  6. Also, check out my interview with Paul Witte, who wrote Thieves' Guild, and his friend Herb Flower, who made all the art for the graphical front-end: https://breakintochat.com/blog/2020/09/15/paul-witte-and-herb-flower-creators-of-thieves-guild/ They met at a Utah Atari users group, where Witte was blown away by Flower's submission in a NEOchrome art contest. "It was these swirling purple clouds and stuff," Witte said. They later incorporated that image into the ending of Thieves' Guild.
  7. Yes, a real ST and a WiFi modem are the perfect way to do it.
  8. Yes, I'm so excited about that! I even made a discovery in the source today that I hadn't noticed before -- Paul had a commented-out "insta-travel" feature that apparently was intended for use in a CompuServe demo, which corroborates what he told me about CS negotiating to license the game. I hope the games fall into place. Having finally set up a barebones private BBS on my own Mega STe so I could play TG, I can appreciate the difficulty involved.
  9. Some of you have probably seen posts from me over the years trying to work out how to play Thieves' Guild using its graphical front-end client ... over telnet, inside an emulator, etc. So many failed attempts! But at last I have done it. I finished the game! And I'd like to share with you the fruits of my seven-year labor. Please check out my blog post: https://breakintochat.com/blog/2020/09/15/thieves-guild-memories/ It's a deep deep dive into the game, chock full of screenshots, videos, and more. ALSO -- I have saved the source code for the game! Paul Witte has given me permission to share it with the community.
  10. I just realized the front of the castle has a giant "H." Herb confirms this is deliberate.
  11. Recently I've been interviewing Paul Witte and Herb Flower about their BBS door game Thieves' Guild (play it on Dark Force!) in preparation for some future blog posts. Herb made some really cool pixel art for the TG front-end client that has always impressed me. Anyway, Paul and Herb told me that Herb had an unreleased game that he wrote in the late 80s in GFA BASIC, called "Dark Fortress." They mailed the disk to me, and I managed to recover the game. Anyway, you can download the game, learn more about gameplay, and read a short essay from Herb about its creation here: https://breakintochat.com/blog/2020/06/04/unearthed-dark-fortress-for-the-atari-st/
  12. I was going through my Atari ST disks recently and found a cassette tape I had long forgotten. I had used the tape to store BASIC programs I typed in from various Compute! and Antic books as a kid. I wrote about converting the tape to a .CAS file and trying to figure out where all the programs came from: https://breakintochat.com/blog/2020/05/30/unearthed-my-atari-8-bit-cassette-tape/ It was a fun research challenge tracking down each program, but perhaps my favorite nerdy part was diffing the source listings of the programs to see where I had made mistakes, or where I had customized the programs.
  13. Yes, re-flashing the internal SD card did the trick for me. Of course, after doing that I had to manually re-set all the preferences in CE_CONF (ACSI IDs, IP address, network settings, etc). Something else that occurred to me afterward is that I probably should have replaced the CE_DD and other drivers after I did the original upgrade. Having an older CE_DD might have been what caused all the issues.
  14. Ugh, I'm an idiot. I had two parts of the IP address reversed. I can't figure out how to delete this topic on my own, but mods feel free to do so.
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