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KevinMos3

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Everything posted by KevinMos3

  1. Using this will squish the 16:9 aspect to 4:3, so it will be horizontally squished with black bars on the side. It would be ideal for AtGames to add an option for stretching the output to fullscreen. Then, using something like this would look good on a 4:3 display.
  2. It's coming along very nicely. On a real 7800, the background is showing up as white or light gray instead of black though.
  3. My Sega 3-button controller does not work with it, only up/down work, no left/right or button. My 6-button also does not work with it (both of them are official Sega controllers). Even my 7800 euro game pad does not work properly. It seems to be detected as a paddle because I get the paddle warning when the 7800 pad is connected. I usually use the AtGames wireless joystick (which is really good), or sometimes my favorite joystick for any 2600, the Slik Stik.
  4. Now I really want to see the jungle levels. I checked Youtube and only saw 2 videos, the longer of which was just under 8 minutes and only covered levels 3 and 4, which I've played before. I'm surprised no one has done a playthrough or even played further than level 4. How far before you reach a jungle level?
  5. Those boxes look pretty nice. However, the Cyber Virus art, while looking good, doesn't really fit the game. I've only ever survived a handful of levels, but I've never seen a jungle, only desert. Is there an alternate consideration?
  6. Awesome work! I love everything about this demo. Can't wait to own the full game. P.S. What do the letters stand for that you get after defeating the 1st boss?
  7. Been out of town for a week. Just sent payment to [email protected]
  8. I'd like one, Bob. Whatever's still available in color order of preference: Green Cyan Gold Standard Kind Regards
  9. Mine arrived today. Great production quality. There are some great things about it, but I think it could have used a bit more time in the oven... it would really have benefited from some playtesting in the AA community during development. The screen jumps all over the place on the 2 TVs I've tried it on so far. It's not unplayable, but it's pretty distracting. I'd say the scanline count is pretty inconsistent or something. I've managed to complete the first 2 stages so far, and came very close to the finish line on the 3rd. I'm still quite a ways from crossing the finish on the 4th. That one is going to be extremely difficult. The screens for finishing a race are very nicely done and a great reward.
  10. Thank you. I greatly appreciate your willingness to receive feedback and accommodate requests. It's really awesome of you. I look forward to trying out both versions soon.
  11. I don't have my console handy to test, but does the TV type work properly for the 7800 as well (momentary button instead of a switch)? This is also something to consider for compatibility with the portable. Maybe consider the default (Color) being the easier option. Just a thought, but that was an issue with some of the commercial games (E.T. - the default being the hardest difficulty added to the frustration of some players while those of us who read the manual knew to practice on game 3, default for Berserk not having Evil Otto - you had to read the manual to know which game selections had him, Moon Patrol not having music on the default skill switch - had to read the manual to know to select difficultly A for music). I'm just suggesting maybe (maybe) it would be better for the harder difficulty to be the more non-standard setting of B/W.
  12. Are you referring to the version of Fat Bobby that Telegames released on cart, or the rom floating around on the internet that's an earlier version? Just curious because the only version of Fat Bobby or Raiden I've ever seen on YouTube (besides mine) are the earlier beta versions and I'm curious how many ppl actually play the versions Telegames released. (Released cart version of Raiden is impossibly hard btw).
  13. You could use that space with a few more playfields to animate the backboard breaking and a janitor. I'm really impressed with how quickly this game came together with AI. It plays really well. In the previous version, I rolled the score and saw several broken backboards (like with the other versions of One-on-One, that's my goal ). In this latest version, I made it to 97 points where the game ended with 1on1 appearing on the screen again and I was only able to break the backboard 1 time. Did the logic change for probability of breaking it? Also, the manual says there is no end to the game, but at least in that round, it seemed to end when the score would have rolled. edit: just noticed your earlier post stating it ends at 97. That's a nice update. Kinda like Activision Boxing, where the first to reach 100 wins.
  14. This is awesome. You've already done a great job on the AI. Amazing progress. There were a few times when the opponent would just saunter off to the left or right (which I took advantage of to up my score), but for the most part, it is a very good balance already. I haven't been able to break the backboard yet, but I haven't been able to get a whole lot of dunks on the opponent either.
  15. Notably, Secret Quest -- included on (I believe) all Atari Flashbacks and the color/bw switch is required for the Status screen, which is where you change the weapon or object and get your continue password. There are several other commercial games that use it, although I can't think of other ones included on the hardware off the top of my head. There are many homebrews that use it, like Anguna (for the map and status screen).
  16. Thread still shows 0 views. That's odd. Anyway, anyone know an answer to this?
  17. You could do the backboard, but it would probably require bumping up your rom space to 16K, since you'd have to add several more playfields. Like this: Followed by the janitor coming across the screen. The debris could just disappear when he reaches it. I certainly understand that. It's definitely more than I could do.
  18. I think it looks great with 12 tiles. No need to be perfectly centered in my opinion. :-)
  19. This came together very nicely. It sounds like you're about out of space, but it sure would be nice to have the breaking backboard for some dunks. That was the big appeal to the other versions for me: trying to break that backboard and seeing the janitor tell you off as he passes by to sweep it up. The other things is AI. I've not gotten anyone to play Atari with me in about 29 years, so other than just to look at for a minute (this one looks quite good), 2-player-only games don't get any play for me and only provide the frustrating "wish it had AI"... If it's just a space constraint, it would definitely be worth going to 16K to include that.
  20. Just curious... where did you get the parts you used to build your adapter? Also, what schematic did you use? I originally built mine in the mid-to-late nineties using parts from Radio Shack. It never worked quite right and it wasn't until years later that I realized the PNP transistors I bought from Radio Shack were not the values on the package label. The Shack used to just package random valued components together and assume whatever application you were using them for wouldn't make a difference. Once I finally realized it, I ordered correct parts from Mouser and my adapters worked great after that. The old FAQ moved to AtariAge many years ago, but here's an archive link to the one I used. I remember printing this out in the old high school library consisting of beige Power Macintosh computers, (back in the earlier days of the internet, when I used to visit JaguDome for Jaguar news nearly every day). http://web.archive.org/web/20010204000200/http://www.cs.colostate.edu:80/~dzubera/2600faq.html#sega
  21. It works find with my Longhorn Engineer Composite/S-video mod.
  22. The 8BitDo works great with my 7800. I use it with an adapter I built many years ago using the instructions in the FAQ from the 90s. It works better than the Krikkz Joyzz, which I hadn't had an issue with until the Ricki and Vicki game. When playing that game with the Krikkz Joyzz (wireless Genesis pad), the controller works fine until you have to continue a game, then it will combine the button presses for some reason (so when touch a block, you cannot grab it -- it throws it as the same time instead). The 8BitDo Genesis controller doesn't have this problem. It's also quite comfortable. I haven't had any issues with other games so far using the Krikkz Joyzz though, so it does make for 2 wireless controllers for my 7800 with all-but-one game so far. On separate note, neither the 8BitDo nor the Krikkz Joyzz work with the Genesis Flashback HD, 2017 or 2018. edit: just realized you said "bluetooth" dongle. The 8BitDo wireless pad I bought came with the 2.4g dongle.
  23. Where did you get that version? The one I see listed on the google store is based on Stella 4.7.3.
  24. Another thing I've been meaning to request (besides the option to enable/disable Rewind), is the option to use Full Screen. When using these systems on a HD TV like they're intended, the current aspect ratio is perfect, but if we use them on a CRT with a HDMI to Composite converter, the aspect gets squashed vertically. The ability to switch to Full Screen (16:9) would be perfect for these situations. Sidenote: while the emulation performance of the Atari models seem to have taken a hit with the last firmware updates, the Genesis model emulation performance has greatly improved. :-)
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