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KevinMos3

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Everything posted by KevinMos3

  1. This is such a great sequel in so many ways. I love the continuation of the theme/narrative with so many added gameplay variations and elements. I also agree with other commenters about ways to improve the balance (less delay between flashes in electric rooms and improving the spotlight on window rooms). Regardless, this is a game I can't wait to see completed and ready for sale. It has that high quality feel of a game that would have / could have been commercially released in the late 80s.
  2. I've done this many times by accident. Mostly because I couldn't duck properly with the less than ideal D-pad of the portable.
  3. Good question. I haven't really looked at how many additional enemy sprites would be appropriate yet, so it's hard for me to judge how much space they would occupy. 144K would certainly be enough for the Pokey though.
  4. Thought I responded to this long ago... that music is awesome! It kinda gets under my skin, in a good way. I actually like the A.I. better than the more popular NES port. To me, it seems to behave more like the arcade, and once you learn it, you can pretty much have your way with it. I can play through without losing a life (on a good day), or with losing only one life (on a bad day). And no, not by doing the reverse jump-kick constantly. If the Pokey music from Fragmare and Rockman_2002 were ever added to the game, I think I'd probably have to play it every day. In my opinion, the ROM size needs expanded to include more enemy sprites and Pokey music. Then it would be my favorite home console port, by far. Actually, I think it's already my favorite with the current updates.
  5. Most of these issues have been answered previously, but I'll answer them here so you don't have to dig. Also, the best/easiest way to edit the contents of your Flashback HD is by using Android Commander. Android Commander might also solve some of the other issues you were having because this program will let you easily see the contents and folders, and permissions are handled correctly without extra effort. Yes, but to be clear, the png needs to also have the extension of the ROM in its name. Example ROM file: AtariRom1.a26 Example PNG file: AtariRom1.a26.png Other Frogger ROMs must have their name changed in some way. I have the Parker Bros. Frogger working on mine, but I had to rename it, (unfortunately I don't remember what I renamed it to and can't look it up right now). Maybe PK Frogger or Frogger (Parker Bros) or something. I wish I remembered. The same applies to Space Invaders if I remember correctly, because the arcade version's name is also hard coded, so any entry with "Space Invaders" will play the arcade version instead of the Atari version. Correct. The emulator is for 2600 ROMs only, although other emulators can be added to the Flashback and the dashboard can also be replaced if someone cares to do it. (I've not done it to mine, but will probably do that to my Genesis Flashback HD). In fact, there was a guy putting together a dashboard for the Genesis FB HD using RetroShield, but that stalled. There is another guy working on one called Generations, and he has a very recent release. - Make sure you're naming it like I showed above. - Make sure you're renaming the game name in the tag. You may have to experiment a little, but the game name is the key. - Pitfall II and Starpath games do NOT work. However, RAM+ games like Tunnel Runner work great. - Paddle games work pretty poorly. There is too much delay for them to be enjoyable. Games that don't require as fast reaction time are playable, but a game like Kaboom! really isn't. Sure, you can play it, but there's too much delay to stay alive when it starts speeding up.
  6. My thinking on the jumps was to have ramps to hit, rather than just jumping at any time with a button. This could be done in keeping with your intention of a twitch racer. Maybe there could be a line of obstacles that you have to hit a ramp to clear, or a water stream sprite that would slow you down if you miss the ramp, or you could place optional ramps ahead of some obstacles that could be seen as a risk vs reward (ex: do I try to hit that ramp to clear the obstacle and take the chance of missing the ramp, or do I just play it safe and dodge the obstacle?), or maybe you could shave a bit off your time by hitting a ramp just right instead of slowing down to dodge an obstacle in the harder levels. Anyway, it looks great.
  7. Part of what you want has already been done.
  8. I'd like to see your new miner sprites used in the upcoming Intellivision port. Have you gotten in touch with the guys working on that?
  9. I just got around to trying this out today and it's much more fun than the screenshots led me to believe. This is really enjoyable. Great work so far!
  10. Do you have any plan to add jumping, like adding ramps or something? It looks like jumps could be added without having to ever place the player higher on the screen than he's currently allowed to go (moderate jumps that would allow him to go as high as the waterline -- just below the drowning line -- would be fun).
  11. What the crap!?! That's a great looking game! I love the graphics, especially the water effects. I really look forward to seeing what you do with this.
  12. I was going to cancel my amazon order for Switch 20th Anniversary Flashback due to it now saying ships in 1-2 months and because I thought if it shipped at all it would probably be the EU version... but it arrived Friday actual North American release. I havent opened it yet, but look forward to playing it. Now this means I have a spare EU version. If anyone would like it at cost, let me know. I may end up posting it in the for sale forum.
  13. Might be what you're looking for (more or less): Adventure Enhanced
  14. My first impression was that they were going for more of an arcade/SMS type version of Choplifter. Anyway, it looks really interesting with the different screens and backgrounds. Kinda reminds me of Air Rescue on the SMS, with the ladder lowering to rescue the doods.
  15. This looks great. I love the updated graphics too. One question: I like how you change the playfield color for each new level, but is there enough ROM space left to also have a variation or more of playfield patterns?
  16. Do you have any screenshots of the new version?
  17. If it gets a physical release, I'm 100% going to get it. If it's an eshop only release, I won't even consider.
  18. No, it's an Android. You can add a usb port. There are holes in the board for a pin header. You can also get micro usb ports that fit directly onto a pin header which makes it super easy to install (I think I ordered a 10-pack off ebay for about $0.99 a while back). You can also get a regular usb cable that has a header pin connector on one end which is also super easy to do. From there, you can follow any of the guides to add/remove/edit games on your Flashback HD.
  19. Yep... only second to 77. (which was taken very quickly) I think I went with 67 at the time because it was the only thing left with a "7" in it (87 wasn't available either). When it comes down to it though, unless it's like 77 or 88, I don't much care about the number.
  20. Order number: 2691 #67 if still available... or 88 (preferred) or 87. Doesn't really matter, I suppose.
  21. Mine arrived today. Great looking game and solid controls. VERY impressive for a stock Coleco game. Having an issue on this screen though... I believe I'm supposed to go right here, but it does not let me through. I've tried many many times. Is there something I'm missing?
  22. Yes, they do. :-) I totally agree that the metallic look beats plain gray any day. For me, it's just a matter of: if I'm going to peel off my original labels to replace them with these, I'd want them to be totally legit looking (with white as well as metallic). If I had duplicates with crummy labels, then I probably wouldn't hesitate to replace them with these. :-) Maybe that's what I need to do... collect a second set of all the carts you make replacement labels for.
  23. I played through part of the last stage on my Jag back in the 90s, but never finished it. I had been following the Switch release on Amazon and I'm sure it had a late June release listed before. I went to Best Buy on the day it had been saying on Amazon and they didn't find it in their system. I looked it up on Amazon while talking with the employee and the date had changed to July 13th (or something like that). I see that it's changed again to July 31st. After reading this thread, I'm getting skeptical of a US release, so I went ahead and just now ordered from Europe (along with MotoGP 18). I really wish we got more physical releases here in the US. I've had to import about 10 or so games from the EU so far. That's too bad about RedOut. I've been following that one since the Switch launch. I kept checking Gamestop every so often, only to keep finding the release date being pushed back. I see it's not listed at all on their site anymore, same as amazon. I was also disappointed to see Syberia 3 drop off the radar. It had been listed as release date TBD for quite a while, but I don't know if it's still coming or not.
  24. Are these still with no white color? If so, I wouldn't be interested in either style. But, if they have white, I think the original 7800 style with color for the black & white releases would be worthwhile as well as the '84 style. :-)
  25. I've always liked E.T. as it is, but this idea is very interesting. I wonder how the fun would compare if the pits were bushes/trees with the well/pit screens replaced with, say, one of three possible tree or bush patterns made of playfield graphics. Maybe jump across branches to climb the tree and get the phone piece, then jump back down across the branches. Fall from too high could take away more of your energy, like falling to the ground in the pits currently does. If this is true, that means that Atari's half-assed excuse for a game caused at least one very high quality E.T. game to be cancelled. That sounds absurd to me, and a little arrogant of Patrick. If Spielberg walked in and saw a Frogger clone, compared to the much deeper adventure game by HSW, I wouldn't blame him for being upset.
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