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Working on a port of Wizard of Wor to the NES, first the graphics: http://i.imgur.com/RGkzU2U.png
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Lots of little utilities for graphics management, and the compiler of course is a CLI app. Which is just fine with me, using make to tie it all together. Right now, I'm spending a considerable amount of time shrinking all the graphics ever so slightly to fit well inside 2x3 sets of tiles (each graphic is on average two pixels too large due to the slightly different screen size). Once this is dealt with, I'll start writing the game logic. I've already been patching the game in MAME...