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tschak909

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Status Updates posted by tschak909

  1. On Feb 17 2024, Atari 800 designer Joe Decuir and I did a deep dive talk together at @VCFSoCal on how engineering decisions made 40 years ago, allowed #FujiNet to work perfectly today on the #Atari8bit. It was an honor to share the stage with him.

     

  2. The fine folks at @ZeroPageHomeBre showed the first working breaths of the #FujiNet for the #Atari2600, which extends #PlusCart with powerful networking. Shown here playing #FujiNet 5-card-stud from the Game lobby! #retrogaming #retrocomputing



    (yup, that's right fellas, cooperative cross-platform networking and gaming, even on the Atari 2600!)

    1. doctorclu

      doctorclu

      Networking with the Atari 2600... wow!

  3. The reason #FujiNet exists, is to bring the #retrocomputing and #retrogaming communities together; to get everyone to leave their respective corners and try to create something new, in the middle, together.

    https://fujinet.online/

    FujiNet-bkg.thumb.png.3139d98a3697943c381ea1754840ec38.png

  4. It feels like everything I post, even explicit calls to help with #FujiNet documentation, just goes into a void, with maybe a like, which feels like "Gosh, he's working so hard, it's pointless, but just look at him go." ... sigh.

    1. r_chase

      r_chase

      This post reminds me of a comic in which a pug is doing human things (including being at an office and and having his soul sucked out and stuff) being called cute. I can't remember which specific artist drew that, but it seems relevant now.

      I do actually wish I could do something to help with your project though.


  5. Computer War (Thorn EMI, 1982) for #Atari8bit is now #HighScoreEnabled. Gameplay is simple, shoot down the missiles, before they reach their targets, and match the codes so that the missle bases can be disabled. Do this before DEFCON 1, or risk GLOBAL THERMONUCLEAR WAR. #retrogaming

     

     

  6. For #atari8bit #FujiNet users: Thorn EMI's Wargames "inspired" Computer War is now #HighScoreEnabled. 
    TNFS: apps.irata.online/Atari_8-bit/High Score Enabled/Computer War.atr 
    Web: http://scores.irata.online/computerwar.html
    #retrogaming #retrocomputing

    computerwar1.thumb.png.1e9a81c0132cf5264ae270f77a5d5b48.pngcomputerwar2.thumb.png.8f59718b4a1305d51613256f72839f56.pngcomputerwar3.thumb.png.a90936f2d468bcf705d0a4802c6648c2.pngcomputerwar4.thumb.png.daf4fc9b1dc31c7e04a85758817a0f69.png

  7. I really would have thought the high score enabled FujiNet games would have had a larger impact on the High Score Club here on AtariAge, but it seems to have gone completely unnoticed, or ignored...

    1. carlsson

      carlsson

      Which HSC, or all of them? I know that FujiNet is cross-platform, but I haven't kept track exactly which systems are supported today, and which hardware it takes to run it.

    2. tschak909

      tschak909

      all of them, but I have spent an unbelievable amount of time deliberately adding high score boards (with web scrapers) to more than two dozen 8-bit games, at this point, with more coming.

    3. Clint Thompson

      Clint Thompson

      At least I made the leaderboard on ATASCII or whatever the name of the game was, that was cool :D

  8. In this #retrocomputing #archaeology series video, we show how the tools at #ATARI coin-op worked, in-context. We modify Centipede, assemble, link, and create new EPROMs with our changes. #retrogaming #gamedev


     

  9. Playing a game of #FujiNet 5-card-stud on the #Atari8bit via the #FujiNet Game Lobby, with two bots in the red room. Wanna join? #retrocomputing 

     

    5cs.png

  10. In this video of the #Retrocomputing #Archaeology Series, we explore the #Atari8bit #Music #Composer, a cartridge available at the launch of the #Atari 400 and 800 systems, in 1979. We go through the process of transcribing Bach's Invention #8 in F.

     

  11. I will be at VCF SoCal Feb 17-18th at the Hotal Fera Event Center in Orange CA, to show and talk about #FujiNet!

    socal.thumb.jpg.18bbf52b08e5bcf89ede796adb4d0a4f.jpg

  12. #Atari8bit #FujiNet users, have you tried the game lobby yet? Played a game of 5 card stud? Is there anything we can be doing better? #retrogaming #retrocomputing

    lobby.thumb.png.c4699f1ea3ec86f5790f33eb2bf22ad2.png

    5cs.thumb.png.afb771b3e507ba4f17433618621ecf8e.png

     

    1. tschak909

      tschak909

      ok, then.

      -Thom

       

  13. This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming


     

  14. Want to see who is playing #FujiNet games? The #fujinet-game-system channel on Discord shows when people enter games such as 5-card-stud! Invite link here: https://discord.gg/fbpVXhTfuAZ

     

    #retrocomputing #retrogaming #Atari8bit

     

  15. Look at what I found. SORCIM's ACT65 cross assembler for CP/M. Look familiar? #retrocomputing #Atari8bit http://cpmarchives.classiccmp.org/cpm/Software/rlee/S/SORCIM/ACT Cross Assemblers/

    sorcim-act65.thumb.png.194a10783ae41cbb9ce5cb5bd9a9b91f.png

  16. This video gives an in-depth look at what is currently the oldest known copy of 86-DOS, the antecedent to #MSDOS aka #PCDOS, where we go through the process of moving from CP/M, translating Z80 to 8086 code, and assembling it. Since this DOS predates the IBM PC, it must be simulated via #SIMH as a Gazelle with a Cromemco 4FDC controller. #retrocomputing

     

    1. bent_pin
    2. tschak909

      tschak909

      Yup, and people are contacting me to yell in my ear on how I'm wrong about my assessment of CP/M's code being stolen (it wasn't.) :P

    3. bent_pin
  17. This video is a play through of Dig-Dug for the #Atari8bit systems. This version has been #HighScoreEnabled to allow #FujiNet users to post their high scores for all to see on the Internet both in-game and on the web. #retrocomputing #retrogaming.

     

  18. Just under the wire for #Atari8bit #FujiNet users, this Christmas, a #FujiNet #HighScoreEnabled version of Dig Dug! 

    TNFS: apps.irata.online/Atari_8-bit/Games/High Score Enabled/Digdug.atr 
    Web: http://scores.irata.online/digdug.html

    Enjoy! #retrocomputing #retrogaming

     

    digdug4.thumb.png.2c3138966eebd18dd40a09358cbb2ecf.pngdigdug1.thumb.png.c4dbf689c7cb3505997c0f735c8f2bd1.pngdigdug3.thumb.png.0a74d4c76c5921019dfe52b583da0d43.pngdigdug2.thumb.png.7db91993647056f8e194c80e49f42f10.png

  19. Just in time for Christmas! #Atari8bit #Defender is now #FujiNet #HighScoreEnabled!defender2.thumb.png.17c89e99fcb06060d413e91704f2c3fd.pngdefender1.thumb.png.928404114ea7746f11584742678e0437.pngdefender3.thumb.png.b5d8ff22991e0ba8d53c46ccd5508780.png

    TNFS: apps.irata.online/Games/High Score Enabled/Defender.atr 
    Web: http://scores.irata.online/defender.html

    Enjoy!

    #retrocomputing #retrogaming

  20. Current status: debugging keyboard in #FujiNet #HighScoreEnabled additions to #Atari8bit #QIX. #retrogaming #retrocomputing qix_debug.thumb.png.14581bec1163f4c3a02423bd81b67b3d.png

  21. Wow that was quick! Centipede for #Atari8bit is now #FujiNet #HighScoreEnabled! You can play it here at apps.irata.online/Atari 8-bit/Games/High Score Enabled/Centipede.atr, and scoreboard is at http://scores.irata.online/centipede.html special thx to @Djaybee. #retrogaming #retrocomputing

    centipede1.thumb.png.e3f61ad7214a9631eca4d988cbc47595.png

    centipede2.thumb.png.78df30d474ce3b5b8a528216b01a924e.png

    1. doctorclu

      doctorclu

      So what does it take to made an #Atari8bit #HighScoreEnabled?  Do you have to add a line of code to talk to the FujiNetwork once a score would normally be saved in your local ram or disk drives?

    2. tschak909

      tschak909

      Not much. There is almost nothing FujiNet specific about it.

       

      For most of the games, they could save their own score. Some just needed a routine to save the scores to disk sectors.

       

      In the case of Centipede, Donkey Kong, and Pac-Man, I added the ability to enter high scores, and to save those scores on sectors 719 and 720 of the disk. There are three unused ATR header bytes which specify that those sectors are legal to write to, even when mounted read only, so the Fujinet will open the ATR as read only, and when a write attempt happens to those two sectors, it will quickly open the file as read/write, write the sectors, and then re-open as read-only.

       

      The scrapers for the website simply listen for file changes to the ATR, and regenerate the web page on change.

       

      This means that you can not only keep local copies of the game yourself (without any tethers), but you can deploy the scrapers on your own server.


      The modified games:

      https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari-game-ports

      The scrapers:

      https://github.com/FujiNetWIFI/fujinet-high-scores/tree/main/atari

  22. To those cracking #retrocomputing software, please keep notes. Because at some point, somebody will want to patch what you've done to add something, and they'll have to almost start from scratch to figure out what you did. Sigh. #atari8bit #FujiNet #HighScoreEnabled.

    pengo-xex.thumb.png.6bc90fed31867acc8943672ba014b264.png

  23. Several hours later, and the high score board for the #HighScoreEnabled #DonkeyKong for #Atari8bit with #FujiNet has filled up with players across the Internet :) Good job, guys! #retrocomputing #retrogaming. 

     

    Screenshot_20231219_215509.png

  24. #Atari8bit #FujiNet Users: #HighScoreEnabled #DonkeyKong is now available via the apps.irata.online TNFS server as /Atari_8-bit/Games/High Score Enabled/Donkey Kong.atr . Hiscores can as always, be seen here: http://scores.irata.online/ #retrogaming #retrocomputing

    Screenshot_20231219_103356.thumb.png.485114e9950f3bef0446df8558a8ff4e.pngScreenshot_20231219_103437.thumb.png.0939cf78bb62caa4f74ae9311e6abd06.pngScreenshot_20231219_103919.thumb.png.0c48f08bef60c27c5c6bfda4d8be25b7.png

    1. Show previous comments  2 more
    2. doctorclu

      doctorclu

      (otherwise a lot of fun, thanks!)

    3. doctorclu

      doctorclu

      I was able to enter "DRC" but "CLU" was not possible.

       

      BTW, is there a way to enter a name for the Wizard of Wor high score board or is that just the score?

       

    4. tschak909

      tschak909

      @doctorclu WoW doesn't store names, just scores. Would love someone to patch it. :)

  25. Placed on the #FujiNet #Atari8bit #HighScoreEnabled board for Gorf. Mission 11, yay. :) http://scores.irata.online/

     

    hiscore1.png

    hiscore2.png

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