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tschak909

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Status Updates posted by tschak909

  1. An evening playing #FujiNet 5 Card Stud on the #atari8bit 

    Want to play? Join the FujiNet lobby on your #Atari8bit and #FujiNet.

    Want to help finish the #Apple2, #Commodore, and #ColecoAdam ports? Join the Discord. https://discord.gg/2Ce9guX

    #retrocomputing #retrogaming
     

    Screenshot_20231125_184339.png

  2. To those who run #community groups:

    This is NOT how you foster #community knowledge.

    If people have to be means-tested in order to receive what you consider knowledge, then you're a gate-keeper, and not acting in long term interests.

    image.png

    image.png

  3. PROTIP for every home-brewer, hacker, archaeologist, etc:

    PUT YOUR STUFF UP ON GITHUB. MAKE IT PUBLIC FROM DAY ZERO.

     

    You may run out of time.

    You may get bored.

    You may get hit by a fucking bus.

    And what you have done, will be lost.

    Don't leave things to be lost. Post them; PAY IT FORWARD.

    1. carlsson

      carlsson

      You may get forked and someone else taking credit for your work. That is fine if you didn't want credit or considered it to have any commercial value in the first place.

  4. #Atari8bit jdpotter contributed a scraper to make Dropzone #FujiNet #HighScoreEnabled! Thank you so much! 

    scores: http://scores.irata.online/dropzone.html
    tnfs: apps.irata.online/Atari_8-bit/Games/High Score Enabled/Dropzone.atr 
    dropzone.thumb.png.569707682451bdb3ed9a3e6ed90dfe35.pngdropzone2.thumb.png.458b90c203b20d6a86f3839890bc6b1e.png

  5. Even though I pulled the rip-cord on this #gamedev video an hour in. This is a rehearsal video for an overview of #C, in the context of #z88dk for #ColecoAdam and #colecovision. Should I continue on this thread, or? #retrocomputing #retrogaming

     

  6. 139,700 on #ColecoAdam #DonkeyKongJr publicly posted thanks to #HighScoreEnabled #FujiNet #retrocomputing #retrogaming dkjr-hiscore.thumb.png.7aa699807cff8905e8a487b6f7ea4f57.png

  7. #Atari8bit Game developer and #FujiNet user jdpotter contributed a #HighScoreEnabled version of his game Crab Nebula, and did the scraper adaptation himself. Game on TNFS: /Atari_8-bit/Games/High Score Enabled/Crab Nebula 1.1.atr - Web: http://scores.irata.online/crabnebula.html crabnebula1.thumb.png.751268cbbb361b9d10531a5178ca1d33.pngcrabnebula2.thumb.png.8543f15fb78c260f235a9fe79995b0dc.png

     

  8. Juice! (1982, Tronix, #Atari8bit ), a Q*BERT clone, has been #HighScoreEnabled for #FujiNet users. TNFS: apps.irata.online/Atari_8-bit/Games/High Score Enabled/Juice!.atr - Web scoreboard: http://scores.irata.online/juice.html #retrogaming #retrocomputing

    juice-scores.thumb.png.576299d7acc692d2a290fa119e030f99.pngjuice1.thumb.png.b9dee42792594de784638a3039b7bb61.png

  9. This video shows the process of building The #Atari8bit game Eastern Front: 1941 (Chris Crawford, Atari/APX, 1981) source code into a complete runnable disk using the #Atari Assembler/Editor cartridge, using the #FujiNet in tandem. #retrocomputing #retrogaming

     

     

    The #FujiNet is used to both produce complete listings from the assembler, as well as to store PC readable copies of the source code on my network server, which is exposing a Windows file share.

     

    Because all of the resources shown here are available via the apps.irata.online TNFS server, you can follow along with your #FujiNet, if you wish.

     

    Note: The Atari Assembler/Editor cartridge is very slow. There are lots of areas of silence while the assembly happens. I kept it in, for the sake of authenticity. Feel free to chapter around! :)
     

  10. This video explains the #FujiNet N: Handler for #Atari8bit systems, and puts it in perspective with the other devices in the system. It also explains the N-tools, which can be used when the N: handler can't be used. #retrocomputing

     

  11. For #Atari8bit #FujiNet users, a 16 meg Homesoft Games Sampler disk is available, containing 671 games from the Homesoft collection in a bootable MyPicoDOS menu. You can find on apps.irata.online in /Atari_8-bit/Games/Homesoft/Homesoft Sampler.atr #retrogaming #retrocomputing

    homesoft1.thumb.png.0025d9ac118006360d1adc698daa5c2a.pnghomesoft2.thumb.png.8ab8ccb63b7180c6f516840fb17991e9.pnghomesoft3.thumb.png.1cae9f6408ddf1b1bb761c075fa2824c.pnghomesoft4.thumb.png.9c523a70e5d546e7cc4bfe2b156ed18f.png

  12. Which one of you posted this score? ;)

    pacman-wtf.thumb.png.f340d201387b9110fb3b795c59847ba8.png

  13. TL:DR FujiNet needs your help as maintainers.

     

    This is a hard post to write, mostly because I am needing to balance being straight to the point, while providing enough context on a very complex subject.

     

    FujiNet has grown into a larger project, with an increasing number of platforms being brought up. This project comprises not only the firmware that runs on the ESP32 hardware itself, but also the configuration program, and various application libraries and programs.

     

    While I have a hand in all of these things, I can't have my hands in every bit of it, all at once, so I am asking for people in each respective #retrocomputing community to step up and help maintain their respective ports. I will take the time to teach whatever is needed.

     

    We need people who can help with: Adding unit testing to both firmware and applications, maintaining CONFIG for each platform (Atari, Apple2, Adam, Commodore, CoCo, etc.), making sure that as we change the code things still work.

     

    An example of why we need maintainer help: We just pushed version 1.1.0 of the firmware. We have simplified our build in that when we cut a release, all platforms built. This means that we have to pull out every system, and make sure that things still work.

     

    The HTTP adapter is leaking, so we implemented a fix that would give us some breathing room, allow people to play and use the lobby on Atari, while we find the leak. But we also had to check Apple2, and Adam. Apple2 required a small code change, and Adam needs work on config.

     

    But we would never have seen this, if we hadn't pulled out and tested all these systems, and this issue will escalate geometrically as more platforms are brought up. We can't just have people saying, "Are we going to have FujiNet for platform X?"

     

    The availability of FujiNet on your favorite platform wholly depends on the eagerness of people who are willing to help not only bring it up, but to keep it running.

    So if you're interested, drop me a comment, drop me a message, drop me an email, contact us via the website (http://fujinet.online/), whichever you prefer.

     

    Our focus is wholly dependent on the engagement from each and every single platform, not just for bring-up, but for ongoing maintenance. Do you want to help?

     

    -Thom

    1. bent_pin

      bent_pin

      I have an Atari 400, a TI99, experience with esp32 programming and 30+ years programming experience. Can I help?

    2. tschak909

      tschak909

      Yes. Come to the discord: https://discord.gg/7MfFTvD and introduce yourself in #dev. :)

    3. bent_pin

      bent_pin

      Sounds good. I will as soon as I finish my evening chores, a little over an hour.

  14. #FujiNet In master, Now all memory allocations larger than 23 bytes go to the 8MB of PSRAM. While this doesn't stop the leak, it buys us time to find the leak while people can play 5 card stud again. Build coming soon.

     

    5cardstud-heap.thumb.png.a996214f6d781cc7ca927e8567c2c1f7.png

    5cardstud.thumb.png.834bf39402f5b45abe6eccd85dd4b514.png

     

  15. Using the #Altirra #Atari8bit emulator debugger on #DonkeyKong to find places to insert the call to the high score table routines, by examining the call stack and tracing through the program, with it. An amazing tool. #retrocomputing #retrogaming

    altirra-debugging.thumb.png.819ea9339930da6a570cdba3fe7f9bc6.png

  16. Coming soon for #HighScoreEnabled #Atari8bit #FujiNet. #DonkeyKong ! I just have to work out a couple of issues (finding where to place score for attract as well as game over), and then it will be released in the usual way.

     

  17. Today's #Atari8bit #FujiNet #HighScoreEnabled run of #PACMAN : 131,090 giving second place. The fifth key level ghosts don't change AT ALL, but they do immediately reverse direction! Now onto first place!pacman-today-2.thumb.png.ab9691f1412ebb1c5966c544f2869d76.png

  18. Today's #Atari8bit #FujiNet #HighScoreEnabled High Score for #PACMAN : 118,480. The random element in this version of PAC-MAN makes it VERY hard in the later levels, when the ghosts switch state.

    pacman-today.thumb.png.f3ca72db0b1ce348d17bb0a5dec8e99e.png

     

  19. For #Atari8bit #FujiNet users: The challenging 3D maze game WayOut (Sirius Software, 1982) is now #HighScoreEnabled! TNFS://apps.irata.online/Games/High Score Enabled/Wayout.atr - Web: http://scores.irata.online/ Enjoy!wayout.thumb.png.e17f851f514d604bad1daba451b43c7c.pngwayout2.thumb.png.ee51dbed3a1abc666b9982303c3c0642.png

  20. #FujiNet #Atari8Bit Drol (1983, Broderbund) is now #HighScoreEnabled! You can find it on TNFS://apps.irata.online/Atari_8-Bit/Games/High Score Enabled/Drol.atr Thanks to CSS for the ATR. Enjoy! :)

    drol.thumb.png.ecc367d41f6ee28edd746ab9f34c2462.pngdrol2.thumb.png.88f1d80dd74bb7c4054a32201d4a0738.pngdrol3.thumb.png.b9192ec3d609890941ae71f724421de2.png

    drol.png

  21. The Chat server (cherrysrv) Roger Sen developed, is now being used to handle chat comms between FujiNet Lobby participants! If you are an #atari8bit #FujiNet user, please try out for yourself, in the usual place on tnfs.fujinet.online.

     

  22. #Atari8Bit #FujiNet Beach Head (Access Software, 1984) is now #HighScoreEnabled! It's in the usual place on apps.irata.online, web scoreboard is: http://scores.irata.online/beachhead.html Enjoy!beachhead1.thumb.png.c6de9dbd9177a1f49aeb67fc1a1db79f.pngbeachhead2.thumb.png.19e3e1369ed7147c61938c9dbc3f7d19.pngbeachhead3.thumb.png.420521444b769ebff1ddff0492f5ec69.png


  23. Thanks to the efforts of @DjayBee finding more #Atari8bit games to be #HighScoreEnabled, we now have a wonderful Roc'n'Rope clone from Germany called "Tales of Dragons and Cavemen." up on apps.irata.online in the High Score Enabled section, enjoy! #retrogaming

     

  24. COMING SOON: #FujiNet #Atari8bit #HighscoreEnabled #DonkeyKong! Thanks to Fandal for the disassembly! The goal is to try and patch as many of these classic games as possible for #HighscoreEnabled play!

     

    dkong_wip.thumb.png.6473fc8b60b0bc413c165132cc6275eb.png

    -Thom

  25. TMM knocked off first place by C.L in #FujiNet #HighScoreEnabled #PACMAN for #Atari8bit! #retrogaming #retrocomputing.cl_on_top_again.thumb.png.d3a89f68326920f70bda375551f5bf49.png

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