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tschak909

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Everything posted by tschak909

  1. Hi. Sorry you're having issues: Two things: (1) ensure you have the latest firmware, by using the FujiNet Flasher http://fujinet.online/download (2) If you can, while also in the flasher, fire up the serial monitor and reboot the system; paste the output here in this thread. -Thom
  2. Thanks for answering. We do listen, it's sometimes hard to reply to everything. -Thom
  3. #Atari8bit #FujiNet users, have you tried the game lobby yet? Played a game of 5 card stud? Is there anything we can be doing better? #retrogaming #retrocomputing
  4. #Atari8bit #FujiNet users, have you tried the game lobby yet? Played a game of 5 card stud? Is there anything we can be doing better? #retrogaming #retrocomputing

    lobby.thumb.png.c4699f1ea3ec86f5790f33eb2bf22ad2.png

    5cs.thumb.png.afb771b3e507ba4f17433618621ecf8e.png

     

    1. tschak909

      tschak909

      ok, then.

      -Thom

       

  5. Well, if you'd like to join forces, we have a discord, and a lot of battle tested code across multiple platforms : https://discord.gg/2Ce9guX And our firmware source code is here: https://github.com/fujiNetWIFI/fujinet-platformio/ -Thom
  6. Oh, and there's this, the Lobby system we've working on, and a game of 5 card stud poker which uses it:
  7. The first point is that with FujiNet, games can either be loaded via local SD card storage, or via the Internet, like with the rest of the FujiNet platforms. The second point is that we have an extensive stack of network operations with protocol offloading that can connect to modern Internet end-points, with JSON and XML parsing to boot. And we have a WIN/POSIX port of the emulator to work with emulators. I dunno, seems like a no-brainer to me for FujiNet to come here, but if you guys think you have all this covered, then... -Thom
  8. It seems enough time has passed to revisit this, as some new hardware has come to light. For the hardware hackers in this group, what about mating an ESP32 with an RP2040 (RPi Pico) to provide the necessary bus interface/cartridge emulation for a device that would provide two main functions: * Loading of games via internet * Playing of multi-player games via internet. Thoughts? -Thom
  9. I know where these development systems wind up, as I know more than a few people of a whole sect whose sole fetish is to buy development systems. They have no fucking idea how to use them, they just put them on a shelf to gawk at and prostrate themselves towards. -Thom
  10. Yes. I know, and I am in tears, because I can't buy it. (I have a budget I have to adhere to, so I can speak at VCF events!) -Thom
  11. This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming
  12. This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming
  13. This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming I have talked about this subject before in other threads, but this video aims to be one of a series that fills in the requisite knowledge gaps for those who weren't there doing it. -Thom
  14. 405 means method not allowed. You can only get a directory from web servers that have WebDAV enabled. Do you? -Thom
  15. This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming


     

  16. This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming
  17. Debug output from the FujiNet flasher while doing this would be very helpful in helping debug this. -Thom
  18. Want to see who is playing #FujiNet games? The #fujinet-game-system channel on Discord shows when people enter games such as 5-card-stud! Invite link here: https://discord.gg/fbpVXhTfuAZ #retrocomputing #retrogaming #Atari8bit
  19. Want to see who is playing #FujiNet games? The #fujinet-game-system channel on Discord shows when people enter games such as 5-card-stud! Invite link here: https://discord.gg/fbpVXhTfuAZ

     

    #retrocomputing #retrogaming #Atari8bit

     

  20. Look at what I found. SORCIM's ACT65 cross assembler for CP/M. Look familiar? #retrocomputing #Atari8bit http://cpmarchives.classiccmp.org/cpm/Software/rlee/S/SORCIM/ACT Cross Assemblers/ -Thom
  21. Look at what I found. SORCIM's ACT65 cross assembler for CP/M. Look familiar? #retrocomputing #Atari8bit http://cpmarchives.classiccmp.org/cpm/Software/rlee/S/SORCIM/ACT Cross Assemblers/

    sorcim-act65.thumb.png.194a10783ae41cbb9ce5cb5bd9a9b91f.png

  22. This video gives an in-depth look at what is currently the oldest known copy of 86-DOS, the antecedent to #MSDOS aka #PCDOS, where we go through the process of moving from CP/M, translating Z80 to 8086 code, and assembling it. Since this DOS predates the IBM PC, it must be simulated via #SIMH as a Gazelle with a Cromemco 4FDC controller. #retrocomputing

     

    1. bent_pin
    2. tschak909

      tschak909

      Yup, and people are contacting me to yell in my ear on how I'm wrong about my assessment of CP/M's code being stolen (it wasn't.) :P

    3. bent_pin
  23. This video is a play through of Dig-Dug for the #Atari8bit systems. This version has been #HighScoreEnabled to allow #FujiNet users to post their high scores for all to see on the Internet both in-game and on the web. #retrocomputing #retrogaming.

     

  24. That's the result of using printv(). Nothing to worry about. It shows the debug message along with where it is emitted in the code. -Thom
  25. Am willing to bet the person who bought this did absolutely nothing with it, not even a demonstration of any sort. Just sitting on a shelf somewhere collecting dust. -Thom
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