Jump to content

tschak909

Members
  • Posts

    6,911
  • Joined

  • Last visited

  • Days Won

    6

Status Updates posted by tschak909

  1. C.L ANSWERS BACK! Knocking both my 60,000 scores off the #Atari8bit PAC-MAN #FujiNet hi-score enabled table! Want to join in, on the fun? Get a FujiNet and head over to apps.irata.online/Games/Atari_8-bit/High Score Enabled/ #retrocomputing #retrogaming

    c-l-answers-back.png

    c-l-answers-back-web.png

  2. On Feb 17 2024, Atari 800 designer Joe Decuir and I did a deep dive talk together at @VCFSoCal on how engineering decisions made 40 years ago, allowed #FujiNet to work perfectly today on the #Atari8bit. It was an honor to share the stage with him.

     

  3. Want to see who is playing #FujiNet games? The #fujinet-game-system channel on Discord shows when people enter games such as 5-card-stud! Invite link here: https://discord.gg/fbpVXhTfuAZ

     

    #retrocomputing #retrogaming #Atari8bit

     

  4. #FujiNet #Atari8Bit Drol (1983, Broderbund) is now #HighScoreEnabled! You can find it on TNFS://apps.irata.online/Atari_8-Bit/Games/High Score Enabled/Drol.atr Thanks to CSS for the ATR. Enjoy! :)

    drol.thumb.png.ecc367d41f6ee28edd746ab9f34c2462.pngdrol2.thumb.png.88f1d80dd74bb7c4054a32201d4a0738.pngdrol3.thumb.png.b9192ec3d609890941ae71f724421de2.png

    drol.png

  5. The Chat server (cherrysrv) Roger Sen developed, is now being used to handle chat comms between FujiNet Lobby participants! If you are an #atari8bit #FujiNet user, please try out for yourself, in the usual place on tnfs.fujinet.online.

     

  6. #Atari8Bit #FujiNet Beach Head (Access Software, 1984) is now #HighScoreEnabled! It's in the usual place on apps.irata.online, web scoreboard is: http://scores.irata.online/beachhead.html Enjoy!beachhead1.thumb.png.c6de9dbd9177a1f49aeb67fc1a1db79f.pngbeachhead2.thumb.png.19e3e1369ed7147c61938c9dbc3f7d19.pngbeachhead3.thumb.png.420521444b769ebff1ddff0492f5ec69.png


  7. Thanks to the efforts of @DjayBee finding more #Atari8bit games to be #HighScoreEnabled, we now have a wonderful Roc'n'Rope clone from Germany called "Tales of Dragons and Cavemen." up on apps.irata.online in the High Score Enabled section, enjoy! #retrogaming

     

  8. COMING SOON: #FujiNet #Atari8bit #HighscoreEnabled #DonkeyKong! Thanks to Fandal for the disassembly! The goal is to try and patch as many of these classic games as possible for #HighscoreEnabled play!

     

    dkong_wip.thumb.png.6473fc8b60b0bc413c165132cc6275eb.png

    -Thom

  9. TMM knocked off first place by C.L in #FujiNet #HighScoreEnabled #PACMAN for #Atari8bit! #retrogaming #retrocomputing.cl_on_top_again.thumb.png.d3a89f68326920f70bda375551f5bf49.png

  10. As I am adding #HighScoreEnabled to #Atari8bit #DonkeyKong -- #FujiNet NOS is very helpful in providing an easy way to launch things I'm working on via my cross compiling PC. I just edit, assemble, and place the binary on my TNFS server.

     

  11. WHOA! TMM takes the top spot in #Atari8bit #Fujinet #highscoreenabled #PACMAN! GREAT JOB! You can play along at apps.irata.online/Atari_8-bit/Games/High Score Enabled/PAC-MAN.atr or check the board at http://scores.irata.online/pacman.html ! #retrogaming #retrocomputingtmm_high_score_pacman.thumb.png.2526435d9d328d55fc2d014dd64b4ed2.pngtmm_high_score_pacman_web.thumb.png.55f24971f3736dacda010a8f1ea9f2c0.png

  12. A high score attempt at #Atari8bit #PACMAN. I got 120,700. This one was attempt #20 of the night. Thankfully with #FujiNet the high score is saved and shared. Want to join in on the fun? Get a FujiNet today at fujinet.online!

     

  13. #FujiNet #HighScoreEnabled #PACMAN for #Atari8bit has been updated to show the high-score in the attract mode, as well as at game over. Intermission graphics have also been fixed. Here's a video showing it in action. #retrogaming #retrocomputing

     

  14. "I can hear you. I can hear you. I can hear you....can you, hear me?"

  15. @mozzwald and I playing a game of #FujiNet Reversi on our #Atari8bits via the Game Lobby. He finished the game by winning. :)mozzwald-and-me-reversi.thumb.png.7e6ea203582b37d3dc5d39ed7f826626.png

  16. playing some #Fujinet 5-card-stud poker with Adrian Black from Adrian's Digital Basement on #Atari8bit. Like you do...

    2108128714_Screenshotfrom2023-06-1818-46-57.thumb.png.6af7e48fbecc0031f98f64398bff46f6.png

  17. #FujiNet's next show appearance will be at VCF SouthWest (#VCFSW), at the Davidson-Gundy Alumni Center (Richardson, TX), June 23-25, Tables 12 and 47. Showing #Atari8bit #ColecoAdam #Apple2 #Commodore #AtariLynx systems all networked together. #RetroComputing #RetroGaming #ESP32

  18. Things we have to do on #FujiNet that nobody wants to do #12951: Find and fix memory leaks. The larger a project gets, the more of them there can be. Thankfully #ESPIDF has a heap tracer, and it found one in the HTTP protocol adapter. #retrocomputing #atari8bit #commodore #esp32 #apple2 #atarilynx 

     

    Screenshot from 2023-05-25 18-18-55.png

  19. Were some games for the #ColecoVision written in #Pascal? Instead of speculation, Let's validate this assertion by using a quick tool I wrote to check for calls to the #Pascal routines documented in the Programmers Guide and OS Listing.

    #retrogaming

  20. On April 15, 2023 I gave a talk on the past, present, and future of the #FujiNet WiFi Adapter project; a state of the union speech. For anyone who wants to see a good high-level view of what we've accomplished.

    #retrocomputing #atari #commodore #apple2 #ColecoAdam #AtariLynx #retrogaming

  21. @The Car continues working on the #FujiNet game lobby, shown here on the #Atari8bit selecting a game of 5 Card Stud poker, and starting game-play. It's looking fantastic! #retrocomputing #retrogaming 

     

     

  22. @The Car has posted preliminary documentation for the #FujiNet turn-based lobby->Game server for other developers to comment: https://github.com/EricCarrGH/servers/blob/main/lobby/readme.md #retrocomputing #retrogaming

  23. Eric Carr recorded a video connecting to the #FujiNet lobby on #Atari8bit, and starting a game of 5 Card Stud. The lobby client takes care of getting the required data from the server, and mounting the correct game from a server. All via appkeys. #retrocomputing #retrogaming.

     

     

  24. Hacking proceeds on turn-based poker games for #FujiNet and their servers. This server and client is being worked on by Eric Carr, written in #golang, and this client runs on #Atari8bit.

     

     

  25. #FastBasic for #Atari8bit has FujiNet commands! Anyone want to try using them for the next @Basic10L contest?  :)https://github.com/dmsc/fastbasic/blob/master/samples/fp/nc.bas

×
×
  • Create New...