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Status Updates posted by tschak909
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On Feb 17 2024, Atari 800 designer Joe Decuir and I did a deep dive talk together at @VCFSoCal on how engineering decisions made 40 years ago, allowed #FujiNet to work perfectly today on the #Atari8bit. It was an honor to share the stage with him.
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Want to see who is playing #FujiNet games? The #fujinet-game-system channel on Discord shows when people enter games such as 5-card-stud! Invite link here: https://discord.gg/fbpVXhTfuAZ
#retrocomputing #retrogaming #Atari8bit
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The Chat server (cherrysrv) Roger Sen developed, is now being used to handle chat comms between FujiNet Lobby participants! If you are an #atari8bit #FujiNet user, please try out for yourself, in the usual place on tnfs.fujinet.online.
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#Atari8Bit #FujiNet Beach Head (Access Software, 1984) is now #HighScoreEnabled! It's in the usual place on apps.irata.online, web scoreboard is: http://scores.irata.online/beachhead.html Enjoy!
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As I am adding #HighScoreEnabled to #Atari8bit #DonkeyKong -- #FujiNet NOS is very helpful in providing an easy way to launch things I'm working on via my cross compiling PC. I just edit, assemble, and place the binary on my TNFS server.
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WHOA! TMM takes the top spot in #Atari8bit #Fujinet #highscoreenabled #PACMAN! GREAT JOB! You can play along at apps.irata.online/Atari_8-bit/Games/High Score Enabled/PAC-MAN.atr or check the board at http://scores.irata.online/pacman.html ! #retrogaming #retrocomputing
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A high score attempt at #Atari8bit #PACMAN. I got 120,700. This one was attempt #20 of the night. Thankfully with #FujiNet the high score is saved and shared. Want to join in on the fun? Get a FujiNet today at fujinet.online!
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#FujiNet #HighScoreEnabled #PACMAN for #Atari8bit has been updated to show the high-score in the attract mode, as well as at game over. Intermission graphics have also been fixed. Here's a video showing it in action. #retrogaming #retrocomputing
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#FujiNet's next show appearance will be at VCF SouthWest (#VCFSW), at the Davidson-Gundy Alumni Center (Richardson, TX), June 23-25, Tables 12 and 47. Showing #Atari8bit #ColecoAdam #Apple2 #Commodore #AtariLynx systems all networked together. #RetroComputing #RetroGaming #ESP32
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Were some games for the #ColecoVision written in #Pascal? Instead of speculation, Let's validate this assertion by using a quick tool I wrote to check for calls to the #Pascal routines documented in the Programmers Guide and OS Listing.
#retrogaming
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On April 15, 2023 I gave a talk on the past, present, and future of the #FujiNet WiFi Adapter project; a state of the union speech. For anyone who wants to see a good high-level view of what we've accomplished.
#retrocomputing #atari #commodore #apple2 #ColecoAdam #AtariLynx #retrogaming
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@The Car has posted preliminary documentation for the #FujiNet turn-based lobby->Game server for other developers to comment: https://github.com/EricCarrGH/servers/blob/main/lobby/readme.md #retrocomputing #retrogaming
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Eric Carr recorded a video connecting to the #FujiNet lobby on #Atari8bit, and starting a game of 5 Card Stud. The lobby client takes care of getting the required data from the server, and mounting the correct game from a server. All via appkeys. #retrocomputing #retrogaming.
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Hacking proceeds on turn-based poker games for #FujiNet and their servers. This server and client is being worked on by Eric Carr, written in #golang, and this client runs on #Atari8bit.
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#FastBasic for #Atari8bit has FujiNet commands! Anyone want to try using them for the next @Basic10L contest? https://github.com/dmsc/fastbasic/blob/master/samples/fp/nc.bas