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Topics posted by tschak909
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Zeroing in on network device leak, workaround found until we can find it. New build coming soon.
By tschak909, in #FujiNet SIO Network Adapter
- 0 replies
- 202 views
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- 1 reply
- 200 views
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- 4 replies
- 463 views
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- 1 reply
- 228 views
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WayOut (Sirius Software, 1982) now FujiNet High Score Enabled!
By tschak909, in Atari 8-Bit Computers
- 2 replies
- 290 views
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(working on high-score-enabled) What is preventing reading CH ($02FC) in Donkey Kong?
By tschak909, in Atari 5200 / 8-bit Programming
- 8 replies
- 339 views
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- 3 replies
- 360 views
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- 29 replies
- 916 views
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- 4 replies
- 401 views
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New High Score Enabled Game: Beach Head (Access Software, 1984)
By tschak909, in #FujiNet SIO Network Adapter
- 2 replies
- 339 views
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New High Score Enabled Game, A Roc'n'Rope clone: Tales of Dragons and Cavemen!
By tschak909, in #FujiNet SIO Network Adapter
- 1 reply
- 233 views
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- 0 replies
- 176 views
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High Score Enabled Donkey Kong coming soon (With the help of NOS)
By tschak909, in #FujiNet SIO Network Adapter
- 0 replies
- 165 views
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Sometimes features break. That's unavoidable. We're fixing them. :) (ATX support)
By tschak909, in #FujiNet SIO Network Adapter
- 0 replies
- 230 views
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- 2 replies
- 288 views
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Preferred game disassembly/reconstruction toolchain?
By tschak909, in Atari 5200 / 8-bit Programming
- 22 replies
- 801 views
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#FujiNet #HighScoreEnabled PAC-MAN updated with fixes, and attract mode score view!
By tschak909, in Atari 8-Bit Computers
- 2 replies
- 279 views
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Need help finding a place to call High Score code after the attract mode, in Pac-Man.
By tschak909, in Atari 5200 / 8-bit Programming
- 5 replies
- 362 views
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Working on #FujiNet Chess, anyone want to help pick a color scheme?
By tschak909, in Atari 8-Bit Computers
- 17 replies
- 710 views
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Best score I've ever gotten in PAC-MAN, and it is shared, thanks to #FujiNet High Score Enabled.
By tschak909, in Atari 8-Bit Computers
- 1 reply
- 300 views
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An example 2 player game server written in C for FujiNet games like Reversi.
By tschak909, in #FujiNet SIO Network Adapter
- 0 replies
- 275 views
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How to add High Score Enabled functionality to Games: A call to everyone who can hack it into existing games!
By tschak909, in #FujiNet SIO Network Adapter
- 0 replies
- 257 views
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- 0 replies
- 337 views
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- 0 replies
- 152 views
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- 0 replies
- 198 views