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Posts posted by atari2600land
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2 Demo carts on eBay right now from the same seller.
Or, if you don't have that money, just the first one for fifteen hundred bucks.
Or, you can try your luck bidding on Checkers.
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Level 2 is "Mustard Mountains". I wanted to make it "Mayo Mountains" but it wasn't all nice and centered on the intro screen.
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P2 20282114 here. I don't know, it has more digits than the other INTV 2s in the data base.
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I have more than one duplicate console. Anyway, if you want any of the stuff pictured, just PM me. All you need to pay is shipping. If you buy a console, it should be about $10 or so, less if you just buy a cartridge(s) with book(s). The books go with the cartridges and contain the questions. The cartridge stores all the answers to the books' questions, otherwise you would have no questions to answer.
cartridges pictured: Greatest Sports Legends, Ripley's Believe It or Not, Team NFL and Soap Operas.
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Lotsa stuff added.
- made it so there's more enemies than just lettuce. Corn and eggplant have also been added.
- I also added in the chicken nugget. If you touch it, you get an extra life. The nugget only appears if you have <9 lives.
- fixed a few bugs about shooting in the middle of enemies dying and other stuff.
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How is the programming guide/emulator part going? I really want to make my own Microvision game.
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Here is a better picture.
I can't work on this any more today since my mouse broke.
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I put the lettuce on top.
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The pea in this game is being used as the missile. It should say Lettuce is shooting peas now. I will have other vegetables in the game, like an eggplant. And corn. I must add corn.
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Play with the food.
Pea shooting added - pea shoots randomly.
Death also added - so it's technically a game now.
I also added/changed a bunch of little things.
It says I only have 20 or so 8-bit variables left. I'm not using very many of them. Is it compiling wrong or is it just me?
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I know. The Secret Government Waffle Project was the largest project that ever got released.
Did some more work on the game this morning. I added in the enemy lettuce heads. Eventually they will shoot peas at you, but for now they don't.
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OK. That makes sense.
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But it's my computer telling me it was 5kb. Is my computer meaning kilowords?
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Try my game out.
The score will increase when you shoot. I will change this to once you hit an enemy the score will increase when I put some enemies in. I took some time to compose and add in music and a shooting sound effect.
The enemies will be heads of lettuce shooting peas at you. In the original game it was milkshakes, but I don't think I can draw a milkshake with just one color.
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The code a couple posts ago has been simplified:
if cont.up THEN burgery=burgery-1 if cont.down THEN burgery=burgery+1 if cont.right THEN burgerx=burgerx+1 if cont.left THEN burgerx=burgerx-1
I was thinking for some reason the left CTRL and SHIFT buttons in jzintv controlled player 1 when in fact they were controlling player 2. The right CTRL and SHIFT buttons and arrow buttons are controlling player 1.
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This is what the game looks like now:
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Because in the game, something different happens when you reach 20 points in a level.
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I had an idea last night before I went to bed, which was show the lives counter only when the player died. This freed up a sprite which I could use for a enemy missile.
I would like to at the least display the score because it will be an indicator of how far along in the level you are. I finally got the disc and button working in tandem, but in order to do it, I had to make this ugly code:
f=cont if f=DISC_NORTH THEN burgery=burgery-1 if f=$A4 THEN burgery=burgery-1 if f=DISC_NORTH_EAST THEN burgery=burgery-1 : burgerx=burgerx+1 if f=$B6 THEN burgery=burgery-1 : burgerx=burgerx+1 if f=DISC_NORTH_WEST THEN burgery=burgery-1 : burgerx=burgerx-1 if f=$BC THEN burgery=burgery-1 : burgerx=burgerx-1 if f=DISC_SOUTH THEN burgery=burgery+1 if f=$A1 THEN burgery=burgery+1 if f=DISC_SOUTH_EAST THEN burgery=burgery+1 : burgerx=burgerx+1 if f=$B3 THEN burgery=burgery+1 : burgerx=burgerx+1 if f=DISC_SOUTH_WEST THEN burgery=burgery+1 : burgerx=burgerx-1 if f=$B9 THEN burgery=burgery+1 : burgerx=burgerx-1 if f=DISC_WEST THEN burgerx=burgerx-1 if f=$A8 THEN burgerx=burgerx-1 if f=DISC_EAST THEN burgerx=burgerx+1 if f=$A2 THEN burgerx=burgerx+1
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Is there a way to read both the button and the dpad at the same time, so that the user can press the button to fire the fry and move at the same time?
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Here's the setup of the sprites
sprite 0 - burger (bun)
sprite 1 - burger (patty)
sprites 2 - fry
sprites 3-5 - score
sprite 6 - (eventually) enemy
sprite 7 - (eventually) life counter
It took a horribly long time to figure out how to make the sprites numbers. I was going to have sprite 7 be the enemy's missile, but I decided that showing the amount of lives is more important than having enemy missiles.
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Is there a way to display the score but have it NOT scroll?
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More work on Hamburgers. I made the burger sprite. It took a few hours for me to understand the scrolling code, but even though I wasn't able to put in a lovely MODE 1 picture and make it scroll, I was able to do this:
The burger sprite has the same colors as the burger picture on the title screen minus the ketchup (curse the inability to make mulitcolored sprites on the INTV. The burger takes up 2 sprites.)
Just now realized I need to make music for the game! It's already at 5kb!
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the official Channel F thread!
in Classic Console Discussion
Posted
Ah. Didn't notice it was school_girl. Don't buy that one.